public static bool DetermineTownHasSufficientInputsReplacement(WorkshopType.Production production, Town town, out int inputMaterialCost)
        {
            ItemRoster stashRoster = null;

            for (int i = 0; i < town.Workshops.Length; i++)
            {
                if (town.Workshops[i].Owner == Hero.MainHero)
                {
                    bool didWeFindIt = CampaignChanger.Current.QuickAccess.TryGetValue(town, out var stash);

                    if (didWeFindIt && stash.InputTrue)
                    {
                        stashRoster = stash.Stash;
                    }
                }
            }

            inputMaterialCost = 0;

            using (IEnumerator <ValueTuple <ItemCategory, int> > enumerator = production.Inputs.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    ValueTuple <ItemCategory, int> current = enumerator.Current;
                    ItemCategory item1      = current.Item1;
                    int          item2      = current.Item2;
                    ItemRoster   itemRoster = town.Owner.ItemRoster;
                    int          num1       = 0;

                    if (stashRoster != null)
                    {
                        for (int a = 0; a < stashRoster.Count; a++)
                        {
                            ItemObject itemAtIndex1 = stashRoster.GetItemAtIndex(a);
                            if (itemAtIndex1.ItemCategory == item1)
                            {
                                num1 = stashRoster.GetElementNumber(a);
                            }
                        }
                    }

                    for (int i = 0; i < itemRoster.Count; i++)
                    {
                        ItemObject itemAtIndex = itemRoster.GetItemAtIndex(i);
                        if (itemAtIndex.ItemCategory == item1)
                        {
                            int num = Math.Min(item2, itemRoster.GetElementNumber(i));
                            item2             = item2 + num1 - num;
                            inputMaterialCost = inputMaterialCost + town.GetItemPrice(itemAtIndex, null, false) * num;
                        }
                    }
                    if (item2 >= 0)
                    {
                        continue;
                    }
                    return(false);
                }
                return(true);
            }
        }
        public static bool DetermineTownHasSufficientInputsReplacement(WorkshopType.Production production, Town town, out int inputMaterialCost, Workshop workshop)
        {
            ItemRoster stashRoster = null;

            if (workshop.Owner == Hero.MainHero)
            {
                var stash = MBObjectManager.Instance.GetObject <TownWorkshopStash>(x => x.Town == town);

                if (stash != null && stash.InputFromStash)
                {
                    stashRoster = stash.Stash;
                }
            }

            IReadOnlyList <ValueTuple <ItemCategory, int> > inputs = production.Inputs;

            inputMaterialCost = 0;
            foreach (ValueTuple <ItemCategory, int> valueTuple in inputs)
            {
                ItemCategory itemCategory = valueTuple.Item1;
                int          val1         = valueTuple.Item2;

                if (stashRoster != null)
                {
                    for (int index = 0; index < stashRoster.Count; ++index)
                    {
                        ItemObject itemAtIndex = stashRoster.GetItemAtIndex(index);
                        if (itemAtIndex.ItemCategory == itemCategory)
                        {
                            int elementNumber = stashRoster.GetElementNumber(index);
                            int num           = Math.Min(val1, elementNumber);
                            val1 -= num;
                        }
                    }
                }

                ItemRoster itemRoster = town.Owner.ItemRoster;
                for (int index = 0; index < itemRoster.Count; ++index)
                {
                    ItemObject itemAtIndex = itemRoster.GetItemAtIndex(index);
                    if (itemAtIndex.ItemCategory == itemCategory)
                    {
                        int elementNumber = itemRoster.GetElementNumber(index);
                        int num           = Math.Min(val1, elementNumber);
                        val1 -= num;
                        inputMaterialCost += town.GetItemPrice(itemAtIndex, null, false) * num;
                    }
                }
                if (val1 > 0)
                {
                    return(false);
                }
            }
            return(true);
        }
Ejemplo n.º 3
0
        public static bool EconomyTweak_h_MakeConsumption(Town town, Dictionary <ItemCategory, float> categoryDemand, Dictionary <ItemCategory, int> saleLog)
        {
            bool flag = EconomyTweak_h_globalConstants.EconomyTweak_h_DebugLevel > 0;

            if (flag)
            {
                using (StreamWriter streamWriter = File.AppendText(EconomyTweak_h_globalConstants.EconomyTweak_h_path + "EconomyTweak_h_log.txt"))
                {
                    streamWriter.WriteLine("EconomyTweak_h_MakeConsumption");
                }
                bool economyTweak_h_DebugDisplay = EconomyTweak_h_globalConstants.EconomyTweak_h_DebugDisplay;
                if (economyTweak_h_DebugDisplay)
                {
                    InformationManager.DisplayMessage(new InformationMessage("EconomyTweak_h_MakeConsumption"));
                }
            }
            EconomyTweak_h_Dictionaries.EconomyTweak_h_TownDemandFulfilledDictionary[town] = 0f;
            saleLog.Clear();
            TownMarketData marketData = town.MarketData;
            ItemRoster     itemRoster = town.Owner.ItemRoster;
            List <int>     list       = Enumerable.Range(0, itemRoster.Count - 1).ToList <int>();

            list.Shuffle <int>();
            foreach (int num in list)
            {
                ItemObject itemAtIndex = itemRoster.GetItemAtIndex(num);
                if (itemAtIndex is not null)
                {
                    int          elementNumber = itemRoster.GetElementNumber(num);
                    ItemCategory itemCategory  = itemAtIndex.GetItemCategory();
                    float        num2          = categoryDemand[itemCategory];
                    bool         flag2         = EconomyTweak_h_Dictionaries.EconomyTweak_h_TownCategoryWorkshopPriceFactorDictionary.ContainsKey(new ValueTuple <Town, ItemCategory>(town, itemCategory));
                    if (flag2)
                    {
                        num2 /= EconomyTweak_h_Dictionaries.EconomyTweak_h_TownCategoryWorkshopPriceFactorDictionary[new ValueTuple <Town, ItemCategory>(town, itemCategory)];
                    }
                    bool flag3 = EconomyTweak_h_Dictionaries.EconomyTweak_h_TownCategoryProsperityPriceFactorDictionary.ContainsKey(new ValueTuple <Town, ItemCategory>(town, itemCategory));
                    if (flag3)
                    {
                        num2 /= EconomyTweak_h_Dictionaries.EconomyTweak_h_TownCategoryProsperityPriceFactorDictionary[new ValueTuple <Town, ItemCategory>(town, itemCategory)];
                    }
                    float num3  = (float)EconomyTweak_h_globalConstants.EconomyTweak_h_OptimalStockPeriodOverconsumption * num2 / (float)itemAtIndex.Value;
                    float num4  = num2;
                    bool  flag4 = (float)elementNumber > num3;
                    if (flag4)
                    {
                        num4 = (float)MBRandom.RoundRandomized(num4 * (float)elementNumber / num3);
                    }
                    bool flag5 = num4 > 0.01f;
                    if (flag5)
                    {
                        int  price = marketData.GetPrice(itemAtIndex, null, false, null);
                        int  num5  = MBRandom.RoundRandomized(num4 / (float)itemAtIndex.Value);
                        int  num6  = num5;
                        bool flag6 = num5 > elementNumber;
                        if (flag6)
                        {
                            num6 = elementNumber;
                        }
                        bool flag7 = num6 > elementNumber;
                        if (flag7)
                        {
                            num6 = elementNumber;
                        }
                        //itemRoster.AddToCountsAtIndex(num, -num6);
                        itemRoster.AddToCounts(itemAtIndex, -num6);
                        town.ChangeGold(num6 * price);
                        int num7 = 0;
                        saleLog.TryGetValue(itemCategory, out num7);
                        saleLog[itemCategory] = num7 + num6;
                        bool isTradeGood = itemCategory.IsTradeGood;
                        if (isTradeGood)
                        {
                            EconomyTweak_h_Dictionaries.EconomyTweak_h_TownDemandFulfilledAdd(town, (float)(num6 * itemAtIndex.Value) / EconomyTweak_h_globalConstants.EconomyTweak_h_ValueOfProsperity);
                        }
                        categoryDemand[itemCategory] = (float)((num5 - num6) * itemAtIndex.Value);
                        bool flag8 = EconomyTweak_h_globalConstants.EconomyTweak_h_DebugLevel > 1;
                        if (flag8)
                        {
                            using (StreamWriter streamWriter2 = File.AppendText(EconomyTweak_h_globalConstants.EconomyTweak_h_path + "EconomyTweak_h_log.txt"))
                            {
                                streamWriter2.WriteLine(string.Concat(new string[]
                                {
                                    "EconomyTweak_h_MakeConsumption itemRoster.Count, i = ",
                                    num.ToString(),
                                    ": , town = ",
                                    town.ToString(),
                                    ", itemAtIndex.Name = ",
                                    itemAtIndex.Name.ToString(),
                                    ", itemAtIndex.Value = ",
                                    itemAtIndex.Value.ToString(),
                                    ", elementNumber = ",
                                    elementNumber.ToString(),
                                    ", itemCategory = ",
                                    itemCategory.ToString(),
                                    ", DemandValue(num) = ",
                                    num4.ToString(),
                                    ", DemandCount(num2) = ",
                                    num5.ToString(),
                                    ", DemandCountAvail(num3) = ",
                                    num6.ToString(),
                                    ", SoldBefore(num4) = ",
                                    num7.ToString(),
                                    ", categoryDemand[itemCategory] = ",
                                    categoryDemand[itemCategory].ToString()
                                }));
                            }
                        }
                    }
                }
            }
            foreach (ItemObject item in ItemObject.All)
            {
                ItemCategory itemCategory2 = item.GetItemCategory();
                bool         flag9         = categoryDemand[itemCategory2] > 0f;
                if (flag9)
                {
                    bool isTradeGood2 = itemCategory2.IsTradeGood;
                    if (isTradeGood2)
                    {
                        EconomyTweak_h_Dictionaries.EconomyTweak_h_TownDemandFulfilledAdd(town, -categoryDemand[itemCategory2] / EconomyTweak_h_globalConstants.EconomyTweak_h_ValueOfProsperity);
                        categoryDemand[itemCategory2] = 0f;
                    }
                }
            }
            //itemRoster.RemoveZeroCounts();
            typeof(ItemRoster).GetMethod("RemoveZeroCounts", BindingFlags.NonPublic | BindingFlags.Static).Invoke(null, null);
            List <Town.SellLog> list2 = new List <Town.SellLog>();

            foreach (KeyValuePair <ItemCategory, int> keyValuePair in saleLog)
            {
                bool flag10 = keyValuePair.Value > 0;
                if (flag10)
                {
                    list2.Add(new Town.SellLog(keyValuePair.Key, keyValuePair.Value));
                }
            }
            Town.SellLog[] value = new Town.SellLog[0];
            value = list2.ToArray <Town.SellLog>();
            FieldInfo field = typeof(Town).GetField("_soldItems", BindingFlags.Instance | BindingFlags.NonPublic);

            field.SetValue(town, value);
            bool flag11 = EconomyTweak_h_globalConstants.EconomyTweak_h_DebugLevel > 1;

            if (flag11)
            {
                foreach (Town.SellLog sellLog in town.SoldItems)
                {
                    using (StreamWriter streamWriter3 = File.AppendText(EconomyTweak_h_globalConstants.EconomyTweak_h_path + "EconomyTweak_h_log.txt"))
                    {
                        streamWriter3.WriteLine(string.Concat(new string[]
                        {
                            "EconomyTweak_h_MakeConsumption town.SoldItems: town = ",
                            town.ToString(),
                            ", sellLog.Category = ",
                            sellLog.Category.ToString(),
                            ", sellLog.Number = ",
                            sellLog.Number.ToString()
                        }));
                    }
                }
            }
            return(false);
        }