Ejemplo n.º 1
0
        /// <summary>
        /// Listener of Kinect gesture frames.
        /// </summary>
        /// <param name="sender">The sender object.</param>
        /// <param name="e">The kinect gesture frame.</param>
        public void Gesture_FrameArrived(object sender, KinectGestureFrameArrivedArgs e)
        {
            CheckPerson.Instance.CheckIfExistsPerson(e.TrackingId);
            if (e.Time.HasValue)
            {
                //process discrete gestures
                if (!ReferenceEquals(null, e?.Frame?.DiscreteGestureResults))
                {
                    foreach (var discreteGesture in e.Frame.DiscreteGestureResults)
                    {
                        if (discreteGesture.Value.Detected)
                        {
                            var tuple = new Tuple <Person, string>(CheckPerson.Instance.PersonsId[e.TrackingId], discreteGesture.Key.Name);
                            if (!_discreteGestures.Exists(d => d.Equals(tuple)))
                            {
                                _discreteGestures.Add(tuple);
                            }
                            //check in the variable if has processed, if not, check in the database and then add it to variable
                            if (!_processedDiscreteGestureNames.Exists(pd => pd.Equals(discreteGesture.Key.Name)))
                            {
                                _dataAccessFacade.GetSubModalAccess().AddIfNotExists("Discrete Posture", discreteGesture.Key.Name, "Autogenerated", null);
                                _processedDiscreteGestureNames.Add(discreteGesture.Key.Name);
                            }
                            if (discreteGesture.Value.Detected)
                            {
                                _dataAccessFacade.GetEventAccess().Add(CheckPerson.Instance.PersonsId[e.TrackingId], "Discrete Posture", discreteGesture.Key.Name, e.Time.Value, discreteGesture.Value.Confidence, 1);
                            }
                            else
                            {
                                _dataAccessFacade.GetEventAccess().Add(CheckPerson.Instance.PersonsId[e.TrackingId], "Discrete Posture", discreteGesture.Key.Name, e.Time.Value, discreteGesture.Value.Confidence, -1);
                            }
                        }
                    }
                }

                //process continuous gestures
                if (!ReferenceEquals(null, e?.Frame?.ContinuousGestureResults))
                {
                    foreach (var continuousGesture in e.Frame.ContinuousGestureResults)
                    {
                        //check in the variable if has processed, if not, check in the database and then add it to variable
                        if (!_processedDiscreteGestureNames.Exists(pd => pd.Equals(continuousGesture.Key.Name)))
                        {
                            _dataAccessFacade.GetSubModalAccess().AddIfNotExists("Continuous Posture", continuousGesture.Key.Name, "Autogenerated", null);
                            _processedDiscreteGestureNames.Add(continuousGesture.Key.Name);
                        }
                        _dataAccessFacade.GetEventAccess().Add(CheckPerson.Instance.PersonsId[e.TrackingId], "Continuous Posture", continuousGesture.Key.Name, e.Time.Value, continuousGesture.Value.Progress, -1);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        private void VgbFrameReader_FrameArrived(object sender, VisualGestureBuilderFrameArrivedEventArgs e)
        {
            var kFrame = e.FrameReference.AcquireFrame();

            if (!ReferenceEquals(null, kFrame))
            {
                var frame = new KinectGestureFrameArrivedArgs()
                {
                    Time       = _dataAccessFacade.GetSceneInUseAccess().GetLocation(),
                    TrackingId = TrackingId,
                    Frame      = kFrame
                };
                OnKinectGestureFrameArrived(frame);
            }
        }
Ejemplo n.º 3
0
 private void OnKinectGestureFrameArrived(KinectGestureFrameArrivedArgs e)
 {
     KinectGestureFrameArrived?.Invoke(this, e);
 }