public void RevealJouster(Jouster jouster, float revealSec)
 {
     object[] objArray1 = new object[] { jouster, revealSec };
     base.method_8("RevealJouster", objArray1);
 }
 public bool PlaySpellOnActor(Jouster jouster, Actor actor, Spell spellPrefab)
 {
     object[] objArray1 = new object[] { jouster, actor, spellPrefab };
     return(base.method_11 <bool>("PlaySpellOnActor", objArray1));
 }
 public bool IsJousterBusy(Jouster jouster)
 {
     object[] objArray1 = new object[] { jouster };
     return(base.method_11 <bool>("IsJousterBusy", objArray1));
 }
 public void HideJouster(Jouster jouster, float delaySec, float hideSec)
 {
     object[] objArray1 = new object[] { jouster, delaySec, hideSec };
     base.method_8("HideJouster", objArray1);
 }
 public void DriftJouster(Jouster jouster)
 {
     object[] objArray1 = new object[] { jouster };
     base.method_8("DriftJouster", objArray1);
 }
 public void ShowJouster(Jouster jouster, Vector3 localScale, Quaternion rotation, Vector3 position, float delaySec, float showSec)
 {
     object[] objArray1 = new object[] { jouster, localScale, rotation, position, delaySec, showSec };
     base.method_8("ShowJouster", objArray1);
 }