Ejemplo n.º 1
0
    void Update()
    {
        RaycastHit hit;
        Vector3    fwd = transform.TransformDirection(Vector3.forward);

        if (Physics.Raycast(transform.position, fwd, out hit, rayLength, newLayerMask.value))
        {
            if (hit.collider.CompareTag("Consumable"))
            {
                CrosshairActive();
                raycastedObj = hit.collider.gameObject;
                ItemProperties properties = raycastedObj.GetComponent <ItemProperties>();
                itemNameText.text = properties.itemName;

                if (Input.GetMouseButtonDown(0))
                {
                    properties.Interaction(playerVitals);
                }
            }
        }

        else
        {
            CrosshairNormal();
            itemNameText.text = null;
        }
    }