Ejemplo n.º 1
0
        private double KerbalContribution(ProtoCrewMember crew)
        {
            string expstr     = KerbalExt.Get(crew, "experience:task=Workshop");
            float  experience = 0;

            if (expstr != null)
            {
                float.TryParse(expstr, out experience);
            }

            double contribution;

            if (crew.isBadass)
            {
                contribution = Baddass(crew.stupidity, crew.courage, experience);
            }
            else
            {
                contribution = Normal(crew.stupidity, crew.courage, experience);
            }
            bool hasConstructionSkill = crew.GetEffect <ELConstructionSkill> () != null;

            if (!hasConstructionSkill)
            {
                if (!enableUnskilled)
                {
                    // can't work here, but may not know to keep out of the way.
                    contribution = Math.Min(contribution, 0);
                }
                if (crew.experienceLevel >= 3)
                {
                    // can resist "ooh, what does this button do?"
                    contribution = Math.Max(contribution, 0);
                }
            }
            else
            {
                switch (crew.experienceLevel)
                {
                case 0:
                    if (!enableSkilled && !SupportInexperienced)
                    {
                        // can't work here, but knows to keep out of the way.
                        contribution = 0;
                    }
                    break;

                case 1:
                    break;

                case 2:
                    if (SupportInexperienced)
                    {
                        // He's learned the ropes.
                        contribution = HyperCurve(contribution);
                    }
                    break;

                default:
                    // He's learned the ropes very well.
                    contribution = HyperCurve(contribution);
                    break;
                }
            }

            /*
             * Debug.LogFormat ("[EL Workshop] Kerbal: "
             + "{0} s:{1} c:{2} b:{3} e:{4}({5}) c:{6} hs:{7} l:{8} es:{9} si:{10}",
             +                               crew.name, crew.stupidity, crew.courage,
             +                               crew.isBadass, experience, expstr,
             +                               contribution, hasConstructionSkill,
             +                               crew.experienceLevel,
             +                               enableSkilled, SupportInexperienced);
             */
            return(contribution);
        }
Ejemplo n.º 2
0
        private float KerbalContribution(ProtoCrewMember crew, float stupidity,
                                         float courage, bool isBadass)
        {
            string expstr     = KerbalExt.Get(crew, "experience:task=Workshop");
            float  experience = 0;

            if (expstr != null)
            {
                float.TryParse(expstr, out experience);
            }

            float contribution;

            if (isBadass)
            {
                contribution = Baddass(stupidity, courage, experience);
            }
            else
            {
                contribution = Normal(stupidity, courage, experience);
            }
            if (useSkill)
            {
                if (!EL_Utils.HasSkill <ExConstructionSkill> (crew))
                {
                    if (!enableUnskilled)
                    {
                        // can't work here, but may not know to keep out of the way.
                        contribution = Mathf.Min(contribution, 0);
                    }
                    if (crew.experienceLevel >= 3)
                    {
                        // can resist "ooh, what does this button do?"
                        contribution = Mathf.Max(contribution, 0);
                    }
                }
                else
                {
                    switch (crew.experienceLevel)
                    {
                    case 0:
                        if (!enableSkilled && !SupportInexperienced)
                        {
                            // can't work here, but knows to keep out of the way.
                            contribution = 0;
                        }
                        break;

                    case 1:
                        break;

                    case 2:
                        if (SupportInexperienced)
                        {
                            // He's learned the ropes.
                            contribution = HyperCurve(contribution);
                        }
                        break;

                    default:
                        // He's learned the ropes very well.
                        contribution = HyperCurve(contribution);
                        break;
                    }
                }
            }
            Debug.Log(String.Format("[EL Workshop] Kerbal: "
                                    + "{0} {1} {2} {3} {4}({5}) {6} {7} {8} {9} {10}",
                                    crew.name, stupidity, courage, isBadass,
                                    experience, expstr, contribution,
                                    EL_Utils.HasSkill <ExConstructionSkill> (crew),
                                    crew.experienceLevel,
                                    enableSkilled, SupportInexperienced));
            return(contribution);
        }