// Update is called once per frame
    void Update()
    {
        float horz = Input.GetAxisRaw(HorzAxis);
        float j    = Input.GetAxisRaw(JumpButton);

        if (j > .5f)
        {
            jump.Jump();
        }
        else
        {
            jump.Fall();
        }

        if (Math.Abs(horz) > 0.01f)
        {
            walk.Walk(horz);
        }
        else
        {
            walk.Stop();
        }
    }