protected void DropITEM() { if (dropItemob == null) { return; } dropItemob.transform.position = this.transform.position; dropItemob.gameObject.SetActive(true); dropItemob.GetComponent <Rigidbody2D>().AddForce(Vector2.up * 25f, ForceMode2D.Impulse); }
//public override void TakeThis() //{ // base.TakeThis(); // //..애니매이션 실행 // //..기본 스프라이트 이미지 변경 //} protected override void SetWhenHPzero() { //base.SetWhenHPzero(); if (hp > 0) { sR.sprite = spriteArray[hp]; } else { StateOn = false; //GetComponent<BoxCollider2D>().isTrigger = true; //GetComponent<Rigidbody2D>().simulated = false; EffectOb.SetActive(true); item.gameObject.SetActive(true); item.GetComponent <Rigidbody2D>().AddForce(Vector2.up * 25f, ForceMode2D.Impulse); } }