private void frmMain_Load(object sender, EventArgs e)
        {
            // grab the joystick
            jst = new JoystickInterface.Joystick(this.Handle);
            string[] sticks = jst.FindJoysticks();
            jst.AcquireJoystick(sticks[0]);

            // add the axis controls to the axis container
            for (int i = 0; i < jst.AxisCount; i++)
            {
                Axis ax = new Axis();
                ax.AxisId = i + 1;
                flpAxes.Controls.Add(ax);
            }

            // add the button controls to the button container
            for (int i = 0; i < jst.Buttons.Length; i++)
            {
                JoystickSample.Button btn = new Button();
                btn.ButtonId     = i + 1;
                btn.ButtonStatus = jst.Buttons[i];
                flpButtons.Controls.Add(btn);
            }

            // start updating positions
            tmrUpdateStick.Enabled = true;
        }
Ejemplo n.º 2
0
 private void frmMain_Load(object sender, EventArgs e)
 {
     jst = new JoystickInterface.Joystick(this.Handle);
     updateDeviceList();
     updateInterval(refreshInterval);
     tmrButtonStatus.Enabled = true;
 }
Ejemplo n.º 3
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        private void frmMain_Load(object sender, EventArgs e)
        {
            // grab the joystick
            jst = new JoystickInterface.Joystick(this.Handle);
            string[] sticks = jst.FindJoysticks();
            jst.AcquireJoystick(sticks[0]);

            // add the axis controls to the axis container
            for (int i = 0; i < jst.AxisCount; i++)
            {
                Axis ax = new Axis();
                ax.AxisId = i + 1;
                flpAxes.Controls.Add(ax);
            }

            // add the button controls to the button container
            for (int i = 0; i < jst.Buttons.Length; i++)
            {
                JoystickSample.Button btn = new Button();
                btn.ButtonId = i + 1;
                btn.ButtonStatus = jst.Buttons[i];
                flpButtons.Controls.Add(btn);
            }

            // start updating positions
            tmrUpdateStick.Enabled = true;
        }
Ejemplo n.º 4
0
 private void button1_Click(object sender, EventArgs e)
 {
     //MessageBox.Show("Loading");
     // grab the joystick
     jst = new JoystickInterface.Joystick(this.Handle);
     string[] sticks = jst.FindJoysticks();
     jst.AcquireJoystick(sticks[0]);
     //MessageBox.Show("Joystick Acquired");
     // start updating positions
     tmrUpdateStick.Enabled = true;
 }
        public DrumPadEvent(Form parent)
        {
            Stick = new JoystickInterface.Joystick(parent.Handle);
            string[] st = Stick.FindJoysticks();
            Stick.AcquireJoystick(st[0]);

            ButtonReady = new bool[Stick.Buttons.Length];

            mmTimer.Period = 10;
            mmTimer.Mode = Multimedia.TimerMode.Periodic;
            mmTimer.Tick += new EventHandler(CheckTimer_Tick);
            mmTimer.Start();

            for (int i = 0; i < ButtonReady.Length; i++)
            {
                ButtonReady[i] = false;
            }
        }
Ejemplo n.º 6
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        void getJoysticks()
        {
            cbJoySticks.SelectedIndexChanged -= CbJoySticksSelectedIndexChanged;

            try {
                jst    = new JoystickInterface.Joystick(this.Handle);
                sticks = jst.FindJoysticks();


                foreach (string joyName in sticks)
                {
                    cbJoySticks.Items.Add(joyName);
                }
            }
            catch {}             //(Exception ex) { MessageBox.Show(ex.Message); }

            cbJoySticks.SelectedIndexChanged += CbJoySticksSelectedIndexChanged;

            if (cbJoySticks.Items.Count > 0)
            {
                cbJoySticks.SelectedIndex = 0;
            }
        }
Ejemplo n.º 7
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 static void setupJoystick()
 {
     _jst = new JoystickInterface.Joystick(Process.GetCurrentProcess().MainWindowHandle);
     string[] sticks = _jst.FindJoysticks();
     _jst.AcquireJoystick(sticks[0]);
 }
        private void button2_Click(object sender, EventArgs e)
        {
            Axis ax = new Axis();
            int  i  = 0;

            // Find all the GameControl devices that are attached.

            // check that we have at least one device.
            if (!(check == 1)) //not connected
            {
                DeviceList gameControllerList = Manager.GetDevices(DeviceClass.GameControl, EnumDevicesFlags.AttachedOnly);

                // check that we have at least one device.
                if (gameControllerList.Count > 0)
                {
                    check = 1;
                    // grab the joystick
                    jst = new JoystickInterface.Joystick(this.Handle);
                    string[] sticks = jst.FindJoysticks();

                    jst.AcquireJoystick(sticks[0]);

                    // add the axis controls to the axis container
                    for (i = 0; i < jst.AxisCount; i++)
                    {
                        ax        = new Axis();
                        ax.AxisId = i + 1;
                        flpAxes.Controls.Add(ax);
                    }


                    ///////////////////////////////////////////////////
                    ax        = new Axis();
                    ax.AxisId = i + 1;
                    flpAxes.Controls.Add(ax);

                    //////////////////////////////////////////////////

                    // add the button controls to the button container
                    for (i = 0; i < 11; i++)
                    {
                        JoystickSample.Button btn = new Button();
                        btn.ButtonId     = i + 1;
                        btn.ButtonStatus = jst.Buttons[i];
                        flpButtons.Controls.Add(btn);
                    }

                    // start updating positions
                    tmrUpdateStick.Enabled = true;
                    MessageBox.Show("Joystick Connected");
                }

                else
                {
                    check = 0;
                    MessageBox.Show("No Joystick detected");
                }
            }
            else
            {
                check = 1;
                MessageBox.Show("Joystick already connected");
            }
        }
Ejemplo n.º 9
0
 static void setupJoystick()
 {
     _jst = new JoystickInterface.Joystick(Process.GetCurrentProcess().MainWindowHandle);
     string[] sticks = _jst.FindJoysticks();
     _jst.AcquireJoystick(sticks[0]);
 }
Ejemplo n.º 10
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        private void Form1_Load(object sender, EventArgs e)
        {
            #region 初始化下拉串口名称列表框

            //获取单片机与计算机连接的端口号
            string[] ports = SerialPort.GetPortNames();
            Array.Sort(ports);

            //将其显示到comboPorName控件中去
            comboBoxPortNum.Items.AddRange(ports);
            comboBoxPortNum.SelectedIndex = comboBoxPortNum.Items.Count > 0 ? 0 : -1;

            //波特率默认为9600bps,可以通过下拉选项进行调节
            comboBoxBundRate.SelectedIndex = comboBoxBundRate.Items.IndexOf("9600");

            #endregion

            //下面这句还不太懂,先照着做
            serialPort1.NewLine = "\r\n";

            //与设置RTS信号有关,虽不明,但觉厉,照着做
            serialPort1.RtsEnable = true;

            //注册对串口接收数据的响应方法
            serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived);

            // grab the joystick
            jst = new JoystickInterface.Joystick(this.Handle);
            string[] sticks = jst.FindJoysticks();
            jst.AcquireJoystick(sticks[0]);

            textBoxDevice.Text = jst.ToString();

            // start updating positions
            timer1.Enabled = true;
        }
Ejemplo n.º 11
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		void getJoysticks()
		{
			cbJoySticks.SelectedIndexChanged -= CbJoySticksSelectedIndexChanged;

			try {
				jst = new JoystickInterface.Joystick(this.Handle);
	            sticks = jst.FindJoysticks();	

	            
	            foreach(string joyName in sticks)
	            	cbJoySticks.Items.Add(joyName);

			}
			catch {} //(Exception ex) { MessageBox.Show(ex.Message); }
			
            cbJoySticks.SelectedIndexChanged += CbJoySticksSelectedIndexChanged;
            
            if(cbJoySticks.Items.Count > 0)
            	cbJoySticks.SelectedIndex = 0;
		}