private void OnEnable() { // We want to add the jump functionality of this class to the character controller. characterController = GetComponentInParent <PlayerCharacterController>(); characterController.calculateWallJumpVelocity += CalculateWallJumpVelocity; playerBody = characterController.gameObject.GetComponent <Rigidbody>(); jumpInputManager = GetComponent <JumpInputManager>(); Physics.gravity = new Vector3(0, standardGravityAugment, 0); }