Ejemplo n.º 1
0
    IEnumerator Harvest()
    {
        if (materialsRemaining == 0)
        {
            harvesting         = false;
            player.playerState = PlayerState.Normal;
            playerCamera.GetComponent <ActionRPGCamera>().target = player.transform;
            Destroy(gameObject, 3.0f);
            return(false);
        }
        yield return(new WaitForSeconds(0.5f));

        HarvestedItem = DeepCopy.CopyItem(HarvestedItem);
        ItemSpawner itemspawner = GameObject.FindGameObjectWithTag("ItemSpawner").GetComponent <ItemSpawner>();

        itemspawner.SpawnAnItem(this.transform.position, HarvestedItem);
        materialsRemaining -= 1;
        yield return(new WaitForSeconds(0.3f));

        StartCoroutine("Harvest");
    }