public void RevealJouster(Jouster jouster, float revealSec) { object[] objArray1 = new object[] { jouster, revealSec }; base.method_8("RevealJouster", objArray1); }
public bool PlaySpellOnActor(Jouster jouster, Actor actor, Spell spellPrefab) { object[] objArray1 = new object[] { jouster, actor, spellPrefab }; return(base.method_11 <bool>("PlaySpellOnActor", objArray1)); }
public bool IsJousterBusy(Jouster jouster) { object[] objArray1 = new object[] { jouster }; return(base.method_11 <bool>("IsJousterBusy", objArray1)); }
public void HideJouster(Jouster jouster, float delaySec, float hideSec) { object[] objArray1 = new object[] { jouster, delaySec, hideSec }; base.method_8("HideJouster", objArray1); }
public void DriftJouster(Jouster jouster) { object[] objArray1 = new object[] { jouster }; base.method_8("DriftJouster", objArray1); }
public void ShowJouster(Jouster jouster, Vector3 localScale, Quaternion rotation, Vector3 position, float delaySec, float showSec) { object[] objArray1 = new object[] { jouster, localScale, rotation, position, delaySec, showSec }; base.method_8("ShowJouster", objArray1); }