/***************************************** Unity3D Methods **************************************/ // Use this for initialization void Start() { //Tests(); SP = this; NUIisReady = false; NUIisReady = KinectWrapper.NuiContextInit(mbTwoPlayer); //initialize Kinect sensor //display messages if (NUIisReady) Debug.Log("Sensor Initialized."); else Debug.Log("Could Not Initialize Sensor."); KinectWrapper.SetCameraAngle(-20); }
/***************************************** * Unity3D Methods **************************************/ // Use this for initialization void Start() { //Tests(); SP = this; NUIisReady = false; NUIisReady = KinectWrapper.NuiContextInit(mbTwoPlayer); //initialize Kinect sensor //display messages if (NUIisReady) { Debug.Log("Sensor Initialized."); } else { Debug.Log("Could Not Initialize Sensor."); } KinectWrapper.SetCameraAngle(-20); }