Ejemplo n.º 1
0
    public override void Execute(GameCommandTrigger trigger)
    {
        Player    player      = trigger.Session.Player;
        Character fieldPlayer = player.FieldPlayer;

        int  mountId = trigger.Get <int>("mountId");
        byte enable  = trigger.Get <byte>("enable");

        if (enable is 0)
        {
            player.Mount = null; // Remove mount from player
            trigger.Session.FieldManager.BroadcastPacket(MountPacket.StopRide(fieldPlayer, true));
            trigger.Session.Send(KeyTablePacket.SendHotbars(player.GameOptions));
            return;
        }

        IFieldObject <Mount> fieldMount = trigger.Session.FieldManager.RequestFieldObject(new Mount
        {
            Type = RideType.Default,
            Id   = mountId,
            Uid  = 0
        });

        fieldMount.Value.Players[0] = fieldPlayer;
        player.Mount = fieldMount;

        trigger.Session.FieldManager.BroadcastPacket(MountPacket.StartRide(fieldPlayer));
    }
Ejemplo n.º 2
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        packet.ReadInt(); // ?

        // Liftable: 00 00 00 00 00
        // SendBreakable
        // Self
        Player  player  = session.Player;
        Account account = player.Account;

        session.EnterField(player);
        session.Send(StatPacket.SetStats(player.FieldPlayer));
        session.Send(StatPointPacket.WriteTotalStatPoints(player));
        session.Send(StatPointPacket.WriteTotalStatPoints(player)); // This packet is sent twice on GMS, not sure why
        session.Send(StatPointPacket.WriteStatPointDistribution(player));

        if (account.IsVip())
        {
            session.Send(BuffPacket.SendBuff(0,
                                             new(100000014, player.FieldPlayer.ObjectId, player.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1)));
            session.Send(PremiumClubPacket.ActivatePremium(player.FieldPlayer, account.VIPExpiration));
        }

        session.Send(EmotePacket.LoadEmotes(player));
        session.Send(ChatStickerPacket.LoadChatSticker(player));

        session.Send(HomeCommandPacket.LoadHome(player));
        session.Send(ResponseCubePacket.DecorationScore(account.Home));
        session.Send(ResponseCubePacket.LoadHome(player.FieldPlayer.ObjectId, player.Account.Home));
        session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId));
        session.Send(LapenshardPacket.Load(player.Inventory.LapenshardStorage));

        IEnumerable <Cube> cubes = session.FieldManager.State.Cubes.Values
                                   .Where(x => x.Value.PlotNumber == 1 && x.Value.Item.HousingCategory is ItemHousingCategory.Farming or ItemHousingCategory.Ranching)
                                   .Select(x => x.Value);

        foreach (Cube cube in cubes)
        {
            session.Send(FunctionCubePacket.UpdateFunctionCube(cube.CoordF.ToByte(), 2, 1));
        }

        if (player.Party is not null)
        {
            session.Send(PartyPacket.UpdatePlayer(player));
        }

        session.Send(KeyTablePacket.SendHotbars(player.GameOptions));

        List <GameEvent> gameEvents = DatabaseManager.Events.FindAll();

        session.Send(GameEventPacket.Load(gameEvents));

        TrophyManager.OnMapEntered(player, player.MapId);
    }
Ejemplo n.º 3
0
    private static void HandlePresetSkillTree(GameSession session, PacketReader packet)
    {
        SkillTab skillTab   = session.Player.SkillTabs.FirstOrDefault(x => x.TabId == session.Player.ActiveSkillTabId);
        int      skillCount = packet.ReadInt();

        for (int i = 0; i < skillCount; i++)
        {
            int   skillId    = packet.ReadInt();
            short skillLevel = packet.ReadShort();
            bool  learned    = packet.ReadBool();
            skillTab.AddOrUpdate(skillId, skillLevel, learned);
        }

        session.Send(JobPacket.Save(session.Player, session.Player.FieldPlayer.ObjectId));
        session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
        DatabaseManager.SkillTabs.Update(skillTab);
    }
Ejemplo n.º 4
0
        private void RemoveQuickSlot(GameSession session, PacketReader packet)
        {
            short hotbarId = packet.ReadShort();

            if (!session.Player.GameOptions.TryGetHotbar(hotbarId, out Hotbar targetHotbar))
            {
                Logger.Warning($"Invalid hotbar id {hotbarId}");
                return;
            }

            int  skillId = packet.ReadInt();
            long itemUid = packet.ReadLong();

            if (targetHotbar.RemoveQuickSlot(skillId, itemUid))
            {
                session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
            }
        }
Ejemplo n.º 5
0
        private void MoveQuickSlot(GameSession session, PacketReader packet)
        {
            short hotbarId = packet.ReadShort();

            if (!session.Player.GameOptions.TryGetHotbar(hotbarId, out Hotbar targetHotbar))
            {
                Logger.Warning($"Invalid hotbar id {hotbarId}");
                return;
            }

            // Adds or moves a quickslot around
            QuickSlot quickSlot  = packet.Read <QuickSlot>();
            int       targetSlot = packet.ReadInt();

            targetHotbar.MoveQuickSlot(targetSlot, quickSlot);

            session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
        }
Ejemplo n.º 6
0
    private static void AddToQuickSlot(GameSession session, PacketReader packet)
    {
        short hotbarId = packet.ReadShort();

        if (!session.Player.GameOptions.TryGetHotbar(hotbarId, out Hotbar targetHotbar))
        {
            Logger.Warning("Invalid hotbar id {hotbarId}", hotbarId);
            return;
        }

        QuickSlot quickSlot  = packet.Read <QuickSlot>();
        int       targetSlot = packet.ReadInt();

        if (targetHotbar.AddToFirstSlot(quickSlot))
        {
            session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
        }
    }
Ejemplo n.º 7
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            packet.ReadInt(); // ?

            // Liftable: 00 00 00 00 00
            // SendBreakable
            // Self
            session.EnterField(session.Player.MapId);
            session.Send(StatPacket.SetStats(session.FieldPlayer));
            session.Send(StatPointPacket.WriteTotalStatPoints(session.Player));
            foreach (MasteryExp mastery in session.Player.Levels.MasteryExp)
            {
                session.Send(MasteryPacket.SetExp(mastery.Type, mastery.CurrentExp));
            }
            if (session.Player.IsVip())
            {
                session.Send(PremiumClubPacket.ActivatePremium(session.FieldPlayer, session.Player.VIPExpiration));
            }
            session.Send(EmotePacket.LoadEmotes(session.Player));
            session.Send(ChatStickerPacket.LoadChatSticker(session.Player));
            session.Send(ResponseCubePacket.LoadHome(session.FieldPlayer));

            // Normally skill layout would be loaded from a database
            QuickSlot arrowStream  = QuickSlot.From(10500001);
            QuickSlot arrowBarrage = QuickSlot.From(10500011);
            QuickSlot eagleGlide   = QuickSlot.From(10500151);
            QuickSlot testSkill    = QuickSlot.From(10500153);

            if (session.Player.GameOptions.TryGetHotbar(0, out Hotbar mainHotbar))
            {
                /*
                 * mainHotbar.MoveQuickSlot(4, arrowStream);
                 * mainHotbar.MoveQuickSlot(5, arrowBarrage);
                 * mainHotbar.MoveQuickSlot(6, eagleGlide);
                 * mainHotbar.MoveQuickSlot(7, testSkill);
                 */
                session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
            }

            session.Send(GameEventPacket.Load());
        }
Ejemplo n.º 8
0
    private static void HandleResetSkillTree(GameSession session, PacketReader packet)
    {
        int unknown = packet.ReadInt();

        Player   player   = session.Player;
        SkillTab skillTab = player.SkillTabs.FirstOrDefault(x => x.TabId == player.ActiveSkillTabId);

        if (skillTab is null)
        {
            return;
        }

        skillTab.ResetSkillTree(player.Job, player.JobCode);
        player.RemoveSkillsFromHotbar();

        session.Send(JobPacket.Save(player.FieldPlayer));
        DatabaseManager.SkillTabs.Update(skillTab);

        session.Send(KeyTablePacket.SendHotbars(player.GameOptions));
        DatabaseManager.GameOptions.Update(player.GameOptions);
    }
Ejemplo n.º 9
0
    private static void HandleSaveSkillTree(GameSession session, PacketReader packet)
    {
        Player   player   = session.Player;
        SkillTab skillTab = player.SkillTabs.FirstOrDefault(x => x.TabId == player.ActiveSkillTabId);

        if (skillTab is null)
        {
            return;
        }

        ReadSkills(packet, skillTab, out HashSet <int> newSkillIds);

        player.RemoveSkillsFromHotbar();
        player.AddNewSkillsToHotbar(newSkillIds);

        session.Send(JobPacket.Save(player.FieldPlayer, newSkillIds));
        DatabaseManager.SkillTabs.Update(skillTab);

        session.Send(KeyTablePacket.SendHotbars(player.GameOptions));
        DatabaseManager.GameOptions.Update(player.GameOptions);
    }
Ejemplo n.º 10
0
        private void HandleSaveSkillTree(GameSession session, PacketReader packet)
        {
            // Get skill tab to update
            SkillTab skillTab = session.Player.SkillTabs[0]; // Get first skill tab only for now, uncertain of how to have multiple skill tabs

            // Read skills
            int count = packet.ReadInt(); // Number of skills

            for (int i = 0; i < count; i++)
            {
                // Read skill info
                int   id      = packet.ReadInt();   // Skill id
                short level   = packet.ReadShort(); // Skill level
                byte  learned = packet.ReadByte();  // 00 if unlearned 01 if learned
                // Update current character skill tree data with new skill
                skillTab.AddOrUpdate(new Skill(id, level, learned));
            }

            // Send JOB packet that contains all skills then send KEY_TABLE packet to update hotbars
            session.Send(JobPacket.Save(session.Player, session.FieldPlayer.ObjectId));
            session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
        }
Ejemplo n.º 11
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            packet.ReadInt(); // ?

            // Liftable: 00 00 00 00 00
            // SendBreakable
            // Self
            session.EnterField(session.Player.MapId);
            session.Send(FieldObjectPacket.SetStats(session.FieldPlayer));
            session.Send(EmotePacket.LoadEmotes());

            // Normally skill layout would be loaded from a database
            QuickSlot arrowStream  = QuickSlot.From(10500001);
            QuickSlot arrowBarrage = QuickSlot.From(10500011);
            QuickSlot eagleGlide   = QuickSlot.From(10500151);
            QuickSlot testSkill    = QuickSlot.From(10500153);

            if (session.Player.GameOptions.TryGetHotbar(0, out Hotbar mainHotbar))
            {
                /*
                 * mainHotbar.MoveQuickSlot(4, arrowStream);
                 * mainHotbar.MoveQuickSlot(5, arrowBarrage);
                 * mainHotbar.MoveQuickSlot(6, eagleGlide);
                 * mainHotbar.MoveQuickSlot(7, testSkill);
                 */
                session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
            }

            // Add catalysts for testing

            /*
             * int[] catalysts = { 40100001, 40100002, 40100003, 40100021, 40100023, 40100024, 40100026 };
             * foreach (int catalyst in catalysts) {
             *  var item = new Item(catalyst) { Amount = 99999, Uid = catalyst };
             *  session.Inventory.Add(item);
             *  session.Send(ItemInventoryPacket.Add(item));
             * }
             */
        }
Ejemplo n.º 12
0
    private static void HandleSaveSkillTree(GameSession session, PacketReader packet)
    {
        // Get skill tab to update
        SkillTab skillTab = session.Player.SkillTabs.FirstOrDefault(x => x.TabId == session.Player.ActiveSkillTabId);

        // Read skills
        int count = packet.ReadInt(); // Number of skills

        for (int i = 0; i < count; i++)
        {
            // Read skill info
            int   id      = packet.ReadInt();   // Skill id
            short level   = packet.ReadShort(); // Skill level
            byte  learned = packet.ReadByte();  // 00 if unlearned 01 if learned

            // Update current character skill tree data with new skill
            skillTab.AddOrUpdate(id, level, learned > 0);
        }

        // Send JOB packet that contains all skills then send KEY_TABLE packet to update hotbars
        session.Send(JobPacket.Save(session.Player, session.Player.FieldPlayer.ObjectId));
        session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
        DatabaseManager.SkillTabs.Update(skillTab);
    }
Ejemplo n.º 13
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            packet.ReadInt(); // ?

            // Liftable: 00 00 00 00 00
            // SendBreakable
            // Self
            Player  player  = session.Player;
            Account account = player.Account;

            session.EnterField(player);
            session.Send(StatPacket.SetStats(session.FieldPlayer));
            session.Send(StatPointPacket.WriteTotalStatPoints(player));
            if (account.IsVip())
            {
                session.Send(BuffPacket.SendBuff(0, new Status(100000014, session.FieldPlayer.ObjectId, session.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1)));
                session.Send(PremiumClubPacket.ActivatePremium(session.FieldPlayer, account.VIPExpiration));
            }
            session.Send(EmotePacket.LoadEmotes(player));
            session.Send(ChatStickerPacket.LoadChatSticker(player));

            session.Send(HomeCommandPacket.LoadHome(player));
            session.Send(ResponseCubePacket.DecorationScore(account.Home));
            session.Send(ResponseCubePacket.LoadHome(session.FieldPlayer));
            session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId));
            if (player.Party != null)
            {
                session.Send(PartyPacket.UpdatePlayer(player));
            }

            session.Send(KeyTablePacket.SendHotbars(player.GameOptions));

            List <GameEvent> gameEvents = DatabaseManager.Events.FindAll();

            session.Send(GameEventPacket.Load(gameEvents));
        }
Ejemplo n.º 14
0
        public override void Handle(GameSession session, PacketReader packet)
        {
            packet.ReadInt(); // ?

            // Liftable: 00 00 00 00 00
            // SendBreakable
            // Self
            session.EnterField(session.Player.MapId);
            session.Send(StatPacket.SetStats(session.FieldPlayer));
            session.Send(StatPointPacket.WriteTotalStatPoints(session.Player));
            session.Send(EmotePacket.LoadEmotes(session.Player));
            session.Send(ChatStickerPacket.LoadChatSticker(session.Player));

            // Normally skill layout would be loaded from a database
            QuickSlot arrowStream  = QuickSlot.From(10500001);
            QuickSlot arrowBarrage = QuickSlot.From(10500011);
            QuickSlot eagleGlide   = QuickSlot.From(10500151);
            QuickSlot testSkill    = QuickSlot.From(10500153);

            if (session.Player.GameOptions.TryGetHotbar(0, out Hotbar mainHotbar))
            {
                /*
                 * mainHotbar.MoveQuickSlot(4, arrowStream);
                 * mainHotbar.MoveQuickSlot(5, arrowBarrage);
                 * mainHotbar.MoveQuickSlot(6, eagleGlide);
                 * mainHotbar.MoveQuickSlot(7, testSkill);
                 */
                session.Send(KeyTablePacket.SendHotbars(session.Player.GameOptions));
            }

            // Add catalysts for testing

            Item item = new Item(40100001)
            {
                Amount = 99999
            };
            Item item2 = new Item(40100001)
            {
                Amount = 90000
            };
            Item item3 = new Item(20302228)
            {
                Amount = 1
            };

            InventoryController.Add(session, item, true);
            InventoryController.Add(session, item2, true);
            InventoryController.Add(session, item3, true);

            //Add mail for testing
            //System mail without any item
            Mail sysMail = new Mail
                           (
                101,
                session.Player.CharacterId,
                "50000002",
                "",
                "",
                0,
                DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
                null
                           );

            // System mail with an item
            List <Item> items = new List <Item>
            {
                new Item(40100001) // 20302228
                {
                    CreationTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
                    Owner        = session.Player,
                    Amount       = 10000
                }
            };
            Mail sysItemMail = new Mail
                               (
                101,
                session.Player.CharacterId,
                "53000042",
                "",
                "",
                0,
                DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
                items
                               );

            // Regular mail
            Mail regMail = new Mail
                           (
                1,
                session.Player.CharacterId,
                session.Player.Name,
                "Test Title",
                "Test Body",
                0,
                DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
                null
                           );

            session.Player.Mailbox.AddOrUpdate(sysItemMail);
            session.Player.Mailbox.AddOrUpdate(sysMail);
            session.Player.Mailbox.AddOrUpdate(regMail);
        }
Ejemplo n.º 15
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        packet.ReadInt(); // ?

        // Liftable: 00 00 00 00 00
        // SendBreakable
        // Self
        Player  player  = session.Player;
        Account account = player.Account;

        session.EnterField(player);
        session.Send(StatPacket.SetStats(player.FieldPlayer));
        session.Send(StatPointPacket.WriteTotalStatPoints(player));
        session.Send(StatPointPacket.WriteTotalStatPoints(player)); // This packet is sent twice on GMS, not sure why
        session.Send(StatPointPacket.WriteStatPointDistribution(player));
        session.Send(SkillPointPacket.ExtraSkillPoints(player));

        if (player.ActivePet is not null)
        {
            player.ActivePet.SetMetadataValues();
            Pet pet = session.FieldManager.RequestPet(player.ActivePet, player.FieldPlayer);
            if (pet is not null)
            {
                player.FieldPlayer.ActivePet = pet;

                session.Send(ResponsePetPacket.LoadPetSettings(pet));
                session.Send(NoticePacket.Notice(SystemNotice.PetSummonOn, NoticeType.Chat | NoticeType.FastText));
            }
        }

        if (account.IsVip())
        {
            session.Send(BuffPacket.SendBuff(0,
                                             new(100000014, player.FieldPlayer.ObjectId, player.FieldPlayer.ObjectId, 1, (int)account.VIPExpiration, 1)));
            session.Send(PremiumClubPacket.ActivatePremium(player.FieldPlayer, account.VIPExpiration));
        }

        session.Send(EmotePacket.LoadEmotes(player));
        session.Send(MacroPacket.LoadControls(player.Macros));
        session.Send(ChatStickerPacket.LoadChatSticker(player));

        session.Send(ResponseCubePacket.DecorationScore(account.Home));
        session.Send(ResponseCubePacket.LoadHome(player.FieldPlayer.ObjectId, player.Account.Home));
        session.Send(ResponseCubePacket.ReturnMap(player.ReturnMapId));
        session.Send(LapenshardPacket.Load(player.Inventory.LapenshardStorage));

        IEnumerable <Cube> cubes = session.FieldManager.State.Cubes.Values
                                   .Where(x => x.Value.PlotNumber == 1 && x.Value.Item.HousingCategory is ItemHousingCategory.Farming or ItemHousingCategory.Ranching)
                                   .Select(x => x.Value);

        foreach (Cube cube in cubes)
        {
            session.Send(FunctionCubePacket.UpdateFunctionCube(cube.CoordF.ToByte(), 2, 1));
        }

        if (player.Party is not null)
        {
            session.Send(PartyPacket.UpdatePlayer(player));
        }

        GlobalEvent globalEvent = GameServer.GlobalEventManager.GetCurrentEvent();

        if (globalEvent is not null && !MapMetadataStorage.MapIsInstancedOnly(player.MapId))
        {
            session.Send(GlobalPortalPacket.Notice(globalEvent));
        }

        FieldWar fieldWar = GameServer.FieldWarManager.CurrentFieldWar;

        if (fieldWar is not null && !MapMetadataStorage.MapIsInstancedOnly(player.MapId) && fieldWar.MapId != player.MapId)
        {
            session.Send(FieldWarPacket.LegionPopup(fieldWar.Id, fieldWar.EntryClosureTime.ToUnixTimeSeconds()));
        }

        session.Send(KeyTablePacket.SendHotbars(player.GameOptions));

        TrophyManager.OnMapEntered(player, player.MapId);

        QuestManager.OnMapEnter(player, player.MapId);

        player.InitializeEffects();
    }