// Start is called before the first frame update void Start() { scripttodisplaytext = (InteractScript)FindObjectOfType(typeof(InteractScript)); count = (JerseyCount)FindObjectOfType(typeof(JerseyCount)); StartCoroutine("Police"); }
private void Awake() { globalcounter = (JerseyCount)FindObjectOfType(typeof(JerseyCount)); thisaudio = GetComponent <AudioSource>(); }