public Syndra() { Q = new SpellBase(SpellSlot.Q, SpellType.Circular, 825) { CastDelay = 600, Width = Spells.Q.Width, }; W = new SpellBase(SpellSlot.W, SpellType.Circular, 950) { CastDelay = 250, Width = Spells.W.Width, Speed = 1450, }; E = new SpellBase(SpellSlot.E, SpellType.Cone, 675 + Spells.E.ExtraRange) { CastDelay = 250, Width = Spells.E.Level1Angle, Speed = 2500, }; QE = new SpellBase(SpellSlot.E, SpellType.Linear, Spells.QE.Range) { CastDelay = Spells.QE.CastDelay, Width = 60, Speed = Spells.QE.Speed, }; R = new SpellBase(SpellSlot.R, SpellType.Targeted, Spells.R.Level1Range); foreach (var enemy in EntityManager.Heroes.Enemies) { IsKillableOnEnemyPosition.Add(enemy.NetworkId, new Text("R KILLABLE", new Font("Arial", TextEnemyPositionSize, FontStyle.Bold)) { Color = Color.Red, }); IsKillableOnScreen.Add(enemy.NetworkId, new Text(enemy.BaseSkinName + " is killable", new Font("Arial", TextScreenSize, FontStyle.Bold)) { Color = Color.Red, }); } Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastEndPosition = args.End.IsInRange(sender, Q.Range) ? args.End : (MyHero.Position + (args.End - MyHero.Position).Normalized() * Q.Range); Q.LastCastTime = Core.GameTickCount; break; case SpellSlot.W: if (args.SData.Name.ToLower() == "syndrawcast") { W.LastEndPosition = args.End.IsInRange(sender, W.Range) ? args.End : (MyHero.Position + (args.End - MyHero.Position).Normalized() * W.Range); W.LastCastTime = Core.GameTickCount; } break; case SpellSlot.E: E.LastCastTime = Core.GameTickCount; break; } } }; GameObject.OnCreate += delegate(GameObject sender, EventArgs args) { var objBase = sender as Obj_AI_Base; if (objBase != null && Sphere.IsMySphere(objBase)) { Spheres.Add(new Sphere(objBase)); } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Gapcloser") && args.End.Distance(MyHero, true) <= sender.Distance(MyHero, true)) { CastE(sender); CastQE(sender); } }; Dash.OnDash += delegate(Obj_AI_Base sender, Dash.DashEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Gapcloser") && args.EndPos.Distance(MyHero, true) <= sender.Distance(MyHero, true)) { CastE(sender); CastQE(sender); } }; Interrupter.OnInterruptableSpell += delegate(Obj_AI_Base sender, Interrupter.InterruptableSpellEventArgs args) { if (sender.IsEnemy && AutomaticMenu.CheckBox("Interrupter")) { CastE(sender); CastQE(sender); } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("QE", new KeyBind("Use QE/WE on enemy near mouse", false, KeyBind.BindTypes.HoldActive, 'E')); ToggleManager.RegisterToggle( KeysMenu.AddValue("HarassToggle", new KeyBind("Harass Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { if (!ModeManager.Combo) { Harass(HarassMenu); } }); } Q.AddConfigurableHitChancePercent(50); W.AddConfigurableHitChancePercent(60); QE.AddConfigurableHitChancePercent(75); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("W", new CheckBox("Use W")); ComboMenu.AddValue("E", new CheckBox("Use E")); ComboMenu.AddValue("QE", new CheckBox("Use QE")); ComboMenu.AddValue("WE", new CheckBox("Use WE")); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddValue("BlackList", new GroupLabel("BlackList")); var hashSet = new HashSet <string>(); foreach (var enemy in EntityManager.Heroes.Enemies.Where(enemy => hashSet.Add(enemy.ChampionName))) { UltimateMenu.AddValue("BlackList." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Turret", new CheckBox("Don't harass under enemy turret")); HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("QE", new CheckBox("Use QE", false)); HarassMenu.AddValue("WE", new CheckBox("Use WE", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit >= {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit >= {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("Interrupter", new CheckBox("Use E on channeling spells")); AutomaticMenu.AddValue("Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); } MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("QE.ReducedRange", new Slider("Less QE Range", 0, 0, 650)); } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(); QE.AddDrawings(); R.AddDrawings(); DrawingsMenu.AddValue("R.Killable", new CheckBox("Draw text if target is r killable")); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("E.Lines", new CheckBox("Draw lines for E")); } foreach (var sphere in ObjectManager.Get <Obj_AI_Minion>().Where(o => o.IsValid && o.IsVisible && !o.IsDead && Sphere.IsMySphere(o))) { Spheres.Add(new Sphere(sphere)); } }
public Zed() { Q = new SpellBase(SpellSlot.Q, SpellType.Linear, 925) { CastDelay = 250, Speed = 1700, Width = 50 }; Q.SetSourceFunction(() => MyHero); Q.SetRangeCheckSourceFunction(() => MyHero); W = new SpellBase(SpellSlot.W, SpellType.Linear, WRange) { Speed = 1750, Width = 60 }; E = new SpellBase(SpellSlot.E, SpellType.Self, 280); E.SetSourceFunction(() => MyHero); E.SetRangeCheckSourceFunction(() => MyHero); R = new SpellBase(SpellSlot.R, SpellType.Targeted, 625); IsDeadText = new Text("Is Dead", new Font("Arial", 30F, FontStyle.Bold)) { Color = System.Drawing.Color.Red, Position = new Vector2(100, 50) }; Obj_AI_Base.OnBuffGain += delegate(Obj_AI_Base sender, Obj_AI_BaseBuffGainEventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName && args.Buff.Caster.IsMe) { switch (args.Buff.Name) { case "zedwshadowbuff": WShadow = minion; break; case "zedrshadowbuff": RShadow = minion; break; } } }; Obj_AI_Base.OnPlayAnimation += delegate(Obj_AI_Base sender, GameObjectPlayAnimationEventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName) { switch (args.Animation) { case "Death": if (WShadow.IdEquals(minion)) { WShadow = null; } else if (RShadow.IdEquals(minion)) { RShadow = null; } break; } } }; GameObject.OnCreate += delegate(GameObject sender, EventArgs args) { if (sender.Name == IsDeadName) { IsDeadObject = sender; } }; GameObject.OnDelete += delegate(GameObject sender, EventArgs args) { var minion = sender as Obj_AI_Minion; if (minion != null && minion.IsAlly && minion.BaseSkinName == ShadowSkinName) { if (WShadow.IdEquals(minion)) { WShadow = null; } else if (RShadow.IdEquals(minion)) { RShadow = null; } } else if (sender.IdEquals(IsDeadObject)) { IsDeadObject = null; } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: if (args.SData.Name == "ZedW") { W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; } break; case SpellSlot.R: if (args.SData.Name == "ZedR") { } break; } } }; Evader.OnEvader += delegate(EvaderArgs args) { var w1Distance = (W.IsReady && IsW1 && EvaderMenu.CheckBox("Evader.W1")) ? MyHero.GetDistanceSqr(args.Sender) : 16000000; var w2Distance = (W.IsReady && WShadowIsValid && EvaderMenu.CheckBox("Evader.W2") && !args.WillHitMyHero(WShadow.Position)) ? WShadow.GetDistanceSqr(args.Sender) : 16000000; var rTarget = TargetSelector.GetTarget(R.Range, DamageType.Physical) ?? args.Sender; var r1Distance = (R.IsReady && IsR1 && rTarget != null && R.InRange(rTarget) && EvaderMenu.CheckBox("Evader.R1")) ? MyHero.GetDistanceSqr(args.Sender) : 16000000; var r2Distance = (R.IsReady && RShadowIsValid && EvaderMenu.CheckBox("Evader.R2") && !args.WillHitMyHero(RShadow.Position)) ? RShadow.GetDistanceSqr(args.Sender) : 16000000; var min = Math.Min(w1Distance, Math.Min(w2Distance, Math.Min(r1Distance, r2Distance))); if (min < 16000000) { if (Math.Abs(min - r2Distance) < float.Epsilon) { R.Cast(); } else if (Math.Abs(min - r1Distance) < float.Epsilon) { R.Cast(rTarget); } else if (Math.Abs(min - w2Distance) < float.Epsilon) { W.Cast(); } else if (Math.Abs(min - w1Distance) < float.Epsilon) { var wPos = MyHero.ServerPosition + ((args.Sender.ServerPosition - MyHero.ServerPosition).Normalized() * WRange) .To2D() .Perpendicular() .To3DWorld(); W.Cast(wPos); } } }; MenuManager.AddSubMenu("Keys"); { Orbwalker.RegisterKeyBind( KeysMenu.Add("Combo2", new KeyBind("Combo without R", false, KeyBind.BindTypes.HoldActive, 'A')), Orbwalker.ActiveModes.Combo); Orbwalker.RegisterKeyBind( KeysMenu.Add("Harass2", new KeyBind("Harass 2", false, KeyBind.BindTypes.HoldActive, 'S')), Orbwalker.ActiveModes.Harass); } Q.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddStringList("Mode", "R Mode", new[] { "Line", "Triangle", "MousePos" }); ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.Add("E", new CheckBox("Use E")); ComboMenu.Add("R", new CheckBox("Use R")); ComboMenu.Add("Items", new CheckBox("Use Items")); ComboMenu.Add("SwapDead", new CheckBox("Use W2/R2 if target will die")); ComboMenu.Add("SwapGapclose", new CheckBox("Use W2/R2 to get close to target")); ComboMenu.Add("SwapHP", new Slider("Use W2/R2 if my HealthPercent is <= {0}", 15)); ComboMenu.Add("Prevent", new CheckBox("Don't use spells before R")); if (EntityManager.Heroes.Enemies.Count > 0) { ComboMenu.AddGroupLabel("Don't use R on"); var enemiesAdded = new HashSet <string>(); foreach (var enemy in EntityManager.Heroes.Enemies) { if (!enemiesAdded.Contains(enemy.ChampionName)) { ComboMenu.Add("BlackList." + enemy.ChampionName, new CheckBox(enemy.ChampionName, false)); enemiesAdded.Add(enemy.ChampionName); } } } } MenuManager.AddSubMenu("Harass"); { HarassMenu.Add("Collision", new CheckBox("Add collision check for Q (more damage)", false)); HarassMenu.Add("SwapGapclose", new CheckBox("Use W2 if target is killable")); HarassMenu.AddGroupLabel("Harass 1"); HarassMenu.Add("Harass1.Q", new CheckBox("Use Q")); HarassMenu.Add("Harass1.W", new CheckBox("Use W", false)); HarassMenu.Add("Harass1.E", new CheckBox("Use E")); HarassMenu.Add("Harass1.ManaPercent", new Slider("Min. Energy Percent:", 20)); HarassMenu.AddGroupLabel("Harass 2"); HarassMenu.Add("Harass2.Q", new CheckBox("Use Q")); HarassMenu.Add("Harass2.W", new CheckBox("Use W")); HarassMenu.Add("Harass2.E", new CheckBox("Use E")); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddGroupLabel("LaneClear"); { ClearMenu.Add("LaneClear.Q", new Slider("Use Q if hit >= {0}", 3, 0, 10)); ClearMenu.Add("LaneClear.W", new Slider("Use W if hit >= {0}", 4, 0, 10)); ClearMenu.Add("LaneClear.E", new Slider("Use E if hit >= {0}", 3, 0, 10)); ClearMenu.Add("LaneClear.ManaPercent", new Slider("Min. ManaPercent", 50)); } ClearMenu.AddGroupLabel("LastHit"); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "None", "Smart", "Always" }, 1); ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "None", "Smart", "Always" }, 1); ClearMenu.Add("LastHit.ManaPercent", new Slider("Min. ManaPercent", 50)); } ClearMenu.AddGroupLabel("JungleClear"); { ClearMenu.Add("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.Add("JungleClear.W", new CheckBox("Use W")); ClearMenu.Add("JungleClear.E", new CheckBox("Use W")); ClearMenu.Add("JungleClear.ManaPercent", new Slider("Min. ManaPercent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.Add("Q", new CheckBox("Use Q")); KillStealMenu.Add("W", new CheckBox("Use W")); KillStealMenu.Add("E", new CheckBox("Use E")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.Add("E", new CheckBox("Use auto E", false)); AutomaticMenu.Add("SwapDead", new CheckBox("Use W2/R2 if target will die", false)); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.Add("Evader.W1", new CheckBox("Use W1", false)); EvaderMenu.Add("Evader.W2", new CheckBox("Use W2")); EvaderMenu.Add("Evader.R1", new CheckBox("Use R1")); EvaderMenu.Add("Evader.R2", new CheckBox("Use R2")); } Evader.Initialize(); Evader.AddCrowdControlSpells(); Evader.AddDangerousSpells(); MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); CircleManager.Circles.Add(new Circle( DrawingsMenu.Add("W.Shadow", new CheckBox("Draw W shadow circle")), SharpDX.Color.Blue, () => 100, () => WShadowIsValid, () => WShadow) { Width = 1 }); CircleManager.Circles.Add(new Circle( DrawingsMenu.Add("R.Shadow", new CheckBox("Draw R shadow circle")), SharpDX.Color.Orange, () => 100, () => RShadowIsValid, () => RShadow) { Width = 1 }); DrawingsMenu.Add("IsDead", new CheckBox("Draw text if target will die")); DrawingsMenu.Add("Passive", new CheckBox("Draw text when passive is ready")); } }
public Jhin() { foreach (var enemy in EntityManager.Heroes.Enemies) { TextsInScreen.Add(enemy.NetworkId, new Text(enemy.ChampionName + " is R killable", new Font("Arial", 30F, FontStyle.Bold)) { Color = Color.Red }); TextsInHeroPosition.Add(enemy.NetworkId, new Text("R killable", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); LastPredictedPositionText.Add(enemy.NetworkId, new Text(enemy.ChampionName + " last predicted position", new Font("Arial", 23F, FontStyle.Bold)) { Color = Color.Red }); } Q = new SpellBase(SpellSlot.Q, SpellType.Targeted, 600) { Width = 450, Speed = 1800, CastDelay = 250, }; W = new SpellBase(SpellSlot.W, SpellType.Linear, 2500) { Width = 40, CastDelay = 750, AllowedCollisionCount = -1, }; E = new SpellBase(SpellSlot.E, SpellType.Circular, 750) { Width = 135, CastDelay = 200, Speed = 1600, }; R = new SpellBase(SpellSlot.R, SpellType.Linear, 3500) { Width = 80, CastDelay = 175, Speed = 5000, AllowedCollisionCount = -1, }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { if (args.Slot == SpellSlot.W) { args.Process = Core.GameTickCount - LastBlockTick > 750; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; case SpellSlot.R: if (args.SData.Name == "JhinR") { IsCastingR = true; LastRCone = new Geometry.Polygon.Sector(sender.Position, args.End, (float)(60f * Math.PI / 180f), R.Range); Stacks = 4; } else if (args.SData.Name == "JhinRShot") { R.LastCastTime = Core.GameTickCount; TapKeyPressed = false; Stacks--; } break; } } }; Gapcloser.OnGapcloser += delegate(AIHeroClient sender, Gapcloser.GapcloserEventArgs args) { if (sender.IsValidTarget() && sender.IsEnemy) { if (MyHero.Distance(args.Start, true) > MyHero.Distance(args.End)) { if (AutomaticMenu.CheckBox("E.Gapcloser") && MyHero.IsInRange(args.End, E.Range)) { E.Cast(args.End); } if (MyHero.Distance(args.End, true) < (sender.GetAutoAttackRange(MyHero) * 1.5f).Pow()) { WShouldWaitTick = Core.GameTickCount; } } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.AddValue("TapKey", new KeyBind("R Tap Key", false, KeyBind.BindTypes.HoldActive, 32)).OnValueChange += delegate(ValueBase <bool> sender, ValueBase <bool> .ValueChangeArgs args) { if (args.NewValue && R.IsLearned && IsCastingR) { TapKeyPressed = true; } }; ToggleManager.RegisterToggle( KeysMenu.AddValue("AutoW", new KeyBind("Auto W Toggle", true, KeyBind.BindTypes.PressToggle, 'K')), delegate { if (MyHero.ManaPercent >= MiscMenu.Slider("W.ManaPercent")) { foreach (var enemy in UnitManager.ValidEnemyHeroes.Where(TargetHaveEBuff)) { if (MiscMenu.CheckBox("AutoW." + enemy.ChampionName)) { CastW(enemy); } } } }); } W.AddConfigurableHitChancePercent(); E.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(50); MenuManager.AddSubMenu("Combo"); { ComboMenu.AddValue("Q", new CheckBox("Use Q")); ComboMenu.AddValue("E", new CheckBox("Use E")); ComboMenu.AddValue("Items", new CheckBox("Use offensive items")); ComboMenu.AddStringList("W", "Use W", new[] { "Never", "Only buffed enemies", "Always" }, 2); } MenuManager.AddSubMenu("Ultimate"); { UltimateMenu.AddStringList("Mode", "R AIM Mode", new[] { "Disabled", "Using TapKey", "Automatic" }, 2); UltimateMenu.AddValue("OnlyKillable", new CheckBox("Only attack if it's killable")); UltimateMenu.AddValue("Delay", new Slider("Delay between R's (in ms)", 0, 0, 1500)); UltimateMenu.AddValue("NearMouse", new GroupLabel("Near Mouse Settings")); UltimateMenu.AddValue("NearMouse.Enabled", new CheckBox("Only select target near mouse", false)); UltimateMenu.AddValue("NearMouse.Radius", new Slider("Near mouse radius", 500, 100, 1500)); UltimateMenu.AddValue("NearMouse.Draw", new CheckBox("Draw near mouse radius")); } MenuManager.AddSubMenu("Harass"); { HarassMenu.AddValue("Q", new CheckBox("Use Q")); HarassMenu.AddValue("W", new CheckBox("Use W", false)); HarassMenu.AddValue("E", new CheckBox("Use E", false)); HarassMenu.AddValue("ManaPercent", new Slider("Minimum Mana Percent", 20)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddValue("LaneClear", new GroupLabel("LaneClear")); { ClearMenu.AddValue("LaneClear.Q", new Slider("Use Q if hit is greater than {0}", 3, 0, 10)); ClearMenu.AddValue("LaneClear.W", new Slider("Use W if hit is greater than {0}", 5, 0, 10)); ClearMenu.AddValue("LaneClear.E", new Slider("Use E if hit is greater than {0}", 4, 0, 10)); ClearMenu.AddValue("LaneClear.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("LastHit", new GroupLabel("LastHit")); { ClearMenu.AddStringList("LastHit.Q", "Use Q", new[] { "Never", "Smartly", "Always" }, 1); ClearMenu.AddValue("LastHit.ManaPercent", new Slider("Minimum Mana Percent", 50)); } ClearMenu.AddValue("JungleClear", new GroupLabel("JungleClear")); { ClearMenu.AddValue("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.AddValue("JungleClear.W", new CheckBox("Use W")); ClearMenu.AddValue("JungleClear.E", new CheckBox("Use E")); ClearMenu.AddValue("JungleClear.ManaPercent", new Slider("Minimum Mana Percent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.AddValue("Q", new CheckBox("Use Q")); KillStealMenu.AddValue("W", new CheckBox("Use W")); KillStealMenu.AddValue("E", new CheckBox("Use E")); KillStealMenu.AddValue("R", new CheckBox("Use R")); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.AddValue("E.Gapcloser", new CheckBox("Use E on hero gapclosing / dashing")); AutomaticMenu.AddValue("Immobile", new CheckBox("Use E on hero immobile")); } MenuManager.AddSubMenu("Evader"); { EvaderMenu.AddValue("BlockW", new CheckBox("Block W to Evade")); } //Evader.Initialize(); //Evader.AddCrowdControlSpells(); //Evader.AddDangerousSpells(); //Evader.OnEvader += delegate //{ // if (EvaderMenu.CheckBox("BlockW")) // { // LastBlockTick = Core.GameTickCount; // } //}; MenuManager.AddSubMenu("Misc"); { MiscMenu.AddValue("W.ManaPercent", new Slider("Auto W Minimum Mana Percent", 10)); MiscMenu.AddValue("Champions", new GroupLabel("Allowed champions to use Auto W")); foreach (var enemy in EntityManager.Heroes.Enemies) { MiscMenu.AddValue("AutoW." + enemy.ChampionName, new CheckBox(enemy.ChampionName)); } } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(false); W.AddDrawings(); E.AddDrawings(false); R.AddDrawings(); DrawingsMenu.AddValue("Toggles", new CheckBox("Draw toggles status")); DrawingsMenu.AddValue("R.Killable", new CheckBox("Draw text if target is r killable")); DrawingsMenu.AddValue("R.LastPredictedPosition", new CheckBox("Draw last predicted position")); } }
public Cassiopeia() { Q = new SpellBase(SpellSlot.Q, SpellType.Circular, 850) { Width = 75, CastDelay = 400 }; W = new SpellBase(SpellSlot.W, SpellType.Circular, 850) { Width = 90, CastDelay = 250, Speed = 2500 }; E = new SpellBase(SpellSlot.E, SpellType.Targeted, 700) { Speed = 1900, CastDelay = 125 }; R = new SpellBase(SpellSlot.R, SpellType.Cone, 825) { Width = 80, CastDelay = 500 }; Spellbook.OnCastSpell += delegate(Spellbook sender, SpellbookCastSpellEventArgs args) { if (sender.Owner.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastSentTime = Core.GameTickCount; Q.LastEndPosition = args.EndPosition; break; case SpellSlot.W: W.LastSentTime = Core.GameTickCount; W.LastEndPosition = args.EndPosition; break; } } }; Obj_AI_Base.OnProcessSpellCast += delegate(Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args) { if (sender.IsMe) { switch (args.Slot) { case SpellSlot.Q: Q.LastCastTime = Core.GameTickCount; Q.LastEndPosition = args.End; break; case SpellSlot.W: W.LastCastTime = Core.GameTickCount; W.LastEndPosition = args.End; break; } } }; MenuManager.AddSubMenu("Keys"); { KeysMenu.Add("AssistedUltimate", new KeyBind("Assisted Ultimate", false, KeyBind.BindTypes.HoldActive, 'T')); ToggleManager.RegisterToggle( KeysMenu.Add("HarassToggle", new KeyBind("Harass Toggle", false, KeyBind.BindTypes.PressToggle, 'K')), delegate { if (!ModeManager.Combo) { Harass(); } }); ToggleManager.RegisterToggle( KeysMenu.Add("LastHitToggle", new KeyBind("LastHit Toggle", false, KeyBind.BindTypes.PressToggle, 'L')), delegate { if (!ModeManager.Combo) { LastHit(); } }); } Q.AddConfigurableHitChancePercent(); W.AddConfigurableHitChancePercent(); R.AddConfigurableHitChancePercent(); MenuManager.AddSubMenu("Combo"); { ComboMenu.Add("Q", new CheckBox("Use Q")); ComboMenu.Add("W", new CheckBox("Use W")); ComboMenu.AddStringList("E", "Use E", new[] { "Never", "On Poisoned", "Always" }, 1); ComboMenu.Add("R", new Slider("Use R if enemies inside >= {0}", 3, 0, 5)); } MenuManager.AddSubMenu("Harass"); { HarassMenu.Add("Q", new CheckBox("Use Q")); HarassMenu.Add("W", new CheckBox("Use W")); HarassMenu.AddStringList("E", "Use E", new[] { "Never", "On Poisoned", "Always" }, 1); HarassMenu.Add("ManaPercent", new Slider("Min. ManaPercent", 25)); } MenuManager.AddSubMenu("Clear"); { ClearMenu.AddGroupLabel("LaneClear"); { ClearMenu.Add("LaneClear.Q", new Slider("Use Q if hit >= {0}", 2, 0, 10)); ClearMenu.Add("LaneClear.W", new Slider("Use W if hit >= {0}", 3, 0, 10)); ClearMenu.AddStringList("LaneClear.E", "Use E", new[] { "Never", "On Poisoned", "Always" }, 1); ClearMenu.Add("LaneClear.ManaPercent", new Slider("Min. ManaPercent", 50)); } ClearMenu.AddGroupLabel("LastHit"); { ClearMenu.AddStringList("LastHit.E", "Use E", new[] { "Never", "On Poisoned", "Always" }, 1); ClearMenu.Add("LastHit.ManaPercent", new Slider("Min. ManaPercent", 50)); } ClearMenu.AddGroupLabel("JungleClear"); { ClearMenu.Add("JungleClear.Q", new CheckBox("Use Q")); ClearMenu.Add("JungleClear.W", new CheckBox("Use W")); ClearMenu.Add("JungleClear.E", new CheckBox("Use E")); ClearMenu.Add("JungleClear.ManaPercent", new Slider("Min. ManaPercent", 20)); } } MenuManager.AddKillStealMenu(); { KillStealMenu.Add("Q", new CheckBox("Use Q")); KillStealMenu.Add("W", new CheckBox("Use W")); KillStealMenu.Add("E", new CheckBox("Use E")); KillStealMenu.Add("R", new CheckBox("Use R", false)); } MenuManager.AddSubMenu("Automatic"); { AutomaticMenu.Add("R", new CheckBox("Use R to interrupt enemy spells")); } MenuManager.AddDrawingsMenu(); { Q.AddDrawings(); W.AddDrawings(false); E.AddDrawings(); R.AddDrawings(); DrawingsMenu.Add("Toggles", new CheckBox("Draw toggles status")); } }