Ejemplo n.º 1
0
        private static void KillstealMode()
        {
            var invisibleEnemies = KSMenu.GetBoolean("ks.invisibleTargets");

            var possibleEnemies = EntitiesManager.EnemyTeam.Where(x => x.IsValid && !x.Living.IsDead && !x.HasProjectileBlocker());

            if (!invisibleEnemies)
            {
                possibleEnemies = possibleEnemies.Where(x => !x.CharacterModel.IsModelInvisible);
            }

            foreach (var enemy in possibleEnemies)
            {
                if (KSMenu.GetBoolean("ks.useEX1") && LastAbilityFired == null && enemy.Living.Health <= (TrueEX1Damage) && enemy.Distance(JadeHero) < M2Range && MiscUtils.CanCast(AbilitySlot.EXAbility1)) //EX1
                {
                    var testPred = TestPrediction.GetNormalLinePrediction(MyPos, enemy, M2Range, M2Speed, M2Radius, true);

                    if (testPred.CanHit)
                    {
                        LocalPlayer.PressAbility(AbilitySlot.EXAbility1, true);
                    }
                }

                if (KSMenu.GetBoolean("ks.useR") && LastAbilityFired == null && enemy.Living.Health <= 6f && enemy.Distance(JadeHero) < RRange && MiscUtils.CanCast(AbilitySlot.Ability6)) //R
                {
                    var testPred = TestPrediction.GetNormalLinePrediction(MyPos, enemy, RRange, RSpeed, RRadius, true);

                    if (testPred.CanHit)
                    {
                        LocalPlayer.PressAbility(AbilitySlot.Ability6, true);
                        LocalPlayer.EditAimPosition = true;
                        LocalPlayer.Aim(testPred.CastPosition);
                    }
                }

                if (KSMenu.GetBoolean("ks.useR") && LastAbilityFired == null && enemy.Living.Health <= 6f * 3f && enemy.Distance(JadeHero) < 1.25f && MiscUtils.CanCast(AbilitySlot.Ability6)) //R
                {
                    var testPred = TestPrediction.GetNormalLinePrediction(MyPos, enemy, RRange, RSpeed, RRadius, true);

                    if (testPred.CanHit)
                    {
                        LocalPlayer.PressAbility(AbilitySlot.Ability6, true);
                        LocalPlayer.EditAimPosition = true;
                        LocalPlayer.Aim(testPred.CastPosition);
                    }
                }
            }
        }