Ejemplo n.º 1
0
        public static void SetTextureForAnimation(string diffuseMapName, string newMapName)
        {
            List <RenderWareModelFile> models = new List <RenderWareModelFile>();

            foreach (IAssetWithModel awm in ArchiveEditorFunctions.renderingDictionary.Values)
            {
                if (awm is AssetMODL MODL && MODL.HasRenderWareModelFile())
                {
                    models.Add(MODL.GetRenderWareModelFile());
                }
            }
            foreach (IRenderableAsset awm in ArchiveEditorFunctions.renderableAssetSetJSP)
            {
                if (awm is AssetJSP JSP && JSP.HasRenderWareModelFile())
                {
                    models.Add(JSP.GetRenderWareModelFile());
                }
            }
            foreach (RenderWareModelFile m in models)
            {
                foreach (SharpMesh mesh in m.meshList)
                {
                    foreach (SharpSubSet sub in mesh.SubSets)
                    {
                        if (sub.DiffuseMapName == diffuseMapName)
                        {
                            sub.DiffuseMap = Textures[newMapName];
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public static void ReapplyTextures()
        {
            List <RenderWareModelFile> models = new List <RenderWareModelFile>();

            foreach (IAssetWithModel awm in ArchiveEditorFunctions.renderingDictionary.Values)
            {
                if (awm is AssetMODL MODL && MODL.HasRenderWareModelFile())
                {
                    models.Add(MODL.GetRenderWareModelFile());
                }
            }
            foreach (IRenderableAsset awm in ArchiveEditorFunctions.renderableAssetSetJSP)
            {
                if (awm is AssetJSP JSP && JSP.HasRenderWareModelFile())
                {
                    models.Add(JSP.GetRenderWareModelFile());
                }
            }

            foreach (RenderWareModelFile m in models)
            {
                foreach (SharpMesh mesh in m.meshList)
                {
                    foreach (SharpSubSet sub in mesh.SubSets)
                    {
                        if (Textures.ContainsKey(sub.DiffuseMapName))
                        {
                            if (sub.DiffuseMap != Textures[sub.DiffuseMapName])
                            {
                                if (sub.DiffuseMap != null)
                                {
                                    if (!sub.DiffuseMap.IsDisposed)
                                    {
                                        if (sub.DiffuseMap != SharpRenderer.whiteDefault)
                                        {
                                            sub.DiffuseMap.Dispose();
                                        }
                                    }
                                }

                                sub.DiffuseMap = Textures[sub.DiffuseMapName];
                            }
                        }
                        else
                        {
                            if (sub.DiffuseMap != null)
                            {
                                if (!sub.DiffuseMap.IsDisposed)
                                {
                                    if (sub.DiffuseMap != SharpRenderer.whiteDefault)
                                    {
                                        sub.DiffuseMap.Dispose();
                                    }
                                }
                            }

                            sub.DiffuseMap = SharpRenderer.whiteDefault;
                        }
                    }
                }
            }
        }