Ejemplo n.º 1
0
        private static void ImportEventSettings()
        {
            //Reset Settings
            _achievementSettings  = new BibaAchievementSettings();
            _specialSceneSettings = new BibaSpecialSceneSettings();
            _pointEventSettings   = new BibaPointEventSettings();

            //Import Data
            ImportEventType();
            ImportParameterType();

            ImportEventSheet(COMMON_WORKSHEET_NAME);
            ImportEventSheet(BibaContentConstants.CI_GAME_ID, true);

            //Save Settings
            HelperMethods.WriteConstStringFile(BIBAGAME_NAMESPACE, typeof(BibaPointEvents).Name, _pointEventSettings.BibaPointSettings.Select(setting => setting.Id).ToList(), POINTEVENTS_CONSTANTS_FILEPATH);

            var jsonDataService = new JSONDataService();

            jsonDataService.WriteToDisk <BibaAchievementSettings>(_achievementSettings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.ACHIEVEMENT_SETTINGS_FILE));
            jsonDataService.WriteToDisk <BibaSpecialSceneSettings>(_specialSceneSettings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.SPECIAL_SCENE_SETTINGS_FILE));
            jsonDataService.WriteToDisk <BibaPointEventSettings>(_pointEventSettings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.POINTEVENT_SETTINGS_FILE));

            AssetDatabase.SaveAssets();
            AssetDatabase.Refresh();
        }
Ejemplo n.º 2
0
        static void ImportSpecialSceneSettings()
        {
            var settings = new BibaSpecialSceneSettings();

            var timedEntries = GoogleSpreadsheetImporter.GetListEntries(TIMEDSCENE_SPREADSHEET_NAME, WORKSHEET_NAME);

            if (timedEntries == null)
            {
                return;
            }

            ParseTimedSceneSettings(timedEntries, ref settings);

            var localeBasedEntries = GoogleSpreadsheetImporter.GetListEntries(LOCALESCENE_SPREADSHEET_NAME, WORKSHEET_NAME);

            if (localeBasedEntries == null)
            {
                return;
            }

            ParseLocaleBasedSceneSettings(localeBasedEntries, ref settings);

            var jsonDataService = new JSONDataService();

            jsonDataService.WriteToDisk <BibaSpecialSceneSettings>(settings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.SPECIAL_SCENE_SETTINGS_FILE));
        }
Ejemplo n.º 3
0
        static void ImportLocalizationSettings()
        {
            _settings = new BibaLocalizationSettings();

            ParseSettingsForSheet(LOCALIZATION_SETTINGS_COMMON_WORKSHEET_NAME);
            ParseSettingsForSheet(LOCALIZATION_SETTINGS_WORKSHEET_NAME);

            var jsonDataService = new JSONDataService();

            jsonDataService.WriteToDisk <BibaLocalizationSettings>(_settings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.LOCALIZATION_SETTINGS_FILE));
        }
Ejemplo n.º 4
0
        static void StoreBuildNumber()
        {
            var jsonService     = new JSONDataService();
            var versionFilePath = BibaEditorConstants.GetResourceFilePath(BibaContentConstants.BIBAVERSION_FILE);
            var version         = jsonService.ReadFromDisk <BibaVersion> (versionFilePath);

            version.BuildNumber = JenkinsBuildNumber.ToString();

            jsonService.WriteToDisk <BibaVersion> (version, versionFilePath);

            AssetDatabase.Refresh();
        }
Ejemplo n.º 5
0
        public static void CreateAchievementSettings()
        {
            _achievementSettings = new BibaAchievementSettings();

            ImportBasicAchievementSettings();
            ImportSeasonalAchievementSettings();

            var jsonDataService = new JSONDataService();

            jsonDataService.WriteToDisk <BibaAchievementSettings>(_achievementSettings, BibaEditorConstants.GetContentOutputPath(BibaContentConstants.ACHIEVEMENT_SETTINGS_FILE));

            AssetDatabase.Refresh();
        }