// Update is called once per frame void Update() { if (KeyImputManager.getKeyMapHasChange()) { Left.text = KeyImputManager.GetKeyBind("Left"); Right.text = KeyImputManager.GetKeyBind("Right"); DashLeft.text = KeyImputManager.GetKeyBind("DashLeft"); DashRight.text = KeyImputManager.GetKeyBind("DashRight"); Jump.text = KeyImputManager.GetKeyBind("Jump"); interact.text = KeyImputManager.GetKeyBind("interact"); Attack.text = KeyImputManager.GetKeyBind("Attack"); Defence.text = KeyImputManager.GetKeyBind("Defence"); Pause.text = KeyImputManager.GetKeyBind("Pause"); KeyImputManager.changeKeyMapHaveChange(); } }