Ejemplo n.º 1
0
 public LobbyConfig CreateConfig()
 {
     return(new LobbyConfig
     {
         HunterSpawnChance = HunterSpawnChance.GetValue(),
         HunterKillCooldown = HunterKillCooldown.GetValue(),
         EngineerSpawnChance = EngineerSpawnChance.GetValue(),
         ShapeShifterSpawnChance = ShapeShifterSpawnChance.GetValue(),
         ShapeShifterSampleCooldown = ShapeShifterSampleCooldown.GetValue(),
         ShapeShifterMorphCooldown = ShapeShifterMorphCooldown.GetValue(),
         ShapeShifterMorphDuration = ShapeShifterMorphDuration.GetValue(),
         JesterSpawnChance = JesterSpawnChance.GetValue(),
         DetectiveSpawnChance = DetectiveSpawnChance.GetValue(),
         DetectiveShieldedPlayerSeesShield = DetectiveShieldedPlayerSeesShield.GetValue(),
         DetectiveDeathReportThreshold = 20
     });
 }
Ejemplo n.º 2
0
        public static void Postfix(Il2CppReferenceArray <GameData.PlayerInfo> JPGEIBIBJPJ)
        {
            Main.Logic.AllModPlayerControl.Clear();
            Main.Logic.WinReason = WinReasons.Crewmates;
            MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId,
                                                                              (byte)CustomRPC.ResetVariables, Hazel.SendOption.None, -1);

            AmongUsClient.Instance.FinishRpcImmediately(writer);

            List <PlayerControl> crewmates = PlayerTools.getCrewMates();

            foreach (PlayerControl player in PlayerControl.AllPlayerControls.ToArray())
            {
                Main.Logic.AllModPlayerControl.Add(new ModPlayerControl {
                    PlayerControl = player, Role = "Impostor", reportsLeft = MaxReportCount.GetValue(), LastAbilityTime = null
                });
            }
            foreach (PlayerControl player in crewmates)
            {
                player.getModdedControl().Role = "Crewmate";
            }

            if (crewmates.Count > 0 && (rng.Next(0, 100) <= JesterSpawnChance.GetValue()))
            {
                var idx = rng.Next(0, crewmates.Count);
                crewmates[idx].getModdedControl().Role = "Jester";
                byte JesterId = crewmates[idx].PlayerId;
                crewmates.RemoveAt(idx);

                writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId,
                                                                    (byte)CustomRPC.SetJester, Hazel.SendOption.None, -1);
                writer.Write(JesterId);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
            }
            if (crewmates.Count > 0 && (rng.Next(0, 100) <= SheriffSpawnChance.GetValue()))
            {
                var idx = rng.Next(0, crewmates.Count);
                crewmates[idx].getModdedControl().Role = "Sheriff";
                byte SheriffId = crewmates[idx].PlayerId;
                crewmates.RemoveAt(idx);

                writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId,
                                                                    (byte)CustomRPC.SetSheriff, Hazel.SendOption.None, -1);
                writer.Write(SheriffId);
                AmongUsClient.Instance.FinishRpcImmediately(writer);
            }

            localPlayers.Clear();
            localPlayer = PlayerControl.LocalPlayer;
            foreach (PlayerControl player in PlayerControl.AllPlayerControls)
            {
                if (player.Data.IsImpostor)
                {
                    continue;
                }

                localPlayers.Add(player);
            }
            var localPlayerBytes = new List <byte>();

            foreach (PlayerControl player in localPlayers)
            {
                localPlayerBytes.Add(player.PlayerId);
            }
            writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.SetLocalPlayers, Hazel.SendOption.None, -1);
            writer.WriteBytesAndSize(localPlayerBytes.ToArray());
            AmongUsClient.Instance.FinishRpcImmediately(writer);
        }