Ejemplo n.º 1
0
 public JoinGameServiceResponse JoinService(JoinGameServiceRequest joinServiceRequest)
 {
     using (new OperationContextScope((IClientChannel)proxy))
     {
         AuthenticatedUser currentLogedUser = AuthenticatedUser.Instance;
         WebOperationContext.Current.OutgoingRequest.Headers.Add("Authentication", currentLogedUser.Authentication.ToString());
         JoinGameServiceResponse response = proxy.JoinService(joinServiceRequest);
         return(response);
     }
 }
Ejemplo n.º 2
0
        public JoinGameServiceResponse JoinService(JoinGameServiceRequest joinServiceRequest)
        {
            //checking user authentication:
            Guid    authentication = serviceLogic.GetHeaderAuthentication();
            UserDTO UserGameSender = serviceLogic.TryGetUserByAuthentication(authentication);

            if (UserGameSender == null)//if user exist
            {
                return(new JoinGameServiceResponse {
                    IsSuccess = false, Message = "user failed to authenticate you are not allowed to join this service"
                });
            }
            //if user is authenticated - adding him to the chat service:
            IGameCallback callback = OperationContext.Current.GetCallbackChannel <IGameCallback>();

            if (!callbacksByUserName.ContainsKey(UserGameSender.UserName))
            {//from now on, this user will be able to get messages.
                callbacksByUserName.Add(UserGameSender.UserName, callback);
            }
            return(new JoinGameServiceResponse {
                IsSuccess = true, Message = "Joined the game service succesfully"
            });
        }