Ejemplo n.º 1
0
    void punch()
    {
        if (readyToAttack)
        {
            punching = true;

            Vector3 start = transform.position + transform.up;
            Vector3 end;

            if (facingRight)
            {
                end = start + punchReach * transform.right;
            }
            else
            {
                end = start + punchReach * -transform.right;
            }

            Vector2 punchDir = end - start;

            if (Physics2D.Linecast(start, end))
            {
                enemyrb.AddForceAtPosition(punchDir.normalized * punchPower, start);
                source.Play();
                JoScript.takeDamage(punchDamage);
            }
        }
    }
Ejemplo n.º 2
0
    void kick()
    {
        if (readyToAttack)
        {
            kicking = true;

            Vector3 start = transform.position + transform.up;
            Vector3 end;

            //special crouching kick
            if (crouching)
            {
                if (facingRight)
                {
                    end = start + kickReach * transform.right;
                }
                else
                {
                    end = start + kickReach * -transform.right;
                }

                Vector2 kickDir = end - start;

                if (Physics2D.Linecast(start, end))
                {
                    enemyrb.AddForceAtPosition(kickDir.normalized * kickPower, start);
                    source.Play();
                    JoScript.takeDamage(kickDamage);
                }
            }
            //normal standing upright kick
            else
            {
                if (facingRight)
                {
                    end = start + kickReach * (transform.right + transform.up);
                }
                else
                {
                    end = start + kickReach * (-transform.right + transform.up);
                }

                Vector2 kickDir = end - start;

                if (Physics2D.Linecast(start, end))
                {
                    enemyrb.AddForceAtPosition(kickDir.normalized * kickPower, start);
                    source.Play();
                    JoScript.takeDamage(kickDamage);
                }
            }
        }
    }