public static KinematicActionManager getInstance() { if (instance == null) { instance = new KinematicActionManager(); } return(instance); }
//开始游戏 void IUserAction.startGame(int mode) { gameStatus.startGame(); if (mode == 0) { Physics.gravity = new Vector3(0, -20F, 0); acm = (PhysisActionManager.getInstance()) as IActionManager; } else { acm = (KinematicActionManager.getInstance()) as IActionManager; } }