Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     ingameManager  = InGamemanager.Instance;
     jsonFileWriter = JsonFileWriter.Instance;
     //if (PlayerPrefs.GetInt("NewGame") == 1)
     //{
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset;
     //    loadData = JsonMapper.ToObject(jsonFile.text);
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset;
     //    loadPartyData = JsonMapper.ToObject(jsonFile.text);
     //}    //
     //else
     //{
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/GUILD_TABLE") as TextAsset;
     //    loadData = JsonMapper.ToObject(jsonFile.text);
     //    jsonFile = Resources.Load<TextAsset>("JsonDB/PARTY_TABLE") as TextAsset;
     //    loadPartyData = JsonMapper.ToObject(jsonFile.text);
     //}
     loadData      = jsonFileWriter.SerializeData("GUILD_TABLE");
     loadPartyData = jsonFileWriter.SerializeData("PARTY_TABLE");
     guild_id      = PlayerPrefs.GetString("current_guild_id");
     LoadFrontData();
     name.text  = guild_front_name;
     front.text = guild_front_text[1];
     Char_Face_init();
 }
Ejemplo n.º 2
0
    private void Start()
    {
        ingamemanager  = InGamemanager.Instance;
        jsonFileWriter = JsonFileWriter.Instance;
        loadData       = jsonFileWriter.SerializeData("NPC_TABLE");

        LoadData();
    }
Ejemplo n.º 3
0
 public GameObject current_clicked_chr;  //현재 선택된(스킬) 캐릭터
 // Use this for initialization
 void Start()
 {
     battleManager  = BattleManager.Instance;
     jsonFileWriter = JsonFileWriter.Instance;
     loadSkillData  = jsonFileWriter.SerializeData("SKILL_LIST");
     is_click       = false;
     projectile_hit = false;
 }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     ingameManager  = InGamemanager.Instance;
     jsonFileWriter = JsonFileWriter.Instance;
     loadPartyData  = jsonFileWriter.SerializeData("PARTY_TABLE");
     Getparty();
     Party_Face_init();
 }
Ejemplo n.º 5
0
    // Use this for initialization
    void Start()
    {
        resultWindow.SetActive(false);
        ingameManager   = InGamemanager.Instance;
        skillmanager    = SkillManager.Instance;
        jsonFileWriter  = JsonFileWriter.Instance;
        group_id        = PlayerPrefs.GetString("Current_group_id");
        loadMonsterData = jsonFileWriter.SerializeData("MONSTER_GROUP_TABLE");
        loadPartyData   = jsonFileWriter.SerializeData("PARTY_TABLE");

        Getparty();
        LoadMonsterData(group_id);
        enemys = new GameObject[monster_cnt];
        partys = new GameObject[partyid.Count + 1];

        backGround.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("전투배경/" + stage_background);
        player.transform.position = partypos[0].position;
        partys[0] = player;
        SpawnMonster();
        SpawnParty();
    }
Ejemplo n.º 6
0
    // Use this for initialization
    void Start()
    {
        ingameManager  = InGamemanager.Instance;
        jsonFileWriter = JsonFileWriter.Instance;
        textbox        = ingameManager.textBox;
        textbox_t      = ingameManager.textBox.GetComponentInChildren <Text>();
        loadData       = jsonFileWriter.SerializeData("TILEMAP_EVENT");

        LoadData();
        if (trigger == "0")
        {
            this.gameObject.GetComponent <SpriteRenderer>().sprite = box[0];
        }
        else if (trigger == "1")
        {
            this.gameObject.GetComponent <SpriteRenderer>().sprite = box[1];
        }
        else if (trigger == "2")
        {
            this.gameObject.GetComponent <SpriteRenderer>().enabled = false;
        }
    }