/// <summary> /// Closes the connection and doesn't yield. /// </summary> /// <param name="stopCoroutines">If false, coroutines would not stop (used for stopping the game in the Unity editor)</param> public void CloseImmidiately(bool stopCoroutines = true) { if (Authorized && stopCoroutines) { if (_authorizationContext != null) { EndAuthorizationContext(); } if (_processBulkRequestCoroutine != null) { CoroutineManager.StopCoroutine(_processBulkRequestCoroutine); } if (_trackContextDataCoroutine != null) { CoroutineManager.StopCoroutine(_trackContextDataCoroutine); } // Unsubscribe from events JsonRpcClient.OnLostConnection -= OnLostConnection; JsonRpcClient.OnReconnected -= OnReconnected; } JsonRpcClient.CloseImmidiately(); }