Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        var code = @"
var actors = {}
actors['0'] = {}
actors['0']['walk'] = function () {
  print('0 walk')
}
actors['0']['eat'] = function () {
  print('0 eat')
}
onstart('0', function (actor) {
  while (true) {
    print('0')
    wait(2)
    actor.walk()
  }
})
ontouch('0', function (actor) {
  print('0 touched')
  actor.eat()
})
";

        jsExecutor = new JavaScriptExecutor(this);

        transform.Find("Load").GetComponent <Button>().onClick.AddListener(() => {
            jsExecutor.Execute(code);
        });
        transform.Find("Start").GetComponent <Button>().onClick.AddListener(() => {
            jsExecutor.TriggerEvent("EventStart", "0", null);
        });
        transform.Find("Touch").GetComponent <Button>().onClick.AddListener(() => {
            jsExecutor.TriggerEvent("EventTouch", "0", null);
        });
    }