Ejemplo n.º 1
0
 public void Realize(JumpMap jm)
 {
     if (pamv == null)
     {
         pamv = jm.pamv(fastKeys);
     }
 }
Ejemplo n.º 2
0
    // ============================================================
    // setup

    public void RealizeAll(JumpMap jm)
    {
        foreach (var inf in ifnInfos)
        {
            if (inf.IsLarval())
            {
                inf.Realize(jm);
            }
        }
    }
Ejemplo n.º 3
0
    static void Main()
    {
        AssetSystem.LoadEvents();

        var disk = new FileSystem {
            CurrentDirectory = @"C:\Depot\bb\ualbion"
        };
        var baseExchange     = AssetSystem.SetupSimple(disk, AssetMapping.Global, "Base");
        var testExchange     = AssetSystem.SetupSimple(disk, AssetMapping.Global, "UATestDev");
        var repackedExchange = AssetSystem.SetupSimple(disk, AssetMapping.Global, "Repacked");

        InitialiseAssets();

        var assets = new Dictionary <AssetId, object>
        {
            [AssetId.FromUInt32(PaletteCommon.Id)] = PaletteCommon,
            [Palette1Id]          = Palette1,
            [Tileset1.Tileset.Id] = Tileset1.Tileset,
            [(SpriteId)Tileset1.TilesetGfx.Id] = Tileset1.TilesetGfx,
        };

        void Merge(Dictionary <AssetId, object> newAssets)
        {
            foreach (var kvp in newAssets)
            {
                assets[kvp.Key] = kvp.Value;
            }
        }

        Merge(JumpMap.Build((Map)300, (Map)100, 5, 5));
        Merge(NpcMap.Build((Map)301));
        Merge(FlagTestMap.Build((Map)100));

        (object?asset, AssetInfo?info) LoaderFunc(AssetId id, string lang)
        => assets.TryGetValue(id, out var asset)
                ? (asset, new AssetInfo(new Dictionary <string, object> {
            { AssetProperty.PaletteId, Palette1Id.Id }
        }))
                : (null, null);

        // Create 3D lab graphics
        // Create 3D lab data
        // Create item data
        // Create player graphics
        //Tileset1.TilesetGfx.ToBitmap().Dump();

        testExchange.Resolve <IModApplier>().SaveAssets(LoaderFunc, () => { }, assets.Keys.ToHashSet(), null, null);
        repackedExchange.Resolve <IModApplier>().SaveAssets(LoaderFunc, () => { }, assets.Keys.ToHashSet(), null, null);
        Console.WriteLine("Done");
    }