public JodsEngineHistory(Guid gameId) { Id = Guid.NewGuid(); State = new JodsEngineGameSaveState(); GameId = gameId; DateStarted = DateTimeOffset.Now; }
public void GameStateReq(Player fromPlayer) { Log.DebugFormat("GameStateReq From {0}", fromPlayer); try { var ps = new JodsEngineGameSaveState().Create(Program.GameEngine, fromPlayer); var str = JsonConvert.SerializeObject(ps, Formatting.None); Program.Client.Rpc.GameState(fromPlayer, str); } catch (Exception e) { Log.Error("GameStateReq Error", e); } }
public JodsEngineHistory() { Id = Guid.NewGuid(); State = new JodsEngineGameSaveState(); }