public static void GiveScrollTo(Mobile killer, SpecialScroll scroll) { if (scroll == null || killer == null) //sanity { return; } if (scroll is ScrollofTranscendence) { killer.SendLocalizedMessage(1094936); // You have received a Scroll of Transcendence! } else { killer.SendLocalizedMessage(1049524); // You have received a scroll of power! } if (killer.Alive) { killer.AddToBackpack(scroll); } else { if (killer.Corpse != null && !killer.Corpse.Deleted) { killer.Corpse.DropItem(scroll); } else { killer.AddToBackpack(scroll); } } // Justice reward PlayerMobile pm = (PlayerMobile)killer; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != killer.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(killer, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { try { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! SpecialScroll scrollDupe = Activator.CreateInstance(scroll.GetType()) as SpecialScroll; if (scrollDupe != null) { scrollDupe.Skill = scroll.Skill; scrollDupe.Value = scroll.Value; prot.AddToBackpack(scrollDupe); } } catch {} } } }
public static void GivePowerScrollTo(Mobile m, PowerScroll ps) { if (ps == null || m == null) //sanity { return; } m.SendLocalizedMessage(1049524); // You have received a scroll of power! if (!Core.SE || m.Alive) { m.AddToBackpack(ps); } else { if (m.Corpse != null && !m.Corpse.Deleted) { m.Corpse.DropItem(ps); } else { m.AddToBackpack(ps); } } if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { PowerScroll powerScroll = new PowerScroll(ps.Skill, ps.Value); prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! if (!Core.SE || prot.Alive) { prot.AddToBackpack(powerScroll); } else { if (prot.Corpse != null && !prot.Corpse.Deleted) { prot.Corpse.DropItem(powerScroll); } else { prot.AddToBackpack(powerScroll); } } } } } }
public static void GivePowerScrollTo(Mobile m, Item item, BaseChampion champ) { if (m == null) //sanity { return; } if (!Core.SE || m.Alive) { m.AddToBackpack(item); } else { if (m.Corpse != null && !m.Corpse.Deleted) { m.Corpse.DropItem(item); } else { m.AddToBackpack(item); } } if (item is PowerScroll && m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Murderer || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot) || !prot.InRange(champ, 100)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { PowerScroll powerScroll = CreateRandomPowerScroll(); prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! if (!Core.SE || prot.Alive) { prot.AddToBackpack(powerScroll); } else { if (prot.Corpse != null && !prot.Corpse.Deleted) { prot.Corpse.DropItem(powerScroll); } else { prot.AddToBackpack(powerScroll); } } } } } }
public void GivePowerScrolls() { ArrayList toGive = new ArrayList(); ArrayList rights = BaseCreature.GetLootingRights(this.DamageEntries, this.HitsMax); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = (DamageStore)rights[i]; if (ds.m_HasRight) { toGive.Add(ds.m_Mobile); } } if (toGive.Count == 0) { return; } // Randomize for (int i = 0; i < toGive.Count; ++i) { int rand = Utility.Random(toGive.Count); object hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for (int i = 0; i < 16; ++i) { int level; double random = Utility.RandomDouble(); if (0.1 >= random) { level = 25; } else if (0.25 >= random) { level = 20; } else if (0.45 >= random) { level = 15; } else if (0.70 >= random) { level = 10; } else { level = 5; } Mobile m = (Mobile)toGive[i % toGive.Count]; m.SendLocalizedMessage(1049524); // You have received a scroll of power! m.AddToBackpack(new StatCapScroll(225 + level)); if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! prot.AddToBackpack(new StatCapScroll(225 + level)); } } } } }
public static void GivePowerScrollTo(Mobile m, PowerScroll ps) { if (ps == null || m == null) // sanity { return; } m.SendLocalizedMessage(1049524); // You have received a scroll of power! if (!Core.SE || m.Alive) { m.AddToBackpack(ps); } else { if (m.Corpse?.Deleted == false) { m.Corpse.DropItem(ps); } else { m.AddToBackpack(ps); } } if (!(m is PlayerMobile pm)) { return; } for (var j = 0; j < pm.JusticeProtectors.Count; ++j) { var prot = pm.JusticeProtectors[j]; if (prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(pm, prot)) { continue; } var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch { VirtueLevel.Seeker => 60, VirtueLevel.Follower => 80, VirtueLevel.Knight => 100, _ => 0 }; if (chance > Utility.Random(100)) { var powerScroll = new PowerScroll(ps.Skill, ps.Value); prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! if (!Core.SE || prot.Alive) { prot.AddToBackpack(powerScroll); } else { if (prot.Corpse?.Deleted == false) { prot.Corpse.DropItem(powerScroll); } else { prot.AddToBackpack(powerScroll); } } } } }
public void GivePowerScrolls() { var toGive = new List <Mobile>(); var rights = GetLootingRights(DamageEntries, HitsMax); for (var i = rights.Count - 1; i >= 0; --i) { var ds = rights[i]; if (ds.m_HasRight) { toGive.Add(ds.m_Mobile); } } if (toGive.Count == 0) { return; } toGive.Shuffle(); for (var i = 0; i < 16; ++i) { int level; var random = Utility.RandomDouble(); if (random <= 0.1) { level = 25; } else if (random <= 0.25) { level = 20; } else if (random <= 0.45) { level = 15; } else if (random <= 0.70) { level = 10; } else { level = 5; } var m = toGive[i % toGive.Count]; m.SendLocalizedMessage(1049524); // You have received a scroll of power! m.AddToBackpack(new StatCapScroll(225 + level)); if (m is PlayerMobile pm) { for (var j = 0; j < pm.JusticeProtectors.Count; ++j) { var prot = pm.JusticeProtectors[j]; if (prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(pm, prot)) { continue; } var chance = VirtueHelper.GetLevel(prot, VirtueName.Justice) switch { VirtueLevel.Seeker => 60, VirtueLevel.Follower => 80, VirtueLevel.Knight => 100, _ => 0 }; if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! prot.AddToBackpack(new StatCapScroll(225 + level)); } } } } }
public void GivePowerScrolls() { List <Mobile> toGive = new List <Mobile>(); List <DamageStore> rights = GetLootingRights(); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = rights[i]; if (ds.m_HasRight) { toGive.Add(ds.m_Mobile); } } if (toGive.Count == 0) { return; } // Randomize for (int i = 0; i < toGive.Count; ++i) { int rand = Utility.Random(toGive.Count); Mobile hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for (int i = 0; i < ChampionSystem.StatScrollAmount; ++i) { Mobile m = toGive[i % toGive.Count]; m.SendLocalizedMessage(1049524); // You have received a scroll of power! m.AddToBackpack(new StatCapScroll(m_StatCap + RandomStatScrollLevel())); if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Murderer || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! prot.AddToBackpack(new StatCapScroll(m_StatCap + RandomStatScrollLevel())); } } } } }
public void GivePowerScrolls(ArrayList toGive) { if (NoKillAwards) { return; } for (int i = 0; i < toGive.Count; i++) { Mobile m = (Mobile)toGive[i]; if (!m.Alive && m.Corpse == null) { toGive.Remove(m); } } for (int i = 0; i < 16; ++i) { int level; double random = Utility.RandomDouble(); if (0.1 >= random) { level = 25; } else if (0.25 >= random) { level = 20; } else if (0.45 >= random) { level = 15; } else if (0.70 >= random) { level = 10; } else { level = 5; } Mobile m = (Mobile)toGive[i % toGive.Count]; StatCapScroll scs = new StatCapScroll(225 + level); m.SendLocalizedMessage(1049524); // You have received a scroll of power! if (m.Alive) { m.AddToBackpack(scs); } else { Container corpse = m.Corpse; if (corpse != null) { corpse.DropItem(scs); } } if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! prot.AddToBackpack(new StatCapScroll(225 + level)); } } } } }
public void GivePowerScrolls() { if (Map != Map.Felucca) { return; } ArrayList toGive = new ArrayList(); List <DamageStore> rights = BaseCreature.GetLootingRights(this.DamageEntries, this.HitsMax); for (int i = rights.Count - 1; i >= 0; --i) { DamageStore ds = rights[i]; if (ds.m_HasRight) { toGive.Add(ds.m_Mobile); } } if (toGive.Count == 0) { return; } for (int i = 0; i < toGive.Count; i++) { Mobile m = (Mobile)toGive[i]; if (!(m is PlayerMobile)) { continue; } bool gainedPath = false; int pointsToGain = 800; if (VirtueHelper.Award(m, VirtueName.Valor, pointsToGain, ref gainedPath)) { if (gainedPath) { m.SendLocalizedMessage(1054032); // You have gained a path in Valor! } else { m.SendLocalizedMessage(1054030); // You have gained in Valor! } //No delay on Valor gains } } // Randomize for (int i = 0; i < toGive.Count; ++i) { int rand = Utility.Random(toGive.Count); object hold = toGive[i]; toGive[i] = toGive[rand]; toGive[rand] = hold; } for (int i = 0; i < 6; ++i) { Mobile m = (Mobile)toGive[i % toGive.Count]; PowerScroll ps = CreateRandomPowerScroll(); m.SendLocalizedMessage(1049524); // You have received a scroll of power! if (!Core.SE || m.Alive) { m.AddToBackpack(ps); } else { if (m.Corpse != null && !m.Corpse.Deleted) { ((Container)m.Corpse).DropItem(ps); } else { m.AddToBackpack(ps); } } if (m is PlayerMobile) { PlayerMobile pm = (PlayerMobile)m; for (int j = 0; j < pm.JusticeProtectors.Count; ++j) { Mobile prot = (Mobile)pm.JusticeProtectors[j]; if (prot.Map != m.Map || prot.Kills >= 5 || prot.Criminal || !JusticeVirtue.CheckMapRegion(m, prot)) { continue; } int chance = 0; switch (VirtueHelper.GetLevel(prot, VirtueName.Justice)) { case VirtueLevel.Seeker: chance = 60; break; case VirtueLevel.Follower: chance = 80; break; case VirtueLevel.Knight: chance = 100; break; } if (chance > Utility.Random(100)) { ps = CreateRandomPowerScroll(); prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice! if (!Core.SE || prot.Alive) { prot.AddToBackpack(ps); } else { if (prot.Corpse != null && !prot.Corpse.Deleted) { ((Container)prot.Corpse).DropItem(ps); } else { prot.AddToBackpack(ps); } } } } } } }