Ejemplo n.º 1
0
 public static void OnItemPickedUp(Item item)
 {
     if (ItemPickedUp != null)
     {
         ItemPickedUp.Invoke(item);
     }
 }
Ejemplo n.º 2
0
    public bool TryPickupItem(GameObject groundItem)
    {
        if (EmptySlots <= 0 || groundItem == null)
        {
            return(false);
        }

        int inventoryIndex = System.Array.IndexOf(items, null);

        items[inventoryIndex] = groundItem;
        var eventArgs = new SlotStateChangeEventArgs()
        {
            InventoryObject = groundItem,
            SlotIndex       = inventoryIndex
        };

        ItemPickedUp?.Invoke(this, eventArgs);
        if (inventoryIndex == ActiveSlot)
        {
            ActiveSlotChanged?.Invoke(this, eventArgs);
        }

        groundItem.SetActive(false);
        return(true);
    }
    public void Pickup(Item item)
    {
        _items.Add(item);
        item.transform.SetParent(_itemRoot);
        ItemPickedUp?.Invoke(item);

        Equip(item);
    }
Ejemplo n.º 4
0
        public virtual async Task PickupItemAsync(IGame game, IItem item)
        {
            await Map.RemoveItemAsync(item);

            _items.Add(item);
            await item.MarkAsPickedUpAsync(this);

            if (ItemPickedUp != null)
            {
                await ItemPickedUp.Invoke(item, this);
            }
        }
Ejemplo n.º 5
0
        public void Pickup(Item item, int?slotPosition = null)
        {
            if (slotPosition.HasValue == false)
            {
                slotPosition = FindFirstAvailableSlot();
            }

            if (slotPosition.HasValue == false)
            {
                return;
            }
            _items[slotPosition.Value] = item;
            item.transform.SetParent(_itemRoot);

            ItemPickedUp?.Invoke(item);
            item.WasPickedUp = true;
            Equip(item);
        }
Ejemplo n.º 6
0
 public void Pickup(Item item, int?slot = null)
 {
     if (slot.HasValue == false)
     {
         slot = FindFirstAvailableSlot();
         if (slot.HasValue == false)
         {
             return;
         }
     }
     // Add the item to our list of items
     _items[slot.Value] = item;
     // Child it to this game object
     item.transform.parent = _itemRoot;
     // Equip this item
     Equip(item);
     // Mark this Item as having been picked up
     item.WasPickedUp = true;
     // Notify subscribers that we picked up a new item
     ItemPickedUp?.Invoke(item);
 }