Ejemplo n.º 1
0
        protected override ItemSpec GetDefaultObject()
        {
            var spec = new ItemSpec();

            spec.SetDescription("Shotgun Ammo");
            spec.SetName("Slugs");
            spec.SetCost(1);
            spec.SetImageName(Icons.ShotgunAmmo);
            spec.SetModelName(Models.AmmoCrate01);
            spec.SetStackMax(16);
            spec.SetAmmoType(AmmoType.ShotgunSlug);
            spec.SetDamageMin(2f);
            spec.SetDamageMax(3f);
            spec.SetDamageType(DamageTypeEnum.LowCaliberBullet);
            return(spec);
        }
Ejemplo n.º 2
0
        protected override ItemSpec GetDefaultObject()
        {
            var spec = new ItemSpec();

            spec.SetDescription("9×19mm Parabellum");
            spec.SetName("9mm");
            spec.SetCost(1);
            spec.SetImageName(Icons.GenericAmmo);
            spec.SetModelName(Models.AmmoCrate01);
            spec.SetStackMax(128);
            spec.SetAmmoType(AmmoType.Bullet9Mm);
            spec.SetDamageMin(4.0f);
            spec.SetDamageMax(5.0f);
            spec.SetDamageType(DamageTypeEnum.LowCaliberBullet);

            return(spec);
        }
Ejemplo n.º 3
0
        protected override ItemSpec GetDefaultObject()
        {
            var ret = new ItemSpec();

            ret.SetDescription("The mauling of a zombie");
            ret.SetName("Grrg Arg");
            ret.SetImageName(Icons.PistolM1911);
            ret.SetModelName(Models.Pistol01);
            ret.SetStackMax(1);
            ret.SetWeaponType(WeaponTypes.ZombieMaul);
            ret.SetWeaponNoiseDistance(2f);

            ret.SetDamageMin(10);
            ret.SetDamageMax(20);
            ret.SetDamageType(DamageTypeEnum.Maul);
            ret.SetMeleeRange(0.5f);
            ret.SetWeaponDelay(15);

            return(ret);
        }
Ejemplo n.º 4
0
        protected override ItemSpec GetDefaultObject()
        {
            var ret = new ItemSpec();

            ret.SetDescription("A solid blank of wood usually used for hitting balls\nWill probably work quite well on zombies at close range");
            ret.SetName("Cricket bat");
            ret.SetImageName(Icons.CricketBat01);
            ret.SetModelName(Models.CricketBat01);
            ret.SetStackMax(1);
            ret.SetWeaponType(WeaponTypes.CricketBat);
            ret.SetWeaponNoiseDistance(1f);

            ret.SetDamageMin(10);
            ret.SetDamageMax(20);
            ret.SetDamageType(DamageTypeEnum.BluntMelee);
            ret.SetMeleeRange(1.3f);
            ret.SetWeaponDelay(50);
            ret.SetCost(10);

            return(ret);
        }