Ejemplo n.º 1
0
        public override void Update(GamePlay level, Mario mario)
        {
            this.lifetime++;

            if (this.IsCollision(mario.X, mario.Y))
            {
                if (!mario.OnGround && mario.VY > 0)
                {
                    this.RemoveMe = true;
                    JukeBox.PlaySound("Clobber");
                }
                else if (!mario.IsDead)
                {
                    mario.IsDead = true;
                }
            }

            if (!mario.IsDead)
            {
                int   proposedX = this.X + (this.goingLeft ? -2 : 2);
                Block b         = level.GetBlockForPixel(proposedX, this.Y);
                if (b == null || b.IsPassable)
                {
                    this.X = proposedX;
                }
                else
                {
                    this.goingLeft = !this.goingLeft;
                }
            }
        }
Ejemplo n.º 2
0
        public override void Update(GamePlay level, Mario mario)
        {
            this.lifetime++;

            if (this.lifetime == 1)
            {
                JukeBox.PlaySound("Coin");                //TODO: find a mushroom noise
            }

            if (this.IsCollision(mario.X, mario.Y))
            {
                this.RemoveMe       = true;
                Game.Instance.IsBig = true;
                JukeBox.PlaySound("Powerup");
            }
            else if (this.lifetime > 16)
            {
                int   proposedX = this.X + (this.headingRight ? 2 : -2);
                Block b         = level.GetBlockForPixel(proposedX, this.Y);
                if (b == null || b.IsPassable)
                {
                    this.X = proposedX;
                }
                else
                {
                    this.headingRight = !this.headingRight;
                }
            }
        }