void DrawPackageToolsGUI() { EditorGUILayout.Space(); EditorGUILayout.BeginVertical(); EditorGUILayout.LabelField("---------------------------------------------- 游戏打包 工具 ----------------------------------------------"); EditorGUILayout.LabelField(bundleVersion); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("同步Lua脚本")) { var start = DateTime.Now; EditorApplication.delayCall += SyncLuaScript; LogUseTime("同步Lua脚本", start); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("一键打包")) { var start = DateTime.Now; EditorApplication.delayCall += BuildWindows; LogUseTime("一键打包", start); } if (GUILayout.Button("打开打包目录", GUILayout.Width(200))) { var folder = KVPackageHelper.GetChannelOutputPath(buildTarget, channelName); EditorUtils.ExplorerFolder(folder); } EditorGUILayout.EndHorizontal(); EditorGUILayout.LabelField("------------------------------------------------------------------------------------------------------"); EditorGUILayout.EndVertical(); }
public static void BuildWindows() { string savePath = KVPackageHelper.GetChannelOutputPath(buildTarget, channelName); UtilityGame.SafeDeleteFile(savePath); string appPath = $"{savePath}/XURGame.exe"; BuildPipeline.BuildPlayer( KVPackageHelper.GetBuildScenes(), appPath, buildTarget, BuildOptions.None); Debug.Log(string.Format("Build windows player for : {0} done! output :{1}", channelName, savePath)); }
public static void BuildAndroid(string channelName, bool isTest = false) { BuildTarget buildTarget = BuildTarget.Android; string savePath = KVPackageHelper.GetChannelOutputPath(buildTarget, channelName); string appName = "sot_dev.apk"; savePath = Path.Combine(savePath, appName); UtilityGame.SafeDeleteDir(savePath); UtilityGame.SafeDeleteFile(savePath); BuildPipeline.BuildPlayer( KVPackageHelper.GetBuildScenes(), savePath, buildTarget, BuildOptions.None | BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.BuildScriptsOnly); Debug.Log(string.Format("Build android player for : {0} done! output :{1}", channelName, savePath)); }