Ejemplo n.º 1
0
    // 플레이어 사망 처리 코루틴
    private IEnumerator PlayerDieStart()
    {
        // 효과음 재생
        SoundManager.instance.PlaySE(35);

        playerStatus.SetInvincible(true);
        playerStatus.SetSpriteOff(true);
        playerStatus.SetRespawn(true);
        playerBodySprite.enabled     = false;
        playerHitPointSprite.enabled = false;
        GameData.currentPower       -= 1.0f;
        if (GameData.currentPower <= 0.0f)
        {
            GameData.currentPower = 0.0f;
        }
        itemCount = itemParent.childCount;
        for (int i = 0; i < itemCount; i++)
        {
            GameObject item       = itemParent.GetChild(i).gameObject;
            ItemStatus itemStatus = item.GetComponent <ItemStatus>();
            itemStatus.SetPlayerFind(false);
        }
        ItemDrop();

        yield return(new WaitForSeconds(1.0f));

        if (GameData.currentPlayerLife <= 0)
        {
            // 게임 종료
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit()
#endif
        }
        else
        {
            GameData.currentPlayerLife--;
        }
        player.transform.position    = new Vector3(0.0f, -5.0f, 0.0f);
        playerBodySprite.enabled     = true;
        playerHitPointSprite.enabled = true;
        iTween.MoveTo(player.gameObject, iTween.Hash("position", new Vector3(0.0f, -3.5f, 0.0f), "easetype", iTween.EaseType.linear, "time", 1.0f));
        playerStatus.SetSpriteOff(false);
        playerStatus.SetBlinking(true);

        yield return(new WaitForSeconds(1.0f));

        playerStatus.SetRespawn(false);

        yield return(new WaitForSeconds(4.0f));

        playerStatus.SetInvincible(false);
        playerStatus.SetBlinking(false);
    }
 private void OnTriggerExit2D(Collider2D collision)
 {
     if (collision.name.Equals("AUTOCOLLECTZONE") && playerStatus.GetRespawn().Equals(false))
     {
         itemCount = itemParent.childCount;
         for (int i = 0; i < itemCount; i++)
         {
             GameObject item       = itemParent.GetChild(i).gameObject;
             ItemStatus itemStatus = item.GetComponent <ItemStatus>();
             itemStatus.SetPlayerFind(true);
         }
     }
 }
Ejemplo n.º 3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        // 충돌한 오브젝트가 아이템인지 체크
        if (collision.CompareTag("ITEM"))
        {
            ItemStatus itemStatus = collision.GetComponent <ItemStatus>();

            // 플레이어 아이템 회수 담당 영역에 닿은 경우
            if (gameObject.name.Equals("ItemCapsule") && playerStatus.GetSpriteOff().Equals(false))
            {
                if (itemStatus.GetItemSize().Equals(ItemSize.ITEMSIZE_SMALL))
                {
                    // 효과음 재생
                    SoundManager.instance.PlaySE(21);

                    switch (itemStatus.GetItemType())
                    {
                    case ItemType.ITEMTYPE_POWER:
                        GameData.currentScore += 10;
                        if (GameData.currentPower < 4.0f)
                        {
                            GameData.currentPower += 0.01f;
                            if (GameData.currentPower.Equals(4.0f))
                            {
                                // 효과음 재생
                                SoundManager.instance.PlaySE(39);

                                // 풀 파워 메세지
                            }
                        }
                        break;

                    case ItemType.ITEMTYPE_SCORE:
                        if (itemStatus.GetPlayerFind().Equals(true))
                        {
                            scoreRatio = 1.0f;
                        }
                        else
                        {
                            scoreRatio = (player.transform.position.y + 4.334f) / 8.668f;
                        }
                        switch (GameData.gameDifficulty)
                        {
                        case GameDifficulty.DIFFICULTY_EASY:
                            GameData.currentScore += (int)Mathf.Round((5000 + (int)Mathf.Round(5000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_NORMAL:
                            GameData.currentScore += (int)Mathf.Round((10000 + (int)Mathf.Round(10000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_HARD:
                            GameData.currentScore += (int)Mathf.Round((15000 + (int)Mathf.Round(15000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_LUNATIC:
                            GameData.currentScore += (int)Mathf.Round((20000 + (int)Mathf.Round(20000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_EXTRA:
                            GameData.currentScore += (int)Mathf.Round((30000 + (int)Mathf.Round(30000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        default:
                            break;
                        }
                        GameData.currentScoreItem++;
                        break;

                    default:
                        break;
                    }
                }
                else if (itemStatus.GetItemSize().Equals(ItemSize.ITEMSIZE_MEDIUM))
                {
                    // 효과음 재생
                    SoundManager.instance.PlaySE(21);

                    switch (itemStatus.GetItemType())
                    {
                    case ItemType.ITEMTYPE_POWER:
                        GameData.currentScore += 50;
                        if (GameData.currentPower < 4.0f)
                        {
                            GameData.currentPower += 0.05f;
                            if (GameData.currentPower >= 4.0f)
                            {
                                // 효과음 재생
                                SoundManager.instance.PlaySE(39);

                                GameData.currentPower = 4.0f;
                                // 풀 파워 메세지
                            }
                        }
                        break;

                    case ItemType.ITEMTYPE_SCORE:
                        if (itemStatus.GetPlayerFind().Equals(true))
                        {
                            scoreRatio = 1.0f;
                        }
                        else
                        {
                            scoreRatio = (player.transform.position.y + 4.334f) / 8.668f;
                        }
                        switch (GameData.gameDifficulty)
                        {
                        case GameDifficulty.DIFFICULTY_EASY:
                            GameData.currentScore += (int)Mathf.Round((25000 + (int)Mathf.Round(25000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_NORMAL:
                            GameData.currentScore += (int)Mathf.Round((50000 + (int)Mathf.Round(50000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_HARD:
                            GameData.currentScore += (int)Mathf.Round((75000 + (int)Mathf.Round(75000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_LUNATIC:
                            GameData.currentScore += (int)Mathf.Round((100000 + (int)Mathf.Round(100000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        case GameDifficulty.DIFFICULTY_EXTRA:
                            GameData.currentScore += (int)Mathf.Round((150000 + (int)Mathf.Round(150000 * scoreRatio)) * 0.1f) * 10;
                            break;

                        default:
                            break;
                        }
                        GameData.currentScoreItem += 5;
                        break;

                    case ItemType.ITEMTYPE_FULLPOWER:
                        GameData.currentScore += 10000;
                        if (GameData.currentPower < 4.0f)
                        {
                            // 효과음 재생
                            SoundManager.instance.PlaySE(39);

                            GameData.currentPower = 4.0f;
                            // 풀 파워 메세지
                        }
                        break;

                    default:
                        break;
                    }
                }
                else if (itemStatus.GetItemSize().Equals(ItemSize.ITEMSIZE_LARGE))
                {
                    switch (itemStatus.GetItemType())
                    {
                    case ItemType.ITEMTYPE_POWER:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(22);

                        GameData.currentScore += 150;
                        if (GameData.currentPower < 4.0f)
                        {
                            GameData.currentPower += 0.15f;
                            if (GameData.currentPower >= 4.0f)
                            {
                                // 효과음 재생
                                SoundManager.instance.PlaySE(39);

                                GameData.currentPower = 4.0f;
                                // 풀 파워 메세지
                            }
                        }
                        break;

                    case ItemType.ITEMTYPE_LIFE:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(17);

                        GameData.currentPlayerLife++;
                        // 플레이어 잔기 추가 알림 메세지
                        break;

                    case ItemType.ITEMTYPE_LIFEFRAGMENT:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(22);

                        GameData.currentPlayerLifeFragment++;
                        if (GameData.currentPlayerLifeFragment >= 8)
                        {
                            // 효과음 재생
                            SoundManager.instance.PlaySE(17);

                            GameData.currentPlayerLife++;
                            GameData.currentPlayerLifeFragment = 0;
                            // 플레이어 잔기 추가 알림 메세지
                        }
                        break;

                    case ItemType.ITEMTYPE_SPELL:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(6);

                        GameData.currentPlayerSpell++;
                        // 플레이어 스펠 추가 알림 메세지
                        break;

                    case ItemType.ITEMTYPE_SPELLFRAGMENT:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(22);

                        GameData.currentPlayerSpellFragment++;
                        if (GameData.currentPlayerSpellFragment >= 8)
                        {
                            // 효과음 재생
                            SoundManager.instance.PlaySE(6);

                            GameData.currentPlayerSpell++;
                            GameData.currentPlayerSpellFragment = 0;
                            // 플레이어 스펠 추가 알림 메세지
                        }
                        break;

                    case ItemType.ITEMTYPE_FULLPOWER:
                        // 효과음 재생
                        SoundManager.instance.PlaySE(22);

                        GameData.currentScore += 100000;
                        if (GameData.currentPower < 4.0f)
                        {
                            // 효과음 재생
                            SoundManager.instance.PlaySE(39);

                            GameData.currentPower = 4.0f;
                            // 풀 파워 메세지
                        }
                        break;

                    default:
                        break;
                    }
                }
                ClearItem(collision.gameObject);
            }
            // 저속 이동 시에 활성화되는 플레이어 주변 아이템 자동 회수 영역에 닿은 경우
            else if (gameObject.name.Equals("ItemCircle") && playerStatus.GetSpriteOff().Equals(false))
            {
                if (playerStatus.GetSlowMove().Equals(true))
                {
                    itemStatus.SetPlayerFind(true);
                }
            }
            // 아이템이 화면 밑으로 벗어났을 경우 아이템 자동 제거
            else if (gameObject.name.Equals("ITEMDESTROYZONE"))
            {
                ClearItem(collision.gameObject);
            }
        }
    }