public DailyItem(string name2, int id2, string desc2, int value2, ItemType2 type2) { itemName2 = name2; itemID2 = id2; itemDesc2 = "일지"; itemValue2 = value2; itemType2 = type2; itemIcon2 = Resources.Load <Sprite>(name2); itemModel2 = Resources.Load <GameObject>("DroppedItem"); }
public Item(string name, int ID, string desc, float s1, float s2, float s3, ItemType type, ItemType2 type2) { itemName = name; itemID = ID; itemDesc = desc; itemIcon = Resources.Load <Texture2D>("Item Icons/" + itemName); itemStat1 = s1; itemStat2 = s2; itemStat3 = s3; itemType = type; itemType2 = type2; }