//Use the below int's if you want to play around with the colors...
    //[SerializeField] private int m_LightModifierRed = 0;
    //[SerializeField] private int m_LightModifierGreen = 0;
    //[SerializeField] private int m_LightModifierBlue = 0;

    //...............................................................
    //............................................ * METHOD : START *

    protected void Start()
    {
        //Getting the color of the fairy
        m_JarObject = GameObject.FindWithTag("Jar");
        m_Jar       = m_JarObject.GetComponent <JarOrbit>();

        m_FairyRenderer = GetComponent <Renderer>();
    }
    protected void Start()
    {
        m_RadiateLifeTimer = m_RadiateDur;

        //Getting the color of the fairy
        m_JarObject = GameObject.FindWithTag("Jar");
        m_Jar       = m_JarObject.GetComponent <JarOrbit>();

        m_RadiateRenderer = GetComponent <Renderer>();
    }
    void Start()
    {
        GameObject m_Jar = GameObject.FindGameObjectWithTag("Jar");

        m_JarOrbit = m_Jar.GetComponent <JarOrbit>();

        m_SwingPosition = transform.localPosition;
        m_SwingRotation = transform.localRotation;

        //m_ShakePosition = new Vector3(transform.localPosition.x, transform.localPosition.y, transform.localPosition.z);
        //m_ShakeRotation = Quaternion.Euler(transform.localRotation.x, transform.localRotation.y, transform.localRotation.z);
        //^^replaced with below two lines...
        m_ShakePosition = new Vector3(m_ShakePosX, m_ShakePosY, m_ShakePosZ);
        m_ShakeRotation = Quaternion.Euler(m_ShakeRotX, m_ShakeRotY, m_ShakeRotZ);
    }
    //...............................................................
    //..................................................... * START *
    void Start()
    {
        transform.localRotation = Quaternion.Euler(0.0f, 0.0f, 0.0f);

        if (isRightWingObject == true)
        {
            isFlappingLeft = false;
        }
        else if (isRightWingObject == false)
        {
            isFlappingLeft = true;
        }

        //Getting the color of the fairy
        m_JarObject = GameObject.FindWithTag("Jar");
        m_Jar       = m_JarObject.GetComponent <JarOrbit>();

        m_FairyWingRenderer = GetComponent <Renderer>();
    }