public int GetTarget(ref KCharacter ppCharacter) { int nResult = 0; switch (m_eTargetType) { case TARGET_TYPE.ttNpc: KNpc pNpc = FirstFightMgr.Instance().m_NpcSet.GetObj(m_dwID); if (pNpc == null) { goto Exit0; } ppCharacter = (KCharacter)pNpc; break; case TARGET_TYPE.ttPlayer: KPlayer pPlayer = FirstFightMgr.Instance().m_PlayerSet.GetObj(m_dwID); if (pPlayer == null) { goto Exit0; } ppCharacter = (KCharacter)pPlayer; break; default: goto Exit0; } nResult = 1; Exit0: return(nResult); }
private bool TraversePlayer <T>(ref T Func) { bool bResult = false; bool bRetCode = false; KSearchTactic rTactic = Func as KSearchTactic; if (rTactic == null) { goto Exit0; } for (int i = 0; i < m_PlayerList.Count; ++i) { KPlayer pPlayer = m_PlayerList[i]; bRetCode = rTactic.OperatorSearch(pPlayer); if (bRetCode == false) { goto Exit0; } } bResult = true; Exit0: return(bResult); }
private void CreatePlayer() { IPlayer player = ClientGlobal.Instance().MainPlayer; if (player != null) { int job = player.GetProp((int)PlayerProp.Job); int sex = player.GetProp((int)PlayerProp.Sex); int index = 0; EntityViewProp[] propList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max]; propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, 0); propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, (int)0); mainPlayer = CreateMainPlayer(player.GetName(), job, sex, propList, true); if (mainPlayer != null) { mainPlayer.SendMessage(EntityMessage.EntityCommand_SetPos, new UnityEngine.Vector3(100, 0f, -100)); PlayAni anim_param = new PlayAni(); anim_param.strAcionName = EntityAction.Stand; anim_param.fSpeed = 1; anim_param.nStartFrame = 0; anim_param.nLoop = -1; anim_param.fBlendTime = 0.1f; mainPlayer.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param); } } KPlayer pPlayer = NewPlayer(0); pPlayer.m_pEntity = mainPlayer; AddPlayer(pPlayer, m_pCurScne); }
public int SetTarget(TARGET_TYPE eType, uint dwID) { int nResult = 0; switch (eType) { case TARGET_TYPE.ttNoTarget: break; case TARGET_TYPE.ttNpc: { KNpc pNpc = null; pNpc = FirstFightMgr.Instance().m_NpcSet.GetObj(dwID); if (pNpc == null) { goto Exit0; } break; } case TARGET_TYPE.ttPlayer: { KPlayer pPlayer = null; pPlayer = FirstFightMgr.Instance().m_PlayerSet.GetObj(dwID); if (pPlayer == null) { goto Exit0; } break; } break; default: //error break; } ; m_eTargetType = eType; m_dwID = dwID; nResult = 1; Exit0: if (nResult == 0) { m_eTargetType = TARGET_TYPE.ttNoTarget; } return(nResult); }
public KPlayer NewPlayer(uint uPlayerID) { int nRetCode = 0; KPlayer pPlayer = new KPlayer(); nRetCode = m_PlayerSet.Register(pPlayer, 0); if (nRetCode == 0) { goto Exit0; } nRetCode = pPlayer.Init(); if (nRetCode == 0) { goto Exit0; } Exit0: return(pPlayer); }
public int GetTarget(ref float pfX, ref float pfZ) { int nResult = 0; switch (m_eTargetType) { case TARGET_TYPE.ttNpc: { KNpc pNpc = FirstFightMgr.Instance().m_NpcSet.GetObj(m_dwID); if (pNpc == null) { goto Exit0; } pNpc.GetAbsoluteCoordinate(ref pfX, ref pfZ); break; } case TARGET_TYPE.ttPlayer: { KPlayer pPlayer = FirstFightMgr.Instance().m_PlayerSet.GetObj(m_dwID); if (pPlayer == null) { goto Exit0; } pPlayer.GetAbsoluteCoordinate(ref pfX, ref pfZ); } break; default: goto Exit0; } nResult = 1; Exit0: return(nResult); }
public void AddPlayer(KPlayer pPlayer) { m_PlayerList.Add(pPlayer); pPlayer.m_pScene = this; }
public int AddPlayer(KPlayer pPlayer, KScene pScene) { pScene.AddPlayer(pPlayer); return(1); }