// Use this for initialization
 void Start()
 {
     jacket        = GameObject.Find(jacketName) as GameObject;
     jacketScript  = jacket.GetComponent <JacketScript> ();
     spawnPosition = transform.position;
     rigid         = GetComponent <Rigidbody2D> ();
     //Input.GetButtonDown(gameCont.playerNUM_in.ABut)
     //string playerNum2 = "player" + playerNum.ToString() + "_in";
     //vertAxis = "Vertical_P" + playerNum.ToString(); gameCont.players[playerNum].ABut;
     vertAxis = gameCont.players[playerNum].vert;
     horAxis  = gameCont.players[playerNum].hor;
     //horAxis = "Horizontal_P" + playerNum.ToString();
     //dashButton = "B_P" + playerNum.ToString();
     animationController            = gameObject.GetComponent <Animator>();
     originalSize                   = transform.localScale;
     deathSprite.transform.position = dumpPosition;
 }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        dotsColor = gameObject.transform.parent.parent.GetComponent <SpriteRenderer>().color;

        dotsPerRadius = 6;
        //playerObject = GameObject.Find (playerString) as GameObject;


        //find jacket object
        //find player
        //jacketObject = GameObject.Find(jacketName) as GameObject;
        jacketScript = jacketObject.GetComponent <JacketScript> ();
        //-----------------
        circleObject = Resources.Load("Prefabs/Circle") as GameObject;

        circleObject.GetComponent <SpriteRenderer> ().color = dotsColor;
        circleList = new List <GameObject>();
        DrawCircle();
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        jacketObject = GameObject.Find(jacketName) as GameObject;
        jacketScript = jacketObject.GetComponent <JacketScript> ();

        currentBarWidth = 0;
        playerPanel     = GameObject.Find(panelName) as GameObject;
        maxBarWidth     = (int)playerPanel.GetComponent <RectTransform> ().rect.width;
        heightAdjust    = (int)playerPanel.GetComponent <RectTransform> ().rect.height;
        if (playerNum == 1)
        {
            posX = 0;
            posY = 0;
        }
        else if (playerNum == 2)
        {
            posX = Screen.width - maxBarWidth;
            posY = 0;
        }
        else if (playerNum == 3)
        {
            posX = 0;
            posY = Screen.height - heightAdjust;
        }
        else if (playerNum == 4)
        {
            posX = Screen.width - maxBarWidth;
            posY = Screen.height - heightAdjust;
        }


        airRect    = new Rect(posX, posY, maxBarWidth, Screen.height / 50);
        airTexture = new Texture2D(1, 1);
        airTexture.SetPixel(0, 0, Color.white);
        airTexture.Apply();

        playerObject = playerPanel.GetComponent <PlayerPanelScript> ().GetPlayerObject();
    }