public void Create_JuniorWithInvalidValues_ArgumentException() { // arrange int[] data = ReadData(); // act var res = new Junior(data[0], data[1]); }
static (List <FuncionarioPadrao>, List <CargoAcessoPermitido>) CriarFuncionarios() { List <FuncionarioPadrao> funcionarios = new List <FuncionarioPadrao>(); List <CargoAcessoPermitido> superiores = new List <CargoAcessoPermitido>(); try { var fun1 = new Estagiario("Rodrigo", 1); var fun2 = new Trainee("Sergio", 2); var fun3 = new Junior("Soely", 3); var fun4 = new Senior("Marina", 4); var fun5 = new Socio("José", 5); var fun6 = new Diretor("Rosa", 6); var fun7 = new ChefeDepartamento("Luke", 7); funcionarios.AddRange(new FuncionarioPadrao[] { fun1, fun2, fun3, fun4, fun5 }); superiores.AddRange(new CargoAcessoPermitido[] { fun6, fun7 }); foreach (var funcioanrio in funcionarios) { funcioanrio.ImprimirInformacoesFuncionario(); } foreach (var superior in superiores) { superior.ImprimirInformacoesFuncionario(); } } catch (ArgumentException e) { Console.WriteLine(e.Message); } return(funcionarios, superiores); }
static void Main(string[] args) { Wage ivanov = new Director(); ivanov = new Overtime(ivanov); ivanov = new Premium(ivanov); Console.WriteLine(ivanov.info()); Wage petrov = new Junior(); petrov = new Late(petrov); petrov = new Late(petrov); petrov = new Late(petrov); Console.WriteLine(petrov.info()); Wage novikov = new Middle(); novikov = new Late(novikov); novikov = new Overtime(novikov); novikov = new Overtime(novikov); novikov = new Deal(novikov); Console.WriteLine(novikov.info()); Wage andreev = new Middle(); andreev = new Overtime(andreev); andreev = new Overtime(andreev); andreev = new Deal(andreev); andreev = new Deal(andreev); andreev = new Deal(andreev); andreev = new Deal(andreev); andreev = new Premium(andreev); Console.WriteLine(andreev.info()); }
static void Main (string[] args) { //For FreshMan FreshMan newFreshMan = new FreshMan ("John Doe"); newFreshMan.Greet (); newFreshMan.Display (); //For Sophomore Sophomore newSophomore = new Sophomore ("John Smith"); newSophomore.Greet (); newSophomore.Display (); //For Junior Junior newJunior = new Junior ("Harihar"); newJunior.Greet (); newJunior.Display (); //For Senior Senior newSenior = new Senior ("Kale"); newSenior.Greet (); newSenior.Display (); //For DoctoralStudent DoctoralStudent newDoctoralStudent = new DoctoralStudent ("Hari Ray"); newDoctoralStudent.Greet (); newDoctoralStudent.Display (); //For MastersStudent MastersStudent newMastersStudent = new MastersStudent ("Ab De Villiers"); newMastersStudent.Greet (); newMastersStudent.Display (); Console.ReadKey (); }
/// <summary> /// The problem of integer programming: /// Selection employees necessary to minimize the total cost /// for given parameters of the cash amount and fixed productivity. /// </summary> /// <param name="selector">Contains cash amount and productivity</param> /// <returns>Possible solutions for the composition of the team of employees</returns> public override List <Dictionary <FellowWorker, int> > Select(StaffSelector selector) { SolverContext context = SolverContext.GetContext(); Model model = context.CreateModel(); // init fellow workers Junior junior = selector.Staffs.Junior; Middle middle = selector.Staffs.Middle; Senior senior = selector.Staffs.Senior; Lead lead = selector.Staffs.Lead; // init decisions - counts of number of employees of different qualifications Decision juniorDecision = new Decision(Domain.IntegerNonnegative, junior.GetQualificationString()); Decision middleDecision = new Decision(Domain.IntegerNonnegative, middle.GetQualificationString()); Decision seniorDecision = new Decision(Domain.IntegerNonnegative, senior.GetQualificationString()); Decision leadDecision = new Decision(Domain.IntegerNonnegative, lead.GetQualificationString()); model.AddDecisions(juniorDecision, middleDecision, seniorDecision, leadDecision); // constraint of fixed productivity model.AddConstraints("fixProductivity", junior.Productivity * juniorDecision + middle.Productivity * middleDecision + senior.Productivity * seniorDecision + lead.Productivity * leadDecision == selector.Productivity); // constraint of max cash amount model.AddConstraints("maxAmount", junior.Salary * juniorDecision + middle.Salary * middleDecision + senior.Salary * seniorDecision + lead.Salary * leadDecision <= selector.Amount); // criterion of optimization - total cost model.AddGoal("cost", GoalKind.Minimize, junior.Salary * juniorDecision + middle.Salary * middleDecision + senior.Salary * seniorDecision + lead.Salary * leadDecision); Solution solution = context.Solve(new ConstraintProgrammingDirective()); // packing results List <Dictionary <FellowWorker, int> > solutionsList = new List <Dictionary <FellowWorker, int> >(); while (solution.Quality != SolverQuality.Infeasible) { solutionsList.Add(PackSolutionInDictionary(new Decision[] { juniorDecision, middleDecision, seniorDecision, leadDecision }, selector.Staffs)); solution.GetNext(); } context.ClearModel(); return(solutionsList); }
// GET: Guardians/Create public ActionResult Create() { Junior junior = new Junior(db.Players.ToList()); List <Player> juniorPlayers = junior.juniorTeam; ViewBag.playerID = new SelectList(juniorPlayers, "id", "FullName"); return(View()); }
public void Set_JuniorInvalidProductivity_ArgumentException() { // arrange Junior res = new Junior(10, 10); // act res.Salary = Convert.ToInt32(TestContext.DataRow[Productivity]); }
static void Main(string[] args) { Junior Jack = new Junior(new Person("Jack", 45)); Senior Chris = new Senior(new Person("Chris", 95)); Jack.SetSenior(Chris); Jack.Handle(); }
public Staffs(Junior junior, Middle middle, Senior senior, Lead lead) { this.Junior = junior; this.Middle = middle; this.Senior = senior; this.Lead = lead; this.staffsArray = new FellowWorker[] { junior, middle, senior, lead }; }
public static void RunExample() { Employee junior = new Junior("Laurel", "Anderson", null); Employee manager = new Manager("Brian", "Hoscheit", null); junior.SetSuccessor(manager); junior.Approve(1001); }
public void Create_JuniorWithValidValues_IsJunior() { // arrange int[] data = ReadData(); // act var res = new Junior(data[0], data[1]); // assert Assert.IsInstanceOfType(res, typeof(Junior)); }
public static void LaunchFifth() { var jun = new Junior("Ivan", 300); var mid = new Mid("Bob", 1000); var sen = new Senior("Stef", 1100); jun.Set_Successor(mid); mid.Set_Successor(sen); jun.Process_Invoices(1200); }
static void Main(string[] args) { Stajor s = new Stajor(); Junior j = new Junior(); SeniorPomidor sp = new SeniorPomidor(); j.Work(); //не знаю, как поместить в массив объекты разных типов(классов), поэтому сделаю через кортеж( если ты знаешь, //как првильно, напиши мне var tup = (s, j, sp); }
public void TestJunior_ExceptionThrown() { Player a = new Player { id = 1, fName = "Joe", lName = "Rogan", team = "AAA" }; List <Player> players = new List <Player>(); players.Add(a); Junior junior = new Junior(players); }
public void CreateJuniorDeveloper_ShouldSucceed() { //Arrange Junior junior = new Junior(false, true, 2, false, false, ""); //Act const string expectedJuniorName = "Holtman"; junior.LastName = "Holtman"; var actualJuniorName = junior.LastName; //Assert Assert.AreEqual(expectedJuniorName, actualJuniorName); }
public ActionResult Junior() { try { Junior JuniorTeam = new Junior(db.Players.ToList()); return(View(JuniorTeam.juniorTeam.ToList())); } catch (InvalidTeamException) { Console.Write("Team Name Not Valid"); } return(View()); }
public ActionResult Create([Bind(Include = "fName,lName,address,phone,relation,playerID")] Guardian guardian) { guardian.player = db.Players.Find(guardian.playerID); if (ModelState.IsValid) { db.Guardians.Add(guardian); db.SaveChanges(); return(RedirectToAction("../Players/Junior")); } Junior junior = new Junior(db.Players.ToList()); List <Player> juniorPlayers = junior.juniorTeam; ViewBag.playerID = new SelectList(juniorPlayers, "id", "FullName"); return(View(guardian)); }
public void CreateJuniorDeveloperSkillset_ShouldSucceed() { //Arrange var junior = new Junior(false, true, 2, false, false, "") { Languages = new Dictionary <string, int>() }; //Act junior.Languages.Add("CSharp", 3); junior.Languages.Add("Flux", 6); var expectedLanguages = new Dictionary <string, int> { { "CSharp", 3 }, { "Flux", 6 } }; var actualLanguages = junior.Languages; //Assert CollectionAssert.AreEqual(expectedLanguages, actualLanguages); }
static void Main(string[] args) { Junior junior = new Junior(); Practicante practicante = new Practicante(); Senior senior = new Senior(); junior.Nombre = "Max"; practicante.Nombre = "Yordy"; senior.Nombre = "Arthur"; Console.WriteLine("El salario de " + junior.Nombre + " es: " + junior.ObtenerSalario()); Console.WriteLine("El salario de " + practicante.Nombre + " es: " + practicante.ObtenerSalario()); Console.WriteLine("El salario de " + senior.Nombre + " es: " + senior.ObtenerSalario()); Console.WriteLine(junior.Nombre + " tiene un desuento de: " + junior.ObtenerDescuento()); Console.WriteLine(senior.Nombre + " tiene un desuento de: " + senior.ObtenerDescuento()); Console.Read(); }
public void TestJuniorListCorrect() { Player a = new Player { id = 1, fName = "Joe", lName = "Rogan", team = "Junior" }; Player b = new Player { id = 2, fName = "Sarah", lName = "Lewis", team = "Junior" }; Player c = new Player { id = 3, fName = "fred", lName = "Flintstone", team = "Senior" }; Player d = new Player { id = 4, fName = "Dylan", lName = "Mckaig", team = "Senior" }; Player e = new Player { id = 5, fName = "Joseph", lName = "Stalin", team = "Senior" }; Player f = new Player { id = 6, fName = "Karen", lName = "Robinson", team = "Junior" }; Player g = new Player { id = 7, fName = "Harry", lName = "Corry", team = "Junior" }; List <Player> players = new List <Player>(); players.Add(a); players.Add(b); players.Add(c); players.Add(d); players.Add(e); players.Add(f); players.Add(g); Junior junior = new Junior(players); int expected = 4; int actual = junior.juniorTeam.Count(); Assert.AreEqual(expected, actual); }
static void Main(string[] args) { Employee[] employees = new Employee[6]; employees[0] = new Junior(); employees[1] = new Junior(); employees[2] = new Middle(); employees[3] = new Director(); employees[4] = new TeamLead(); employees[5] = new BigBoss(); foreach (var e in employees) { if (e is IManager mgr) { mgr.Manage(); } } }
public void Visit(Junior j) { System.Console.WriteLine("[junior-develop]"); }
public void Visit(Junior j) { System.Console.WriteLine("[junior-test]"); }
public Wave(Dictionary <string, System.Object> json) { canvas = GameObject.Find("Canvas").transform; System.Random rand = new System.Random(); enemies = new List <GameObject> (); //note: ints in MiniJSON come out as longs, so must be cast twice levelID = (int)(long)json ["levelID"]; waveID = (int)(long)json ["waveID"]; maxTime = (int)(long)json ["maxMilliseconds"]; interval = (int)(long)json ["minimumInterval"]; List <System.Object> enemyjson = (List <System.Object>)json ["enemies"]; //step one: create a randomized list of spawn times int slots = maxTime / interval; //Debug.Log ("wave "+ waveID + " slots: " + slots); int occupants = enemyjson.Count; //create bool array to randomize List <bool> timeslots = new List <bool>(); for (int i = 0; i < slots; i++) { if (i < occupants) { timeslots.Add(true); } else { timeslots.Add(false); } } //randomize this array (fisher-yates shuffle) for (int i = slots - 1; i > 0; i--) { int j = rand.Next(i + 1); bool temp = timeslots[i]; timeslots[i] = timeslots[j]; timeslots[j] = temp; } //make sure one enemy spawns immediately if (!timeslots[0]) { for (int i = 1; i < slots; i++) { if (timeslots[i]) { timeslots[0] = true; timeslots[i] = false; break; } } } //create corresponding array of random-ish long bonuses to positions List <long> timeChaos = new List <long>(); for (int i = 0; i < timeslots.Count; i++) { timeChaos.Add(0); } for (int i = 0; i < timeChaos.Count; i++) { if (timeslots[i]) //if an enemy should spawn in this timeframe, //get the previous bonus to make sure you're the min distance away { long previous = 0; if (i > 0) { previous = timeChaos[i - 1]; } //create random spawn time within the time slot allotted long chaos = rand.Next((int)previous, (int)interval); timeChaos[i] = chaos; } } //check to make sure nothing went wrong and timeslots and timechaos are both of length slots if (timeslots.Count != slots) { Debug.Log("timeslots is wrong length! slots is " + slots + " but timeslots length is " + timeslots.Count); } if (timeChaos.Count != slots) { Debug.Log("timechaos is wrong length! slots is " + slots + " but timechaos length is " + timeChaos.Count); } //finally, create final list of spawn times List <long> spawntimesInMillis = new List <long>(); for (int i = 0; i < timeslots.Count; i++) { if (timeslots[i]) { long spawntime = i * interval; spawntime += timeChaos[i]; spawntimesInMillis.Add(spawntime); } } //for(int i = 0; i < spawntimesInMillis.Count; i++){ // Debug.Log ("wave "+ waveID + " spawntime "+i +": " + spawntimesInMillis[i]); //} //check to make sure nothing went wrong and spawntimes is of length occupants if (spawntimesInMillis.Count != enemyjson.Count) { Debug.Log("spawntimes and enemies don't match! (" + spawntimesInMillis.Count + "/" + enemyjson.Count + ")"); } //shuffle the enemy order (fisher-yates) for (int i = enemyjson.Count - 1; i > 0; i--) { int j = rand.Next(i + 1); System.Object temp = enemyjson[i]; enemyjson[i] = enemyjson[j]; enemyjson[j] = temp; } for (int i = 0; i < enemyjson.Count; i++) { System.Object enemy = enemyjson[i]; Dictionary <string, System.Object> enemydict = (Dictionary <string, System.Object>)enemy; //would load from bestiary using (string)enemydict["enemyID"], but no bestiary yet //long spawntimeInMillis = (long)enemydict["spawntime"]; string filename = (string)enemydict["enemyID"]; int track = (int)(long)enemydict["trackID"]; int trackpos = 0; if (enemydict.ContainsKey("trackpos")) { trackpos = (int)(long)enemydict["trackpos"]; } //make enemy GameObject enemyspawn = GameObject.Instantiate(Resources.Load("Prefabs/MainCanvas/Enemy")) as GameObject; //Debug.Log("we're setting it to the spawn layer"); //Debug.Log (Dial.spawnLayer == null); enemyspawn.transform.SetParent(Dial.spawnLayer, false); enemyspawn.SetActive(false); Enemy ec = enemyspawn.GetComponent <Enemy>(); FileLoader fl = new FileLoader("JSONData" + Path.DirectorySeparatorChar + "Bestiary", filename); string actualenemyjson = fl.Read(); Dictionary <string, System.Object> actualenemydict = Json.Deserialize(actualenemyjson) as Dictionary <string, System.Object>; string enemytype = (string)actualenemydict["enemyType"]; if (enemytype.Equals("Chainers")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Chainer c = enemyobj.AddComponent <Chainer>() as Chainer; float chaindelay = (float)(double)actualenemydict["delay"]; c.delay = chaindelay; ec = c; } else if (enemytype.Equals("TipOfTheSpear")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); TipOfTheSpear tots = enemyobj.AddComponent <TipOfTheSpear>() as TipOfTheSpear; float chaindelay = (float)(double)actualenemydict["delay"]; tots.SetDelay(chaindelay); tots.leader = true; ec = tots; } else if (enemytype.Equals("WallOfDoom")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); WallOfDoom wod = enemyobj.AddComponent <WallOfDoom>() as WallOfDoom; ec = wod; } else if (enemytype.Equals("TheDiversion")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Diversion d = enemyobj.AddComponent <Diversion>() as Diversion; float chaindelay = (float)(double)actualenemydict["delay"]; d.SetDelay(chaindelay); ec = d; } else if (enemytype.Equals("MeatShield")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); MeatShield ms = enemyobj.AddComponent <MeatShield>() as MeatShield; float chaindelay = (float)(double)actualenemydict["delay"]; ms.SetDelay(chaindelay); ms.leader = true; ec = ms; } else if (enemytype.Equals("Splitter")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Splitter s = enemyobj.AddComponent <Splitter>() as Splitter; ec = s; } else if (enemytype.Equals("Blob")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Blob b = enemyobj.AddComponent <Blob>() as Blob; ec = b; } else if (enemytype.Equals("Megasplit")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Megasplit ms = enemyobj.AddComponent <Megasplit>() as Megasplit; ec = ms; } else if (enemytype.Equals("Melder")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Melder m = enemyobj.AddComponent <Melder>() as Melder; ec = m; } else if (enemytype.Equals("BigSplit")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); BigSplit bs = enemyobj.AddComponent <BigSplit>() as BigSplit; ec = bs; } else if (enemytype.Equals("Junior")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Junior j = enemyobj.AddComponent <Junior>() as Junior; ec = j; } else if (enemytype.Equals("Cheater")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Cheater ch = enemyobj.AddComponent <Cheater>() as Cheater; ec = ch; } else if (enemytype.Equals("Spite")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Spite s = enemyobj.AddComponent <Spite>() as Spite; ec = s; } else if (enemytype.Equals("Executor")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Executor s = enemyobj.AddComponent <Executor>() as Executor; ec = s; } else if (enemytype.Equals("Saboteur")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Saboteur s = enemyobj.AddComponent <Saboteur>() as Saboteur; ec = s; } else if (enemytype.Equals("Pusher")) { GameObject enemyobj = ec.gameObject; GameObject.Destroy(enemyobj.GetComponent <Enemy>()); Pusher s = enemyobj.AddComponent <Pusher>() as Pusher; ec = s; } //give enemy a filename to load from ec.SetSrcFileName(filename); ec.SetTrackID(track); ec.SetTrackLane(trackpos); //calculate and set position float degrees = (track - 1) * 60 + 30; //clockwise of y-axis degrees += 15 * trackpos; //negative trackpos is left side, positive is right side, 0 is middle degrees = ((360 - degrees) + 90) % 360; //convert to counterclockwise of x axis degrees *= Mathf.Deg2Rad; ((RectTransform)enemyspawn.transform).anchoredPosition = new Vector2(Dial.ENEMY_SPAWN_LENGTH * Mathf.Cos(degrees), Dial.ENEMY_SPAWN_LENGTH * Mathf.Sin(degrees)); //set spawn time ec.SetSpawnTime(spawntimesInMillis[i]); enemies.Add(enemyspawn); } /*foreach (System.Object enemy in enemyjson) { * //ec.ConfigureEnemy (); * }*/ }
static void Main(string[] args) { // Singleton Test Console.WriteLine("Singleton Test"); var singleton = Singleton.CreateSingletonObj(1); var singleton2 = Singleton.CreateSingletonObj(2); // не создается новый экземпляр // Simple Factory test Console.WriteLine(Environment.NewLine + "Simple Factory test"); SimpleFactory.IWorkerFactory workerFactory = new SimpleFactory.WorkerFactory(); var simpleFactoryHR = workerFactory.HireWorker(SimpleFactory.WorkerType.HR); simpleFactoryHR.GoToWork(); // Factory test Console.WriteLine(Environment.NewLine + "Factory test"); Factory.IWorkerFactory qAFactory = new Factory.QAFactory(); Factory.IWorker factoryQA = qAFactory.HireWorker(); factoryQA.GoToWork(); // Abstract factory test Console.WriteLine(Environment.NewLine + "Abstract Factory test"); AbstractFactory.ICompanyFactory companyOneFactory = new AbstractFactory.CompanyOneFactory(); AbstractFactory.IWorker comopanyOneProgrammer = companyOneFactory.GetWorker(); comopanyOneProgrammer.GoHome(); AbstractFactory.IVisitor companyOneVisitor = companyOneFactory.GetVisitor(); companyOneVisitor.Visit(); // Builder test Console.WriteLine(Environment.NewLine + "Builder test"); Director director = new Director(); IPhoneBuilder androidBuilder = new AndroidPhoneBuilder(); director.Construct(androidBuilder); Console.WriteLine(androidBuilder.Phone.ToString()); // Decorator test Console.WriteLine(Environment.NewLine + "Decorator test"); Employee programmer = new Programmer(); programmer = new Junior(programmer); Console.WriteLine(programmer); Employee qA = new QA(); qA = new Middle(qA); Console.WriteLine(qA); // Adapter test Console.WriteLine(Environment.NewLine + "Adapter test"); Company company = new Company(); CompanyOneEmployee companyOneEmployee = new CompanyOneEmployee(); company.TransferEmployee(companyOneEmployee); CompanyTwoEmployee companyTwoEmployee = new CompanyTwoEmployee(); ITransferable employeeAdapter = new EmployeeAdapter(companyTwoEmployee); company.TransferEmployee(employeeAdapter); // Composite test Console.WriteLine(Environment.NewLine + "Composite test"); Component headOfDepartment = new Member(Position.HeadOfDepartment, "Vasiliy Michailovich"); Component firstAssistant = new Member(Position.Assistant, "Yuri Gagarin"); Component secondAssistant = new Member(Position.Assistant, "German Popov"); Component firstWorker = new Member(Position.Worker, "Layka"); Component secondWorker = new Member(Position.Worker, "Muha"); headOfDepartment.Add(firstAssistant); headOfDepartment.Add(secondAssistant); firstAssistant.Add(firstWorker); secondAssistant.Add(secondWorker); headOfDepartment.Print(); // Bridge test Console.WriteLine(Environment.NewLine + "Bridge test"); MessageManager messageManager = new SimpleMessageManager(new WebService()); messageManager.Send("Hellow World!"); messageManager.Sender = new ThirdPartySender(); messageManager.Send("Hello World!"); // Flyweight test Console.WriteLine(Environment.NewLine + "Flyweight test"); Flyweight.ProgrammerFactory programmerFactory = new Flyweight.ProgrammerFactory(); for (var i = 0; i < 5; i++) { var fJuniorProgrammer = programmerFactory.GetProgrammer("Junior"); fJuniorProgrammer.Pay(1.1f); } Console.WriteLine($"Number of objects in programmerFactory is {programmerFactory.Programmers.Count}"); // Strategy test Console.WriteLine(Environment.NewLine + "Strategy test"); Strategy.IEmployee strategyProgrammer = new Strategy.Programmer(); Strategy.EmployeeActions employeeActions = new Strategy.EmployeeActions(strategyProgrammer); employeeActions.EmployeeGoHome(); employeeActions.Employee = new Strategy.QA(); employeeActions.EmployeeGoHome(); }
static void Main(string[] args) { Clases.Persona persona1 = new Clases.Persona(); Clases.PersonaNatural persona2 = new Clases.PersonaNatural(); persona1.Nombre = "Max"; persona1.Apellido = "Aguilar"; persona1.FechaModificacion = DateTime.Now; persona1.Dni = "123456789"; persona1.Correo = "*****@*****.**"; persona1.CodigoPostal = 051003; Console.WriteLine("Nombre: \n" + persona1.Nombre); Console.WriteLine("Apellido:\n" + persona1.Apellido); Console.WriteLine("Fecha de Modificación: \n" + persona1.FechaModificacion); Console.WriteLine("Correo Electrónico: \n" + persona1.Correo); Console.WriteLine("Código Postal: \n" + persona1.CodigoPostal); Console.WriteLine("Dni: \n" + persona1.Dni); persona1.Caminar(); Console.WriteLine(); persona2.Natural(); Console.WriteLine(); Matematica multiplicar = new Matematica(); Matematica suma = new Sumar(); Matematica restar = new Restar(); Matematica divicion = new Divicion(); int salida1 = multiplicar.Calcular(5, 4); int salida2 = suma.Calcular(5, 4); int salida3 = restar.Calcular(5, 4); int salida4 = divicion.Calcular(10, 2); IOperaciones operacion = new Matematica(); IEspecialidad curso = new Matematica(); IEspecialidad docente = new Matematica(); IDetalle detalle = new Clases.Modelo.Venta(); Producto producto = new Producto(); producto.Nombre = "giughdigh"; producto.Precio = 8; producto.Cantiad = 5; Console.WriteLine("El producto fue guardado? =" + detalle.Guardar(producto)); Console.WriteLine("La raíz de 9 es=" + operacion.Raiz(9)); Console.WriteLine("El curso es= " + curso.Curso("Programación Orientada a Objetos")); Console.WriteLine("El nombre del Docente es= " + docente.Docente("Kevin")); Console.WriteLine(salida1); Console.WriteLine(salida2); Console.WriteLine(salida3); Console.WriteLine(salida4); Console.WriteLine("\n Potencia de 5=" + Matematica.Potencia(5)); /*Clase Null Reference*/ ClaseNullReference.AdminEquipo adm = ClaseNullReference.Equipo.GetAdmin(); ClaseNullReference.AdminEquipo adm2 = ClaseNullReference.Equipo.GetAdmin(); ClaseNullReference.AdminEquipo amd3 = ClaseNullReference.Equipo.GetAdmin(); adm.procesar(); adm2.procesar(); amd3.procesar(); //FIN ClaseDAtaMapper.Mapper mapeo = new ClaseDAtaMapper.Mapper(); ClaseDAtaMapper.UsuarioDTO usrD = new ClaseDAtaMapper.UsuarioDTO(); ClaseDAtaMapper.UsuarioNegocio usrN = new ClaseDAtaMapper.UsuarioNegocio(); //Hardcode, setear manualmente usrD.id = 10; usrD.nombre = "Max"; usrD.direccion = "Street"; usrD.correo = "*****@*****.**"; usrN = mapeo.Mapear(usrD); Console.WriteLine("El nombre asignado: " + usrN.nombre); //Principios de programación SOLID ProcesarDatos procesar = new SOLID.ProcesarDatos(); procesar.Procesar(); Practicante practicante = new Practicante(); Junior junior = new Junior(); Senior senior = new Senior(); practicante.Nombre = "Max"; junior.Nombre = ""; senior.Nombre = "Max"; try { Console.WriteLine("El nivel Practicante gana: " + practicante.ObtenerSalario()); Console.WriteLine("El nivel Junior gana: " + junior.ObtenerSalario()); Console.WriteLine("El nivel Senior gana: " + senior.ObtenerSalario()); Validador.Validar(practicante); Validador.Validar(junior); Validador.Validar(senior); } catch (Exception ex) { ControlErrores.Imprimir(ex.Message); } Console.Read(); }