public KeyScOb AddKey(KeyScOb keyScOb) { Vector3 pos = GetNextKeyPosition(); GameObject key = Instantiate(keyScOb.objImage); key.transform.SetParent(transform, false); key.GetComponent <RectTransform>().localPosition = pos; Debug.Log(pos); Debug.Log(key.GetComponent <RectTransform>().rect.width); keysStack.Push(key); return(keyScOb); }
public void KeyFind(KeyScOb key) { playerKeys.Add(hudController.AddKey(key)); KeyCheck(); }