Ejemplo n.º 1
0
        private void FindDynamicBoneColliders()
        {
            DynamicBoneCollider[] comps = gameObject.GetComponentsInChildren <DynamicBoneCollider>(true);

            if (comps.Length == 0)
            {
                Debug.Log("Targeted object tree doesn't have any DynamicBoneColliders!", gameObject);
            }

            foreach (DynamicBoneCollider component in comps)
            {
                if (component.gameObject.GetComponent <JiggleColliderSphere>())
                {
                    if (enforceOriginalValues)
                    {
                        Debug.Log("Copying DynamicBoneCollider values into " + component.gameObject.name, component.gameObject);

                        JiggleColliderSphere lavColliderSphere = component.gameObject.GetComponent <JiggleColliderSphere>();
                        this.ReassignDynamicBoneColliderValues(lavColliderSphere, component);
                    }
                    else
                    {
                        Debug.Log(component.gameObject.name + " already has JiggleColliderSphere", component.gameObject);
                    }
                }
                else
                {
                    Debug.Log(component.gameObject.name + " doesn't have JiggleColliderSphere, targeting...", component.gameObject);

                    JiggleColliderSphere lavColliderSphere = component.gameObject.AddComponent(typeof(JiggleColliderSphere)) as JiggleColliderSphere;
                    this.ReassignDynamicBoneColliderValues(lavColliderSphere, component);
                }
            }
        }
Ejemplo n.º 2
0
 private void ReassignDynamicBoneColliderValues(JiggleColliderSphere lavColliderSphere, DynamicBoneCollider dCol)
 {
     lavColliderSphere.Center    = dCol.m_Center;
     lavColliderSphere.Direction = (Direction)dCol.m_Direction;
     lavColliderSphere.Bound     = (Bound)dCol.m_Bound;
     lavColliderSphere.Radius    = dCol.m_Radius;
     lavColliderSphere.Height    = dCol.m_Height;
 }