Ejemplo n.º 1
0
            public JoystickDevice(IntPtr sdlHandle)
            {
                this.sdlHandle = sdlHandle;

                joystickType = (JoystickType)SDL.SDL_JoystickGetType(sdlHandle);
                deviceId     = SDL.SDL_JoystickName(sdlHandle);
                deviceName   = string.Format("{0} ({1})", deviceId, joystickType.ToString());

                totalButtons = SDL.SDL_JoystickNumButtons(sdlHandle);
                totalAxis    = SDL.SDL_JoystickNumAxes(sdlHandle);
                totalBalls   = SDL.SDL_JoystickNumBalls(sdlHandle);
                totalHats    = SDL.SDL_JoystickNumHats(sdlHandle);

                for (int i = 0; i < statesDoubleBuffer.Length; ++i)
                {
                    statesDoubleBuffer[i] = new JoystickState()
                    {
                        buttonsDown  = new bool[totalButtons],
                        axisValues   = new float[totalAxis],
                        ballValues   = new Vector2[totalBalls],
                        hatPositions = new HatPosition[totalHats],
                    };
                }
            }
Ejemplo n.º 2
0
    //======================================================
    public void Initialize()
    {
        string[] joystickNames = Input.GetJoystickNames();
        string   joystickName  = "";

        if (joystickNames.Length > 0)
        {
            joystickName = joystickNames[0];
        }

        if (!string.IsNullOrEmpty(joystickName))
        {
            joystickType = (joystickName == "Wireless Controller") ? JoystickType.PS4 : JoystickType.XBOX;
            Log.Debug("Joystick name: '" + joystickName + "' ...name: " + joystickName + " ..type: " + joystickType.ToString());
        }
        else
        {
            Log.Debug("Joystick not found.");
        }
    }