// Use this for initialization void Start () { Messenger.AddListener<float>("Simulate Activity", UpdateEvents); Messenger.AddListener<SCPData>("New SCP Loaded", AddSCPEvent); if (redHerringJson == null) { //Read event data from system files. string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, redHerringEventFileName + ".txt"); redHerringJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath)); filePath = System.IO.Path.Combine(Application.streamingAssetsPath, anomalousEventFileName + ".txt"); anomalousEventJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath)); filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "flavorMarquee.txt"); flavorMarqueeJson = JSONNode.Parse(System.IO.File.ReadAllText(filePath)); } EventList = new Dictionary<int, AnomalousEvent>(); if (GlobalPlayerData.preLoadedData != null && !GlobalPlayerData.preLoadedData.Equals("")) { Load(GlobalPlayerData.preLoadedData["AnomalousEventManager"]); } else { StepsSinceLastSpawn = 0; StepsUntilNextSpawn = 0; IDGenerator = 0; } }
public LevelTarget(JSONNode json) { switch (json["limit_type"]) { case "Time": LimitType = LimitType.Time; TimeSpan = json["limit"].AsInt; break; case "Moves": LimitType = LimitType.Moves; Moves = json["limit"].AsInt; break; } StarsLevels = new List<int>(); for (var i = 0; i < json["stars_levels"].AsArray.Count; i++) { StarsLevels.Add(json["stars_levels"][i].AsInt); } _prices = new List<KeyValuePair<int, int>>(); for (int i = 0; i < json["prices"].AsArray.Count; i++) { KeyValuePair<int, int> pair = new KeyValuePair<int, int>(json["prices"][i]["index"].AsInt, json["prices"][i]["price"].AsInt); _prices.Add(pair); } }
public IEnumerator LoadActuator(JSONNode actuator) { //foreach Actuator // Create Actuator // yield return InitializeActuator yield return null; }
private bool GetJsonFile(string path) { _json = null; _json = JSON.Parse(Resources.Load(path, typeof(object)).ToString()); return _json != null; }
public void WriteToStream(JSONNode pNode, Stream s) { using (textWriter = new StreamWriter(s)) { WriteToStream(pNode, textWriter); } }
public Level(JSONNode docLevel) { initRooms(docLevel["rooms"]); initPositions(docLevel["positions"]); initLinks(docLevel["links"]); initPlayer(docLevel["player"]); }
public IEnumerator assess(string p_action, JSONNode p_values, Action<JSONNode> callback) { print("--- assess action (" + p_action + ") ---"); string putDataString = "{" + "\"action\": \"" + p_action + "\"" + ", \"values\": " + p_values.ToString() + "}"; string URL = baseURL + "/gameplay/" + idGameplay + "/assessAndScore"; WWW www = new WWW(URL, Encoding.UTF8.GetBytes(putDataString), headers); // wait for the requst to finish yield return www; JSONNode returnAssess = JSON.Parse(www.text); feedback = returnAssess["feedback"].AsArray; scores = returnAssess["scores"].AsArray; print("Action " + putDataString + " assessed! returned: " + returnAssess.ToString()); foreach (JSONNode f in feedback) { // log badge if (string.Equals(f["type"], "BADGE")) { badgesWon.Add(f); } } callback(returnAssess); }
void ApplyData(JSONNode masterJSON) { Debug.Log("Appling Data from JSON"); SetTitle(masterJSON[0]); SetMaxObjects(masterJSON[1]); SetButtonData(masterJSON[2]); }
public CountryData(JSONNode N) { cityList = new List<CityData>(); gridSquares = new List<int>(); name = N["name"]; foundationRelationship = 5; fundingLevel = 0; fundingMultiplier = N["fundingMultiplier"].AsFloat; militaryMultiplier = N["militaryMultiplier"].AsFloat; population = N["population"].AsInt; if (N["picture"] != null) { spriteLocation = N["picture"]; countryPicture = Resources.Load<Sprite>(spriteLocation); } //remove this check once data is complete if (N["gridSquares"] != null) gridSquares = GameUtils.ParseIntList(N["gridSquares"]); if (N["cities"] != null) { foreach (JSONNode city in N["cities"].AsArray) { cityList.Add(new CityData(city)); } } }
public void cargarJsonEscena() { //Compruebo en que escena estamos y cargo el json correspondiente. switch (SceneManager.GetActiveScene().name) { case "Main": sceneJson = JSONNode.Parse(jsons[0].text); break; case "Bar": sceneJson = JSONNode.Parse(jsons[1].text); break; case "Estanco": sceneJson = JSONNode.Parse(jsons[2].text); break; case "Oficina": sceneJson = JSONNode.Parse(jsons[3].text); break; case "Iglesia": sceneJson = JSONNode.Parse(jsons[4].text); break; //case "Main": //break; //case "Main": //break; } }
public IEnumerator Initialize(string URL) { // Query URL, parse url = URL.Replace(System.Environment.NewLine, ""); WWW www = new WWW (url); yield return www; node = JSON.Parse (www.text); row = node ["row"].AsInt; col = node ["col"].AsInt; transform.name = "Site " + row + "-" + col; // Set scale, then parent, then position float scalar = Mathf.Min (myTray.rowScale / 2.0f, myTray.colScale / 2.0f); Vector3 scale = new Vector3 (scalar, scalar/2f, scalar); Vector3 pos = new Vector3 (-0.5f + myTray.colOffset + (1.0f * col + 0.5f) * myTray.colScale, 0.5f, -0.5f + myTray.rowOffset + (1.0f * row + 0.5f) * myTray.rowScale); transform.localScale = scale; transform.SetParent (myTray.transform); transform.localPosition = pos; yield return StartCoroutine ("LoadPlant"); yield return null; }
public void moveVertices(JSONNode positions) { Mesh mesh = GetComponent<MeshFilter> ().mesh; Vector3[] vertices = mesh.vertices; Vector3 invertY = new Vector3 (1, -1, 1); // Set top left JSONNode tl = positions["top_left"]; Vector3 tlverts = new Vector3 (tl["x"].AsFloat, tl["y"].AsFloat, 0); vertices [3] = Vector3.Scale (tlverts, invertY); // Set top right JSONNode tr = positions["top_right"]; Vector3 trverts = new Vector3 (tr["x"].AsFloat, tr["y"].AsFloat, 0); vertices [1] = Vector3.Scale (trverts, invertY); // Set top left JSONNode bl = positions["bottom_left"]; Vector3 blverts = new Vector3 (bl["x"].AsFloat, bl["y"].AsFloat, 0); vertices [0] = Vector3.Scale (blverts, invertY); // Set top left JSONNode br = positions["bottom_right"]; Vector3 brverts = new Vector3 (br["x"].AsFloat, br["y"].AsFloat, 0); vertices [2] = Vector3.Scale (brverts, invertY); mesh.vertices = vertices; mesh.RecalculateNormals (); }
public TimedWeaponEvent(JSONNode N) : base(N) { interceptTargetID = N["interceptTargetID"].AsInt; currentDistance = N["currentDistance"].AsFloat; interceptTarget = GeoscapeVariables.TEM.EventList[interceptTargetID].icon; }
// Use this for initialization void Awake () { game = this; for (int i = 0; i < categories.Length; i++) { categoryLists.Add (categories [i], new List<int> ()); } recipeList = JSON.Parse((Resources.Load("recipes") as TextAsset).text)["recipes"]; for (int i = 0; i < recipeList.Count; i++) { categoryLists[recipeList [i] ["category"].Value].Add(i); } /* for (int i = 0; i < recipeList.Count; i++) { itemUnlock [i] = 1; }*/ if (File.Exists (Application.persistentDataPath + "/savedData.json")) { Load (); } else{ setInitData (); } if (discovered < levelOneCriteria) { currentCircle = Instantiate (circleThree); } else if (discovered < levelTwoCriteria) { currentCircle = Instantiate (circleFour); } else { currentCircle = Instantiate (circleFive); } }
void Update () { if (canStart) { if (Input.GetKeyDown(KeyCode.RightArrow)) { Advance(); } else if (Input.GetKeyDown (KeyCode.LeftArrow)) { Reverse(); } if (_outro < 2f) { _outro += Time.deltaTime; if (_outro > 1.1f) { Destroy(myoHub); } if (_outro > 1.5f) { Application.LoadLevel("Scene2"); } } } else if (www != null && www.isDone) { slides = JSONNode.Parse(www.text); carousel.AddToCarousel(slides["slides"][slideMax]); carousel.RotateCarousel(); slideMax++; slideIndex++; _locked = true; canStart = true; } }
// Use this for initialization public void Init(JSONNode nodeData) { node = nodeData; spriteRenderer.sprite = Resources.Load<Sprite>("Images/Buildings/" + node["buildingImage"]); keyString = node["keyString"]; type = node["type"]; float buildingPosX = node["x"].AsFloat; float buildingPosY = node["y"].AsFloat; Vector3 buildingTransform = transform.position; buildingTransform.x = buildingPosX; buildingTransform.y = -buildingPosY; transform.position = buildingTransform; spriteRenderer.sortingOrder = 2; if (type.Equals ("MOA")) { spriteRenderer.sortingOrder = 1; } else if (type.Equals ("GAT")) { spriteRenderer.sortingOrder = 3; } else { spriteRenderer.sortingOrder = 2; } }
IEnumerator getScore(string user) { WWW www = new WWW (HTTP.server + "/scores/?id=" + user); yield return www; JSONNode N = new JSONNode (); N = JSON.Parse (www.text); try { if (N ["success"].ToString() == "\"true\"") { if (N ["result"] [0] != null) { string highScore = (string)N ["result"] [0] ["scores"] [0] ["score"]; float highScore_val = float.Parse (highScore); if (highScore == null && score != null) { best_score.text = "Best score: " + Time.timeSinceLevelLoad.ToString ("#.##"); } else if (score != null) { if (highScore_val >= final_score) { best_score.text = "Best score: " + highScore; } else { best_score.text = "Best score: " + final_score.ToString ("#.##"); } } } else if (best_score.text != null) { best_score.text = final_score.ToString ("#.##"); StartCoroutine (createUser (HTTP.identifier)); } } else{ best_score.text= " "; } } catch { best_score.text = " "; } }
public BuildItem(JSONNode jd) { id = jd["id"].AsInt; name = jd["name"]; resourceName = jd["resources_name"]; type = (EBuildItemType)jd["type"].AsInt; }
public void SaveState(JSONNode data) { if (saveState) { data[gameObject.name]["enabled"].AsBool = triggerEnabled; } }
public void Load(JSONNode N) { if (GoIList.Count > 0) { foreach (DictionaryEntry goi in GoIList) { ((GoIBase)goi.Value).Clear(); } } foreach (JSONNode node in N.Children) { try { GoIBase newGOI = (GoIBase)System.Activator.CreateInstance(System.Type.GetType(node["className"]), node); GoIList.Add(newGOI.name, newGOI); } catch (System.Exception e) { Debug.Log("Non-Existent GOI Type Declared: " + node["className"] + " Error: " + e.InnerException); Debug.Log(e.Message); Debug.Log(e.StackTrace); } } //set default relationships foreach (DictionaryEntry goi in GoIList) { foreach (string key in GoIList.Keys) { if (goi.Value.GetType() != typeof(EventGeneratingGoI) && !goi.Key.Equals(key) && GoIList[key].GetType() != typeof(EventGeneratingGoI)) { if (!((GoIBase)goi.Value).relationshipMap.ContainsKey(key)) { //Debug.Log(key); ((GoIBase)goi.Value).relationshipMap.Add(key, 5); } } } } GameObject.Find("UIManager").GetComponent<UIManagerScript>().CreateRelationsButtons(); }
public static void AddCurveIngredients(JSONNode ingredientDictionary, string prefix) { //in case there is curveN, grab the data if more than 4 points //use the given PDB for the representation. var numCurves = ingredientDictionary["nbCurve"].AsInt; var curveIngredientName = prefix + "_" + ingredientDictionary["name"].Value; var pdbName = ingredientDictionary["source"]["pdb"].Value.Replace(".pdb", ""); SceneManager.Instance.AddCurveIngredient(curveIngredientName, pdbName); for (int i = 0; i < numCurves; i++) { //if (i < nCurve-10) continue; var controlPoints = new List<Vector4>(); if (ingredientDictionary["curve" + i.ToString()].Count < 4) continue; for (int k = 0; k < ingredientDictionary["curve" + i.ToString()].Count; k++) { var p = ingredientDictionary["curve" + i.ToString()][k]; controlPoints.Add(new Vector4(-p[0].AsFloat, p[1].AsFloat, p[2].AsFloat, 1)); } SceneManager.Instance.AddCurve(curveIngredientName, controlPoints); //break; } Debug.Log("*****"); Debug.Log("Added curve ingredient: " + curveIngredientName); Debug.Log("Num curves: " + numCurves); }
public void Save(ref JSONNode N) { N["TrueHQ"] = TrueHQ.ToString(); N["regionNum"] = Location.regionCode.ToString(); N["statusCode"] = Location.statusCode.ToString(); N["gridNum"] = Location.gridCell.ToString(); N["spawnLocation"] = Location.spawnLocation.ToString(); }
void fromJson(JSONNode data) { Initialize ( int.Parse((string) data ["id"]), (string) data ["answer"] ); }
public RegionData(JSONNode N) { RegionPolicies = new Dictionary<string, PolicyData>(); countryList = new Dictionary<string, CountryData>(); gridSquares = new List<int>(); recoveryFunding = 10; spriteLocation = N["picture"]; name = N["name"]; agentCount = N["personnel"]["agentCount"].AsInt; responseTeamCount = N["personnel"]["responseTeamCount"].AsInt; agentEffectiveness = N["personnel"]["agentEffectiveness"].AsFloat; responseTeamEffectiveness = N["personnel"]["responseTeamEffectiveness"].AsFloat; regionPicture = Resources.Load<Sprite>(N["picture"]); abilityName = N["ability"]["name"]; abilityDesc = N["ability"]["desc"]; if (N["policies"] != null) { foreach (JSONNode policy in N["policies"].Children) RegionPolicies.Add(policy["name"], new PolicyData(policy.ToString())); } //Problem is past this point? foreach (JSONNode country in N["countries"].AsArray) countryList.Add (country["name"], new CountryData(country)); gridSquares = GameUtils.ParseIntList(N["gridSquares"]); }
/** * Parse json response from blockscan * call asset's function if same name asset are found in json response * */ public void ParseJson(JSONNode jsonResponse) { //check if asset has been found at this address (bad format address?) if (jsonResponse == null) { Debug.Log ("no asset found at this address"); return; } Debug.Log ("jsonReponse text: " + jsonResponse.ToString ()); Debug.Log ("jsonResponse data count: " + jsonResponse ["data"].Count); //store number of asset found in json response int nbrOfAsset = jsonResponse ["data"].Count; //iterate to check if asset name are the same in assetName array and asset from json response for (int i = 0; i < nbrOfAsset; i++) { for (int y = 0; y < assetName.Length; y++){ if (jsonResponse ["data"] [i] ["asset"].Value == assetName[y]){ string methodName = "Asset"+i; //Get the method information using the method info class MethodInfo mi = this.GetType().GetMethod(methodName); //Invoke the method Asset1, Asset2, etc.. var arguments = new object[] { y }; mi.Invoke(this, arguments); } } Debug.Log ("asset name: " + jsonResponse ["data"] [i] ["asset"].Value); Debug.Log ("asset balance: " + jsonResponse ["data"] [i] ["balance"].Value); } }
private Stats parseJSONStats(JSONNode stats) { Teaching t = new Teaching(stats["teaching"][0].AsInt, stats["teaching"][1].AsInt,stats["teaching"][2].AsInt,stats["teaching"][3].AsInt,stats["teaching"][4].AsInt); Combat c = new Combat(stats["combat"][0].AsInt,stats["combat"][1].AsInt,stats["combat"][2].AsInt,stats["combat"][3].AsInt,stats["combat"][4].AsInt); Intelligence i = new Intelligence(stats["intelligence"][0].AsInt,stats["intelligence"][1].AsInt,stats["intelligence"][2].AsInt,stats["intelligence"][3].AsInt,stats["intelligence"][4].AsInt); return new Stats(t, c, i); }
public override void OnInteractClick(GameObject actor) { string resourceName = GetDialogResourceName (); json = null; if (!jsonOptions.ContainsKey (resourceName)) { LoadDialog (resourceName); } if (!jsonOptions.ContainsKey (resourceName)) { Debug.LogError ("No dialog found for resource named " + resourceName); return; } json = jsonOptions [resourceName]; if (json == null) { Debug.LogError ("No dialog found for resource named " + resourceName); return; } states = new Dictionary<int, JSONNode> (); JSONArray jsonStates = json ["states"].AsArray; foreach (JSONNode stateChild in jsonStates.Children) { states [stateChild ["state"].AsInt] = stateChild; } dialogState = GetInitialDialogState (); InvokeJson (json ["onEnter"]); DialogManager.Show (); ShowDialogState (); }
public static void AddCurveIngredients(JSONNode ingredientDictionary , params string[] pathElements) { var name = ingredientDictionary["name"]; var path = MyUtility.GetUrlPath(pathElements.ToList(), name); var numCurves = ingredientDictionary["nbCurve"].AsInt; var pdbName = ingredientDictionary["source"]["pdb"].Value.Replace(".pdb", ""); SceneManager.Get.AddCurveIngredient(path, pdbName); for (int i = 0; i < numCurves; i++) { //if (i < nCurve-10) continue; var controlPoints = new List<Vector4>(); if (ingredientDictionary["curve" + i.ToString()].Count < 4) continue; for (int k = 0; k < ingredientDictionary["curve" + i.ToString()].Count; k++) { var p = ingredientDictionary["curve" + i.ToString()][k]; controlPoints.Add(new Vector4(-p[0].AsFloat, p[1].AsFloat, p[2].AsFloat, 1)); } SceneManager.Get.AddCurveIntance(path, controlPoints); //break; } Debug.Log("*****"); Debug.Log("Added curve ingredient: " + path); Debug.Log("Num curves: " + numCurves); }
public void Start () { answers = new string[2]; string kanjiInput = System.IO.File.ReadAllText ("assets/moon_speak.json"); parsedInput = JSON.Parse (kanjiInput); populateLevel(); }
private void Deserialize(JSONNode node) { batteryLevel = node ["batteryLevel"].AsInt; iconURL = node["iconURL"].Value; identifier = node["identifier"].Value; name = node["name"].Value; temperature = node["temperature"].AsInt; }
public static Champion parseChampionJSON(JSONNode json) { return(new Champion(json["id"], json["playerId"], json["championKey"], json["championName"], json["createdAt"], json["updatedAt"])); }
public void RegisterUpAPICall() { LoadingCanvas.Instance.ShowLoadingPopUp("Loading..."); Debug.Log("the Name of the Country and Code is: " + GetDropDownValue() + " " + Configuration.Instance.GetCountryCode(GetDropDownValue()).ToString()); Web.Create() .SetUrl(Configuration.Instance.GetApi(Configuration.ApiKey.REGISTRATION), Web.RequestType.POST, Web.ResponseType.TEXT) .AddField(Constants.NAME, iName.text) .AddField(Constants.USER_NAME, iUserName.text) .AddField(Constants.PASSWORD, iPassword.text) .AddField(Constants.GENDER, genderString) .AddField("country", GetDropDownValue()) .AddField("country_code", Configuration.Instance.GetCountryCode(GetDropDownValue()).ToString()) .SetOnSuccessDelegate((Web _web, Response _response) => { Debug.Log(_response.GetText()); LoadingCanvas.Instance.HideLoadingPopUp(); JSONNode node = JSONNode.Parse(_response.GetText()); if (node["status"].Value == ErrorCode.SUCCESS_CODE) { Database.PutString(Database.Key.ACCESS_TOKEN, node["result"]["access_token"].Value); Database.PutString(Database.Key.PLAYER_ID, node["result"]["id"].Value); // Database.Instance.PutString(Database.Key.FIRST_NAME, node["result"]["first_name"].Value); // Database.Instance.PutString(Database.Key.LAST_NAME, node["result"]["last_name"].Value); Database.PutString(Database.Key.IMAGE, node["result"]["image"].Value); UIManager.instance.TransitionTo(UIPage.PageType.AVATAR); } else if ((node["status"]).Value == ErrorCode.UNIQUIE_MOBILE) { PopupCanvas.Instance.ShowAlertPopUp("Mobile Number already registered"); } else if (node["status"].Value == ErrorCode.ERROR_LOGIN_GAME_RUNNING) { PopupCanvas.Instance.ShowAlertPopUp(node["message"].Value); #if _D_I Debug.Log(node["message"].Value); #endif } else { PopupCanvas.Instance.ShowAlertPopUp(node["message"].Value); } _web.Close(); }) .SetOnFailureDelegate((Web _web, Response _response) => { Debug.Log(_response.GetText()); LoadingCanvas.Instance.HideLoadingPopUp(); if (_response.GetText().Contains("check the connectivity")) { PopupCanvas.Instance.ShowAlertPopUp("Please check your internet connection!"); } else { PopupCanvas.Instance.ShowAlertPopUp("Server not found!"); } Debug.Log(_response.GetText()); _web.Close(); }) .Connect(); }
public override ITrackableBlock InitializeFromJSON(Players.Player player, JSONNode node) { InitializeJob(player, (Vector3Int)node["position"], node.GetAs <int>("npcID")); return(this); }
public static JSONNode Parse(string aJSON) { return(JSONNode.Parse(aJSON)); }
void loadJsonJoints(JSONNode jsonJoints) { int JointCount = 0; for (int i = 0, numberOfJoints = jsonJoints.Count; i < numberOfJoints; i++) { JSONNode jsonJoint = jsonJoints[i]; int jointType = jsonJoint["jointType"].AsInt; GameObject bodyA = loadedObjects[jsonJoint["bodyA"].AsInt]; GameObject bodyB = loadedObjects[jsonJoint["bodyB"].AsInt]; JSONNode localAnchorA = jsonJoint["localAnchorA"]; Vector2 anchorA = new Vector2(localAnchorA[0].AsFloat / RATIO, -localAnchorA[1].AsFloat / RATIO); JSONNode localAnchorB = jsonJoint["localAnchorB"]; Vector2 anchorB = new Vector2(localAnchorB[0].AsFloat / RATIO, -localAnchorB[1].AsFloat / RATIO); bool collideConnected = jsonJoint["collideConnected"].AsBool; string userData = jsonJoint["userData"].Value; if (jointType == (int)JointTypes.JOINT_DISTANCE || jointType == (int)JointTypes.JOINT_ROPE) { DistanceJoint2D joint = bodyA.AddComponent <DistanceJoint2D>(); joint.connectedBody = bodyB.GetComponent <Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; // distance joint if (jsonJoint["length"] != null) { joint.distance = jsonJoint["length"].AsFloat / RATIO; joint.maxDistanceOnly = true; } // rope joint else if (jsonJoint["maxLength"] != null) { joint.distance = jsonJoint["maxLength"].AsFloat / RATIO; } joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; } else if (jointType == (int)JointTypes.JOINT_REVOLUTE) { HingeJoint2D joint = bodyA.AddComponent <HingeJoint2D>(); joint.connectedBody = bodyB.GetComponent <Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; // limits are not working properly bool enableLimits = jsonJoint["enableLimit"].AsBool; float referenceAngle = -jsonJoint["referenceAngle"].AsFloat; float angleBetweenBodies = Mathf.Atan2(bodyB.transform.position.y - bodyA.transform.position.y, bodyB.transform.position.x - bodyA.transform.position.x) * 180 / Mathf.PI; float upperAngle = -jsonJoint["lowerAngle"].AsFloat; float lowerAngle = -jsonJoint["upperAngle"].AsFloat; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; joint.useLimits = enableLimits; JointAngleLimits2D limits = new JointAngleLimits2D(); limits.max = angleBetweenBodies + upperAngle; limits.min = angleBetweenBodies + lowerAngle; joint.limits = limits; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; } else if (jointType == (int)JointTypes.JOINT_WHEEL) { WheelJoint2D joint = bodyA.AddComponent <WheelJoint2D>(); joint.connectedBody = bodyB.GetComponent <Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; float dampingRatio = jsonJoint["dampingRatio"].AsFloat; float frequency = jsonJoint["frequencyHZ"].AsFloat; JSONNode localAxisA = jsonJoint["localAxisA"]; float angle = Mathf.Atan2(-localAxisA[1].AsFloat, localAxisA[0].AsFloat) * 180 / Mathf.PI; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; JointSuspension2D suspension = new JointSuspension2D(); suspension.dampingRatio = dampingRatio; suspension.frequency = frequency; suspension.angle = angle; joint.suspension = suspension; } else if (jointType == (int)JointTypes.JOINT_PRISMATIC) { SliderJoint2D joint = bodyA.AddComponent <SliderJoint2D>(); joint.connectedBody = bodyB.GetComponent <Rigidbody2D>(); joint.anchor = anchorA; joint.connectedAnchor = anchorB; joint.enableCollision = collideConnected; joint.name += '_'; joint.name += userData.Length > 0 ? userData : "joint" + JointCount++; bool enableLimits = jsonJoint["enableLimit"].AsBool; float referenceAngle = -jsonJoint["referenceAngle"].AsFloat; float upperTranslation = jsonJoint["upperTranslation"].AsFloat / RATIO; float lowerTranslation = jsonJoint["lowerTranslation"].AsFloat / RATIO; bool enableMotor = jsonJoint["enableMotor"].AsBool; float motorSpeed = -jsonJoint["motorSpeed"].AsFloat; float maxMotorTorque = jsonJoint["maxMotorTorque"].AsFloat; JSONNode localAxisA = jsonJoint["localAxisA"]; float angle = Mathf.Atan2(-localAxisA[1].AsFloat, localAxisA[0].AsFloat) * 180 / Mathf.PI; joint.useLimits = enableLimits; JointTranslationLimits2D limits = new JointTranslationLimits2D(); limits.max = upperTranslation; limits.min = lowerTranslation; joint.limits = limits; joint.useMotor = enableMotor; JointMotor2D motor = new JointMotor2D(); motor.maxMotorTorque = maxMotorTorque; motor.motorSpeed = motorSpeed; joint.motor = motor; joint.angle = angle; } } }
List <Fixture> loadJsonFixtures(JSONNode jsonFixtures) { List <Fixture> fixtures = new List <Fixture>(); for (int i = 0, numberOfFixtures = jsonFixtures.Count; i < numberOfFixtures; i++) { JSONNode jsonFixture = jsonFixtures[i]; float density = jsonFixture["density"].AsFloat; float friction = jsonFixture["friction"].AsFloat; float restitution = jsonFixture["restitution"].AsFloat; bool isSensor = jsonFixture["isSensor"].AsBool; JSONNode jsonShapes = jsonFixture["shapes"]; for (int j = 0, numberOfShapes = jsonShapes.Count; j < numberOfShapes; j++) { JSONNode jsonShape = jsonShapes[j]; JSONNode pos = jsonShape["position"]; Vector2 position = new Vector2(pos[0].AsFloat / RATIO, -pos[1].AsFloat / RATIO); int shapeType = jsonShape["type"].AsInt; Fixture fixture = new Fixture(); fixture.physicsMaterial = new PhysicsMaterial2D(); fixture.physicsMaterial.friction = friction; fixture.physicsMaterial.bounciness = restitution; fixture.density = density; if (shapeType == (int)ShapeTypes.SHAPE_BOX) { float width = jsonShape["width"].AsFloat / RATIO; float height = jsonShape["height"].AsFloat / RATIO; fixture.shapeType = (int)ShapeTypes.SHAPE_BOX; fixture.size = new Vector2(width, height); fixture.offset = position; } else if (shapeType == (int)ShapeTypes.SHAPE_CIRCLE) { float radius = 2 * jsonShape["radius"].AsFloat / RATIO; fixture.shapeType = (int)ShapeTypes.SHAPE_CIRCLE; fixture.size = new Vector2(radius, radius); fixture.offset = position; } else if (shapeType == (int)ShapeTypes.SHAPE_POLYGON) { JSONNode jsonVertices = jsonShape["vertices"]; fixture.vertices = new Vector2[jsonVertices.Count]; for (int k = 0, numberOfVertices = jsonVertices.Count; k < numberOfVertices; k++) { fixture.vertices[k] = new Vector2(jsonVertices[k][0].AsFloat / RATIO, -jsonVertices[k][1].AsFloat / RATIO); } fixture.shapeType = (int)ShapeTypes.SHAPE_POLYGON; fixture.offset = position; } else if (shapeType == (int)ShapeTypes.SHAPE_CHAIN) { JSONNode jsonVertices = jsonShape["vertices"]; fixture.vertices = new Vector2[jsonVertices.Count]; for (int k = 0, numberOfVertices = jsonVertices.Count; k < numberOfVertices; k++) { fixture.vertices[k] = new Vector2(jsonVertices[k][0].AsFloat / RATIO, -jsonVertices[k][1].AsFloat / RATIO); } fixture.shapeType = (int)ShapeTypes.SHAPE_CHAIN; fixture.offset = position; } fixture.isTrigger = isSensor; fixtures.Add(fixture); } } return(fixtures); }
public static JSONNode Parse(string aJSON) { return(JSONNode.Parse(new JSONStringParseData(aJSON))); }
public Int32Msg(JSONNode msg) { _data = msg["data"].AsInt; }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new GuiNotificationMsg(msg)); }
public void SetId(SocketIOEvent obj) { var data = JSONNode.Parse(obj.data.ToString()); socket_id = data["ID"].ToString().Replace("\"", ""); }
public static JSONNode ParseIosReceipt(byte[] bytes) { return(JSONNode.Parse(new JSONBytesParseData(bytes), true)); }
static ItemTypesServer.ItemTypeRaw RotatedTypeLit(string name, string suffix, string sideType, JSONNode copy) { if (copy.HasChild("torches")) { if (copy["torches"].HasChild("a")) { RotateOffset(copy["torches"]["a"], suffix); } if (copy["torches"].HasChild("b")) { RotateOffset(copy["torches"]["b"], suffix); } } return(new ItemTypesServer.ItemTypeRaw( name + suffix, new JSONNode() .SetAs("parentType", name) .SetAs("side" + suffix, sideType) .SetAs("customData", copy) )); }
static void ItemRotator(Dictionary <string, ItemTypesServer.ItemTypeRaw> items, RotatorSettings settings, JSONNode customDataLitOnly) { ItemTypesServer.ItemTypeRaw unlitXP = RotatedTypeUnlit(settings.BaseType.name, "x+", settings.rotatedSideUnlit); ItemTypesServer.ItemTypeRaw unlitXN = RotatedTypeUnlit(settings.BaseType.name, "x-", settings.rotatedSideUnlit); ItemTypesServer.ItemTypeRaw unlitZP = RotatedTypeUnlit(settings.BaseType.name, "z+", settings.rotatedSideUnlit); ItemTypesServer.ItemTypeRaw unlitZN = RotatedTypeUnlit(settings.BaseType.name, "z-", settings.rotatedSideUnlit); settings.BaseType.description .SetAs("isRotatable", true) .SetAs("rotatablex+", unlitXP.name) .SetAs("rotatablex-", unlitXN.name) .SetAs("rotatablez+", unlitZP.name) .SetAs("rotatablez-", unlitZN.name); if (settings.sideTopUnlit != null) { settings.BaseType.description.SetAs("sidey+", settings.sideTopUnlit); } items[unlitXP.name] = unlitXP; items[unlitXN.name] = unlitXN; items[unlitZP.name] = unlitZP; items[unlitZN.name] = unlitZN; items[settings.BaseType.name] = settings.BaseType; if (customDataLitOnly != null) { string litBaseName = settings.BaseType.name + "lit"; ItemTypesServer.ItemTypeRaw litXP = RotatedTypeLit(litBaseName, "x+", settings.rotatedSideLit, customDataLitOnly.DeepClone()); ItemTypesServer.ItemTypeRaw litXN = RotatedTypeLit(litBaseName, "x-", settings.rotatedSideLit, customDataLitOnly.DeepClone()); ItemTypesServer.ItemTypeRaw litZP = RotatedTypeLit(litBaseName, "z+", settings.rotatedSideLit, customDataLitOnly.DeepClone()); ItemTypesServer.ItemTypeRaw litZN = RotatedTypeLit(litBaseName, "z-", settings.rotatedSideLit, customDataLitOnly.DeepClone()); ItemTypesServer.ItemTypeRaw baseLitType = new ItemTypesServer.ItemTypeRaw( litBaseName, new JSONNode() .SetAs("parentType", settings.BaseType.name) .SetAs("isRotatable", true) .SetAs("rotatablex+", litXP.name) .SetAs("rotatablex-", litXN.name) .SetAs("rotatablez+", litZP.name) .SetAs("rotatablez-", litZN.name) .SetAs("sidey+", settings.sideTopLit) ); items[litXP.name] = litXP; items[litXN.name] = litXN; items[litZP.name] = litZP; items[litZN.name] = litZN; items[baseLitType.name] = baseLitType; RegisteringChangeTypes.Add(() => ItemTypesServer.RegisterChangeTypes(settings.BaseType.name, new List <string>() { litXP.name, litXN.name, litZP.name, litZN.name, unlitXP.name, unlitXN.name, unlitZP.name, unlitZN.name }) ); } else { RegisteringChangeTypes.Add(() => ItemTypesServer.RegisterChangeTypes(settings.BaseType.name, new List <string>() { unlitXP.name, unlitXN.name, unlitZP.name, unlitZN.name }) ); } }
// Update is called once per frame void OnInspectorUpdate() { Repaint(); float currentTimeSecond = convertToSeconds(DateTime.Now); if (access_token.Length > 0 && currentTimeSecond - lastTokenTime > expiresIn) { access_token = ""; relog(); } if (publisher != null && publisher.www != null && publisher.www.isDone) { state = publisher.getState(); www = publisher.www; switch (state) { case ExporterState.CHECK_VERSION: JSONNode githubResponse = JSON.Parse(this.jsonify(www.text)); if (githubResponse != null && githubResponse[0]["tag_name"] != null) { latestVersion = githubResponse[0]["tag_name"]; if (exporterVersion != latestVersion) { bool update = EditorUtility.DisplayDialog("Exporter update", "A new version is available \n(you have version " + exporterVersion + ")\nIt's strongly rsecommended that you update now. The latest version may include important bug fixes and improvements", "Update", "Skip"); if (update) { Application.OpenURL(latestReleaseUrl); } } else { resizeWindow(fullSize); } } else { latestVersion = ""; resizeWindow(fullSize + new Vector2(0, 15)); } publisher.setIdle(); break; case ExporterState.REQUEST_CODE: JSONNode accessResponse = JSON.Parse(this.jsonify(www.text)); if (accessResponse["access_token"] != null) { access_token = accessResponse["access_token"]; expiresIn = accessResponse["expires_in"].AsFloat; lastTokenTime = convertToSeconds(DateTime.Now); publisher.getAccountType(access_token); if (exporterVersion != latestVersion) { resizeWindow(fullSize + new Vector2(0, 20)); } else { resizeWindow(fullSize); } } else { string errorDesc = accessResponse["error_description"]; EditorUtility.DisplayDialog("Authentication failed", "Failed to authenticate on Sketchfab.com.\nPlease check your credentials\n\nError: " + errorDesc, "Ok"); publisher.setIdle(); } break; case ExporterState.PUBLISH_MODEL: //foreach(string key in www.responseHeaders.Keys) //{ // Debug.Log("[" + key + "] = " + www.responseHeaders[key]); //} if (www.responseHeaders["STATUS"].Contains("201") == true) { string urlid = www.responseHeaders["LOCATION"].Split('/')[www.responseHeaders["LOCATION"].Split('/').Length - 1]; string url = skfbUrl + "models/" + urlid; Application.OpenURL(url); } else { EditorUtility.DisplayDialog("Upload failed", www.responseHeaders["STATUS"], "Ok"); } publisher.setIdle(); break; case ExporterState.GET_CATEGORIES: string jsonify = this.jsonify(www.text); if (!jsonify.Contains("results")) { Debug.Log(jsonify); Debug.Log("Failed to retrieve categories"); publisher.setIdle(); break; } JSONArray categoriesArray = JSON.Parse(jsonify)["results"].AsArray; foreach (JSONNode node in categoriesArray) { categories.Add(node["name"], node["slug"]); categoriesNames.Add(node["name"]); } publisher.setIdle(); break; case ExporterState.USER_ACCOUNT_TYPE: string accountRequest = this.jsonify(www.text); if (!accountRequest.Contains("account")) { Debug.Log(accountRequest); Debug.Log("Failed to retrieve user account type"); publisher.setIdle(); break; } var userSettings = JSON.Parse(accountRequest); isUserPro = userSettings["account"].ToString().Contains("free") == false; userDisplayName = userSettings["displayName"]; publisher.setIdle(); break; } } }
void loadJsonBodies(JSONNode jsonBodies) { int BodyCount = 0; for (int i = 0, numberOfBodies = jsonBodies.Count; i < numberOfBodies; i++) { JSONNode jsonBody = jsonBodies[i]; int bodyType = jsonBody["type"].AsInt; JSONNode pos = jsonBody["position"]; Vector3 position = new Vector3(pos[0].AsFloat / RATIO, -pos[1].AsFloat / RATIO, 0); float rotation = -jsonBody["rotation"].AsFloat; float linearDamping = jsonBody["linearDamping"].AsFloat; float angularDamping = jsonBody["angularDamping"].AsFloat; string userData = jsonBody["userData"].Value; bool isFixedRotation = jsonBody["isFixedRotation"].AsBool; bool isBullet = jsonBody["isBullet"].AsBool; GameObject body = new GameObject(userData.Length > 0 ? userData : "body" + BodyCount++); body.transform.position = position; body.transform.rotation = Quaternion.Euler(0, 0, rotation); body.AddComponent <DebugRenderer>(); float density = 0; List <Fixture> fixtures = loadJsonFixtures(jsonBody["fixtures"]); for (int j = 0, numberOfFixtures = fixtures.Count; j < numberOfFixtures; j++) { Fixture fixture = fixtures[j]; density += fixture.density; if (fixture.shapeType == (int)ShapeTypes.SHAPE_BOX) { BoxCollider2D boxCollider = body.AddComponent <BoxCollider2D>(); boxCollider.isTrigger = fixture.isTrigger; boxCollider.offset = fixture.offset; boxCollider.size = fixture.size; boxCollider.sharedMaterial = fixture.physicsMaterial; } else if (fixture.shapeType == (int)ShapeTypes.SHAPE_CIRCLE) { CircleCollider2D circleCollider = body.AddComponent <CircleCollider2D>(); circleCollider.isTrigger = fixture.isTrigger; circleCollider.offset = fixture.offset; circleCollider.radius = fixture.size.x; circleCollider.sharedMaterial = fixture.physicsMaterial; } else if (fixture.shapeType == (int)ShapeTypes.SHAPE_POLYGON) { PolygonCollider2D polyCollider = body.AddComponent <PolygonCollider2D>(); polyCollider.isTrigger = fixture.isTrigger; polyCollider.offset = fixture.offset; polyCollider.SetPath(0, fixture.vertices); polyCollider.sharedMaterial = fixture.physicsMaterial; } else if (fixture.shapeType == (int)ShapeTypes.SHAPE_CHAIN) { EdgeCollider2D edgeCollider = body.AddComponent <EdgeCollider2D>(); edgeCollider.isTrigger = fixture.isTrigger; edgeCollider.offset = fixture.offset; edgeCollider.points = fixture.vertices; edgeCollider.sharedMaterial = fixture.physicsMaterial; } } body.AddComponent <Rigidbody2D>(); Rigidbody2D rigidBody2D = body.GetComponent <Rigidbody2D>(); rigidBody2D.isKinematic = bodyType == 1 || bodyType == 0; rigidBody2D.fixedAngle = isFixedRotation; rigidBody2D.mass = density; rigidBody2D.angularDrag = angularDamping; rigidBody2D.drag = linearDamping; if (isBullet) { rigidBody2D.collisionDetectionMode = CollisionDetectionMode2D.Continuous; } else { rigidBody2D.collisionDetectionMode = CollisionDetectionMode2D.None; } loadedObjects.Add(body); } }
public static JSONNode Parse(byte[] bytes) { return(JSONNode.Parse(new JSONBytesParseData(bytes))); }
List <GameObject> buttonList = new List <GameObject>(); // list with buttons -for reseting- // Builder Function public void DrawOnList(JSONNode N, string listType) { // vars int itemCount = N.Count; int columnCount = 1; GameObject itemPrefab = null; // ******************************* // Button Prefab Selector // ******************************* switch (listType) { // show the full list of game case "fullOnlineList": itemPrefab = downloadGameButton; break; // show the downloaded games list case "downloadedList": itemPrefab = loadGameButton; break; case "availableClasses": itemPrefab = availableClassesButton; break; case "SubscribedClasses": itemPrefab = availableClassesButton; break; } // clean list before drawing another on foreach (GameObject b in buttonList) { Destroy(b); } // Get the prefab transform and the container transform RectTransform rowRectTransform = itemPrefab.GetComponent <RectTransform>(); RectTransform containerRectTransform = gameObject.GetComponent <RectTransform>(); // calculate the width and height of each child item. float width = containerRectTransform.rect.width / columnCount; float ratio = width / rowRectTransform.rect.width; float height = rowRectTransform.rect.height * ratio; // set how many rows it will have based on the number of itens and the number of columns int rowCount = itemCount / columnCount; if (itemCount % rowCount > 0) { rowCount++; } //adjust the height of the container so that it will just barely fit all its children float scrollHeight = height * rowCount; containerRectTransform.offsetMin = new Vector2(containerRectTransform.offsetMin.x, -scrollHeight / 2); containerRectTransform.offsetMax = new Vector2(containerRectTransform.offsetMax.x, scrollHeight / 2); // load downloaded games JSONNode downloadedGames = AssetManager.singleton.LoadGamesData(); for (int i = 0, j = 0; i < itemCount; i++) { // If the amount of itens placed are a multiple of columnCount, jump to the nex row if (i % columnCount == 0) { j++; } // Create a new item, name it, and set the parent GameObject newItem = Instantiate(itemPrefab) as GameObject; newItem.name = gameObject.name + " item at (" + i + "," + j + ")"; newItem.transform.SetParent(gameObject.transform); buttonList.Add(newItem); // ******************************* // newItem Customizer // ******************************* // ******************************************* // Customize newItem for Full Online Game List if (listType.Equals("fullOnlineList")) { Text[] Textos = newItem.GetComponentsInChildren <Text>(); Button[] ButtonList = newItem.GetComponentsInChildren <Button>(true); // Deactivate DeleteButton by default ButtonList[1].gameObject.SetActive(false); string GameID = N[i]["gameID"].Value; // Set newItem Texts Textos[0].text = N[i]["gameName"].Value; Textos[1].text = "<b>Description:</b> " + N[i]["description"].Value; // Add Download Game and Delete Game Listener ButtonList[0].onClick.AddListener(() => DownloadGame(GameID, ButtonList)); ButtonList[1].onClick.AddListener(() => DeleteGame(GameID, ButtonList)); // check if the game was already downloaded // and set it as downloaded if (downloadedGames != null) { for (int k = 0; k < downloadedGames.Count; k++) { if (downloadedGames[k]["gameID"].AsInt == N[i]["gameID"].AsInt) { ButtonList[0].gameObject.SetActive(false); ButtonList[1].gameObject.SetActive(true); } } } } // ****************************************** // Customize newItem for Downloaded Game List if (listType.Equals("downloadedList")) { Text[] Textos = newItem.GetComponentsInChildren <Text>(); // Set newItem Texts Textos[0].text = N[i]["gameName"].Value; Textos[1].text = "<b>Description:</b> " + N[i]["description"].Value; JSONNode gamedata = N[i]; // still no ideia, braw newItem.GetComponentInChildren <Button>() .onClick.AddListener(() => LoadGame(gamedata)); } // ****************************************** // Customize newItem for AvailableClasses if (listType.Equals("availableClasses")) { Text[] Textos = newItem.GetComponentsInChildren <Text>(); string classID = N[i]["classID"].Value; // Set newItem Texts Textos[0].text = N[i]["className"].Value; Textos[1].text = "Professor: " + N[i]["professor"]["fullName"].Value; Textos[2].text = "Class Description: " + N[i]["classDescription"].Value; newItem.GetComponentInChildren <Button>() .onClick.AddListener(() => CGR_subscribeToClass(classID)); } // ****************************************** // Customize newItem for Subscribed Classes if (listType.Equals("SubscribedClasses")) { Text[] Textos = newItem.GetComponentsInChildren <Text>(); string gameReference = N[i]["gameReference"].Value; string gameEntry = N[i]["gameEntryID"].Value; // Set newItem Texts Textos[0].text = N[i]["classe"]["className"].Value; Textos[1].text = "Professor: " + N[i]["classe"]["professor"]["fullName"].Value; Textos[2].text = "Game name: " + N[i]["gameName"].Value; newItem.GetComponentInChildren <Button>() .onClick.AddListener(() => CGR_LoadGame(gameReference, gameEntry)); } // ******************************* // End of newItem Customizer // ******************************* // move and size the new item RectTransform rectTransform = newItem.GetComponent <RectTransform>(); float x = -containerRectTransform.rect.width / 2 + width * (i % columnCount); float y = containerRectTransform.rect.height / 2 - height * j; rectTransform.offsetMin = new Vector2(x, y); x = rectTransform.offsetMin.x + width; y = rectTransform.offsetMin.y + height; rectTransform.offsetMax = new Vector2(x, y); rectTransform.sizeDelta.Set(0, 0); } // activate scrollbar scrollbar.SetActive(true); }
//********************************************// // Button Callbacks //********************************************// // Load a Game Callback void LoadGame(JSONNode gamedata) { Transition.singleton.FadeOutTo("BattleScene"); // set the loader PersistData.singleton.CurrentGame = gamedata; // save gamedata }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new ObjInstanceMsg(msg)); }
public ShipData() { JSONNode json; if (!initMainData) { initMainData = true; Sprite[] sprites; sprites = Resources.LoadAll <Sprite>("textures/devices"); for (int i = 0; i < sprites.Length; i++) { if (sprites[i].name.IndexOf("mainShip") > -1) { string s = sprites[i].name.Remove(0, 8); tiles.Add(int.Parse(s), sprites[i]); } if (sprites[i].name.IndexOf("pirateShip") > -1) { string s = sprites[i].name.Remove(0, 10); tilesPirate.Add(int.Parse(s), sprites[i]); } } tileResource = Resources.Load("Tile") as GameObject; json = JSONNode.Parse(Resources.Load <TextAsset>("Data/Devices").text)["devices"]; for (int i = 0; i < json.Count; i++) { int id = int.Parse(json.AsObject.keyAt(i)); devices.Add(id, new DeviceData(id, json[i])); } json = JSONNode.Parse(Resources.Load <TextAsset>("Data/MainShip").text); for (int i = 0; i < json["ship"].Count; i++) { ship.Add(new TilePoint(json["ship"][i]["x"].AsInt, json["ship"][i]["y"].AsInt), new DeviceData(json["ship"][i]["device"]["id"].AsInt, json["ship"][i]["device"])); } json = JSONNode.Parse(Resources.Load <TextAsset>("Data/Enemies").text)["enemies"]; for (int i = 0; i < json.Count; i++) { enemyShips.Add(json.AsObject.keyAt(i), new EnemyData(json[i])); } } levels = new Dictionary <int, LevelData>(); json = JSONNode.Parse(Resources.Load <TextAsset>("Data/EnemyWaves").text)["levels"]; for (int i = 0; i < json.Count; i++) { int id = int.Parse(json.AsObject.keyAt(i)); levels.Add(id, new LevelData(json[i])); } levelCount = levels.Count; json = JSONNode.Parse(Resources.Load <TextAsset>("Data/MainShip").text); knowledge = json["properties"]["knowledge"].AsInt; scraps = json["properties"]["scraps"].AsInt; scrapInventory = json["properties"]["scrapInventory"].AsInt; metals = json["properties"]["metals"].AsInt; metalPrice = json["properties"]["metalPrice"].AsInt; Gui.UpdateScraps(); Gui.UpdateMetals(); Gui.UpdateKnowledge(); mainShip = HexaShip.createShip(ship, Vector3.zero); loadLevel(1); }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new TFSubscriptionActionFeedbackMsg(msg)); }
public static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new TFMessageMsg(msg)); }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new LearningRequestActionResultMsg(msg)); }
public static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new TFSubscriptionActionGoalMsg(msg)); }
public void AddModifier(string id, JSONNode modifier) { statsModifiers[id] = modifier; SetDirtyAfterSetModifier(modifier); }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new CollisionObjectsMsg(msg)); }
public void AddModifier(string id, JSONNode modifier, object source) { AddModifier(id, modifier); statsModifiersSources[source] = id; }
protected virtual void parseSuccessResult(JSONNode __result) { // Extend }
// TODO: Get rid of hard coded default values. private void ConstructGradient(JSONNode legendSpecs, ref ChannelEncoding channelEncoding) { colorLine = gameObject.GetComponentInChildren <LineRenderer>(true); bool addTicks = false; Transform ticks = gameObject.transform.Find("Ticks"); GameObject tickPrefab = null; if (ticks != null) { addTicks = true; ticks.gameObject.SetActive(true); tickPrefab = Resources.Load("Legend/LegendTick") as GameObject; } if (colorLine == null) { throw new Exception("Cannot find ColorLine LineRenderer object in legend."); } colorLine.gameObject.SetActive(true); colorLine.material = new Material(Shader.Find("Sprites/Default")); float width = 0.2f; float height = 0.05f; if (legendSpecs["gradientWidth"] == null || legendSpecs["gradientHeight"] == null) { width = legendSpecs["gradientWidth"].AsFloat * DxR.Vis.SIZE_UNIT_SCALE_FACTOR; height = legendSpecs["gradientHeight"].AsFloat * DxR.Vis.SIZE_UNIT_SCALE_FACTOR; } List <Vector3> positionsList = new List <Vector3>(); List <GradientColorKey> colorKeyList = new List <GradientColorKey>(); List <GradientAlphaKey> alphaKeyList = new List <GradientAlphaKey>(); float alpha = 1.0f; int domainCount = channelEncoding.scale.domain.Count; for (int i = 0; i < domainCount; i++) { float pct = channelEncoding.scale.GetDomainPct(channelEncoding.scale.domain[i]); positionsList.Add(new Vector3(width * pct, 0.0f, 0.0f)); Color col; ColorUtility.TryParseHtmlString(channelEncoding.scale.range[i], out col); colorKeyList.Add(new GradientColorKey(col, pct)); alphaKeyList.Add(new GradientAlphaKey(alpha, pct)); if (addTicks && tickPrefab != null) { GameObject tick = Instantiate(tickPrefab, ticks.transform.position, ticks.transform.rotation, ticks.transform); Vector3 pos = Vector3.zero; pos.x = width * pct; pos.y = 0.04f; // TODO: Get this from text size. tick.transform.Translate(pos); tick.GetComponent <TextMesh>().text = channelEncoding.scale.domain[i]; } } colorLine.positionCount = positionsList.Count; colorLine.SetPositions(positionsList.ToArray()); colorLine.startWidth = height; colorLine.endWidth = height; Gradient gradient = new Gradient(); gradient.SetKeys(colorKeyList.ToArray(), alphaKeyList.ToArray()); colorLine.colorGradient = gradient; colorLine.transform.parent = gameObject.transform; gameObject.GetComponent <HoloToolkit.Unity.Collections.ObjectCollection>().Rows = 3; // TODO: Update this if no ticks are shown. gameObject.GetComponent <HoloToolkit.Unity.Collections.ObjectCollection>().CellHeight = 0.08f; gameObject.GetComponent <HoloToolkit.Unity.Collections.ObjectCollection>().UpdateCollection(); }
public new static ROSBridgeMsg ParseMessage(JSONNode msg) { return(new InterfaceStateMsg(msg)); }