Ejemplo n.º 1
0
    void OnTriggerEnter2D(Collider2D collision)
    {
        //when the player goes near the chest
        if (collision.tag == "Player")
        {
            //check for number of keys
            //open
            if (status.keyCount == 3)
            {
                //say good job
                opened.SetActive(true);

                //stop timer and reset light points

                //reset keys to 0
                status.keyCount = 0;

                //award dash
                controls.powerGain++;

                //spawn new keys and chest
                keyspawn.SpawnObjectAtRandom();

                //spawn new enemies
                enemyspawn.SpawnEnemyAtRandom();
            }

            //dont open, say to get more keys
            else
            {
                //should put up a message saying to get more keys
                locked.SetActive(true);
            }
        }
    }