Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKey(KeyCode.F1))
        {
            myPlayerStore.DEBUGAddMoney(100);
        }
        if (Input.GetKey(KeyCode.F2))
        {
            myPlayerStore.DEBUGSubtractMoney(100);
        }

        if (myKeyboardState == KEYBOARD_STATE.RALLEY)
        {
            RalleyPoint r = RalleyPointGO.GetComponent <Structure>().GetMyRalleyPoint();
            r.EnableHelpfulInfo();
            if (Input.GetButtonDown("Left Click"))
            {
                Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                //r.transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
                RaycastHit hit;
                if (Physics.Raycast(ray, out hit))
                {
                    r.transform.position = hit.point;
                    myKeyboardState      = KEYBOARD_STATE.NORMAL;
                    RalleyPointGO        = null;
                    r.DisableHelpfulInfo();
                    return;
                }
            }
        }
        else
        {
            if (Input.GetButtonDown("Left Click"))
            {
                OnLeftClick();
            }
            if (Input.GetButtonDown("Right Click"))
            {
                OnRightClick();
            }
        }
    }
Ejemplo n.º 2
0
 public void ChangeKeyboardState(KEYBOARD_STATE _s, GameObject _g = null)
 {
     myKeyboardState = _s;
     RalleyPointGO   = _g;
 }
Ejemplo n.º 3
0
    void Start()
    {
        _HandState =
            ( HAND_STATE ) PlayerPrefs.GetInt(
                HAND_HANDLE, 2
                );

        _KeyboardState =
            ( KEYBOARD_STATE ) PlayerPrefs.GetInt(
                KEYBOARD_HANDLE, 2
                );

        _highscore = PlayerPrefs.GetInt(
            HIGHSCORE_HANDLE, 0
            );

        HighScores = new List<ScoreInformation>();

        if( FacebookSelfie == null )
        {
            FacebookSelfie = ( Texture ) Instantiate( Resources.Load( "DEFAULT_PROFILE_PIC" ) );
            FacebookName = "Ranger \"Glen\"";

            // enable when publishing to fb
            FacebookIsInitialized = false;
            FB.Init(OnInitComplete, OnHideUnity);
        }
    }