// Start is called before the first frame update private void Start() { oldPanelColor = new Vector4(0, 0, 0, 0.7f); playerStatus = JetStatus.Get(); EnemiesDestroyedSingleton = EnemiesDestroyed.Get(); playerAircraft = player.GetComponent <AircraftMovement>(); playerCamera = player.GetComponent <AircraftCamera>(); UIPanel = panel.GetComponent <Image>(); enemiesDestroyedText.text = ""; finishText.text = ""; UIPanel.color = new Vector4(0, 0, 0, 0); Cursor.visible = false; levelStatus = GetComponent <LevelStatus>(); }
// Start is called before the first frame update void Start() { jet = JetStatus.Get(); }
private void Start() { transform.position = dirFrom; playerJet = JetStatus.Get(); }