// Use this for initialization void Start() { Camera.main.transform.LookAt(GameObject.Find("Cube").transform); joyPad = GameObject.Find("JoyPad").GetComponent <JoyPad>(); if (footmanPrefab != null) { for (int i = 0; i < 2; i++) { SimpleAI footAI = GenerateEntries(); footAI.transform.position = new Vector3((i - 1) * 20, 0, 0); } player = GenerateEntries(); roleCamera.role = player.gameObject; joyPad.SetPlayer(player); } }
private void Awake() { instance = this; }