void CmdPickup(GameObject itemObject) { if (itemObject != null) { ItemPickup pickup = itemObject.GetComponent <ItemPickup>(); if (GetComponent <Inventory>().Add(pickup.item)) { RpcAddToInventory(itemObject); pickup.Despawn(); } } }
void CmdPickup(GameObject itemObject) { if (itemObject != null) { ItemPickup pickup = itemObject.GetComponent <ItemPickup>(); if (GetComponent <Inventory>().Add(pickup.item)) { RpcAddToInventory(itemObject); pickup.Despawn(); } } }