// Use this for initialization
 void Start()
 {
     if (_instance == null)
     {
         _instance = gameObject.GetComponent <Jurassic_GameUIBag> ();
     }
     ItemOnClick = false;
     if (MainConnet.m_dicGameItemList.ContainsKey(GameCore.ENUM_GAME_FRAME.Jurassic))
     {
         if (MainConnet.m_dicGameItemList[GameCore.ENUM_GAME_FRAME.Jurassic].Count > 0)
         {
             foreach (uint item in MainConnet.m_dicGameItemList[GameCore.ENUM_GAME_FRAME.Jurassic])
             {
                 GameObject Data = Instantiate(m_ItemIcon);
                 Data.transform.parent     = m_Tabel.transform;
                 Data.transform.localScale = new Vector3(1, 1, 1);
                 Jurassic_Game_BagIcon Data_cs = Data.GetComponent <Jurassic_Game_BagIcon>();
                 Data_cs.m_ItemID = item;
                 Data_cs.Init();
             }
             m_Tabel.repositionNow = true;
             //m_ScrollView.UpdatePosition();
             //m_ScrollView.UpdateScrollbars();
             //m_ScrollView.Scroll(0.0f);
             if (MainConnet.m_dicGameItemList[GameCore.ENUM_GAME_FRAME.Jurassic].Count <= 3)
             {
                 ScrollColse = true;
                 //MainCollider.enabled = false;
                 //m_Tabel.enabled = false;
                 //m_ScrollView.enabled = false;
                 //m_DragScrollView.enabled = false;
             }
         }
     }
 }
Ejemplo n.º 2
0
 public void Init()
 {
     m_Target = GetComponentInParent <Jurassic_GameUIBag>();
     //m_Btn = GetComponent<UIButton>();
     if (MainConnet.m_dicItemDatas.ContainsKey(m_ItemID))
     {
         m_Sprite.spriteName  = MainConnet.m_dicItemDatas[m_ItemID].m_strIconName;
         m_Btn.normalSprite   = MainConnet.m_dicItemDatas[m_ItemID].m_strIconName;
         m_Btn.disabledSprite = MainConnet.m_dicItemDatas[m_ItemID].m_strIconName + "_D";
     }
 }