Ejemplo n.º 1
0
        private void PopulateKeyboardList()
        {
            if (_model == null || !_model.HasCurrentSelection)
            {
                _possibleKeyboardsList.Items.Clear();
                return;
            }
            _possibleKeyboardsList.BeginUpdate();
            Rectangle originalBounds = _possibleKeyboardsList.Bounds;

            _possibleKeyboardsList.Items.Clear();
            _possibleKeyboardsList.Items.Add(MakeLabelItem(
                                                 LocalizationManager.GetString("WSKeyboardControl.KeyboardsPreviouslyUsed", "Previously used keyboards")));
            var unavailableFont = new Font(_possibleKeyboardsList.Font, FontStyle.Italic);

            foreach (var keyboard in _model.KnownKeyboards)
            {
                var adapter = new KeyboardDefinitionAdapter(keyboard);
                var item    = new ListViewItem(adapter.ToString());
                item.Tag = adapter;
                if (!keyboard.IsAvailable)
                {
                    item.Font      = unavailableFont;
                    item.ForeColor = _unavailableColor;
                }
                item.ToolTipText = adapter.ToString();
                _possibleKeyboardsList.Items.Add(item);
                if (keyboard == _model.CurrentKeyboard)
                {
                    item.Selected = true;
                }
            }
            _possibleKeyboardsList.Items.Add(MakeLabelItem(
                                                 LocalizationManager.GetString("WSKeyboardControl.KeyboardsAvailable", "Available keyboards")));
            foreach (var keyboard in _model.OtherAvailableKeyboards)
            {
                var adapter = new KeyboardDefinitionAdapter(keyboard);
                var item    = new ListViewItem(adapter.ToString());
                item.Tag         = adapter;
                item.ToolTipText = adapter.ToString();
                _possibleKeyboardsList.Items.Add(item);
            }

            _possibleKeyboardsList.Bounds = originalBounds;
            _possibleKeyboardsList.EndUpdate();
        }
Ejemplo n.º 2
0
        private void UpdateFromModel()
        {
            if (_model == null || !_model.HasCurrentSelection)
            {
                Enabled = false;
                _selectKeyboardLabel.Visible = false;
                return;
            }
            Enabled = true;
            _selectKeyboardLabel.Visible = true;
            if (_selectKeyboardPattern == null)
            {
                _selectKeyboardPattern = _selectKeyboardLabel.Text;
            }
            _selectKeyboardLabel.Text = string.Format(_selectKeyboardPattern, _model.CurrentDefinition.ListLabel);
            KeyboardDefinitionAdapter currentKeyboardDefinition = null;

            if (_possibleKeyboardsList.SelectedItems.Count > 0)
            {
                currentKeyboardDefinition = _possibleKeyboardsList.SelectedItems[0].Tag as KeyboardDefinitionAdapter;
            }

            if (_model.CurrentKeyboard != null &&
                (currentKeyboardDefinition == null || _model.CurrentKeyboard.Layout != currentKeyboardDefinition.Layout ||
                 _model.CurrentKeyboard.Locale != currentKeyboardDefinition.Locale))
            {
                foreach (ListViewItem item in _possibleKeyboardsList.Items)
                {
                    var keyboard = item.Tag as KeyboardDefinitionAdapter;
                    if (keyboard != null && keyboard.Layout == _model.CurrentKeyboard.Layout &&
                        keyboard.Locale == _model.CurrentKeyboard.Locale)
                    {
                        //_possibleKeyboardsList.SelectedItems.Clear();
                        // We're updating the display from the model, so we don't need to run the code that
                        // updates the model from the display.
                        _possibleKeyboardsList.SelectedIndexChanged -= _possibleKeyboardsList_SelectedIndexChanged;
                        item.Selected = true;                         // single select is true, so should clear any old one.
                        _possibleKeyboardsList.SelectedIndexChanged += _possibleKeyboardsList_SelectedIndexChanged;
                        break;
                    }
                }
            }
            SetTestAreaFont();
        }
Ejemplo n.º 3
0
        private void PopulateKeyboardList()
        {
            if (_model == null || !_model.HasCurrentSelection)
            {
                _possibleKeyboardsList.Items.Clear();
                return;
            }
            _possibleKeyboardsList.BeginUpdate();
            Rectangle originalBounds = _possibleKeyboardsList.Bounds;
            _possibleKeyboardsList.Items.Clear();
            _possibleKeyboardsList.Items.Add(MakeLabelItem(
                LocalizationManager.GetString("WSKeyboardControl.KeyboardsPreviouslyUsed", "Previously used keyboards")));
            var unavailableFont = new Font(_possibleKeyboardsList.Font, FontStyle.Italic);
            foreach (var keyboard in _model.KnownKeyboards)
            {
                var adapter = new KeyboardDefinitionAdapter(keyboard);
                var item = new ListViewItem(adapter.ToString());
                item.Tag = adapter;
                if (!keyboard.IsAvailable)
                {
                    item.Font = unavailableFont;
                    item.ForeColor = _unavailableColor;
                }
                item.ToolTipText = adapter.ToString();
                _possibleKeyboardsList.Items.Add(item);
                if (keyboard == _model.CurrentKeyboard)
                    item.Selected = true;
            }
            _possibleKeyboardsList.Items.Add(MakeLabelItem(
                LocalizationManager.GetString("WSKeyboardControl.KeyboardsAvailable", "Available keyboards")));
            foreach (var keyboard in _model.OtherAvailableKeyboards)
            {
                var adapter = new KeyboardDefinitionAdapter(keyboard);
                var item = new ListViewItem(adapter.ToString());
                item.Tag = adapter;
                item.ToolTipText = adapter.ToString();
                _possibleKeyboardsList.Items.Add(item);
            }

            _possibleKeyboardsList.Bounds = originalBounds;
            _possibleKeyboardsList.EndUpdate();
        }