private void solveAllObjects()
    {
        foreach (InteractionHand kHand in _trackingHands)
        {
            foreach (InteractionPoint kPoint in kHand.connectedPoints)
            {
                KabschMovementSolver solver;
                if (!_solvers.TryGetValue(kPoint.interactionObject, out solver))
                {
                    solver = new KabschMovementSolver(kPoint.interactionObject);
                    _solvers[kPoint.interactionObject] = solver;
                }
                solver.addPoint(kPoint);

                if (kHand.isGrabbing)
                {
                    solver.useGrabbedMethod();
                }
            }
        }

        foreach (KabschMovementSolver solver in _solvers.Values)
        {
            solver.solve();
        }
    }
Ejemplo n.º 2
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    private void solveAllObjects()
    {
        foreach (InteractionHand kHand in _trackingHands) {
            foreach (InteractionPoint kPoint in kHand.connectedPoints) {
                KabschMovementSolver solver;
                if (!_solvers.TryGetValue(kPoint.interactionObject, out solver)) {
                    solver = new KabschMovementSolver(kPoint.interactionObject);
                    _solvers[kPoint.interactionObject] = solver;
                }
                solver.addPoint(kPoint);

                if (kHand.isGrabbing) {
                    solver.useGrabbedMethod();
                }
            }
        }

        foreach (KabschMovementSolver solver in _solvers.Values) {
            solver.solve();
        }
    }